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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
shaders
/
vbo
/
tree
83afc7a7cac577fbf9e2558ee04aa1fe6e76e4fc
drwxr-xr-x
..
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vbo-generic-float.shader_test
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vbo-generic-int.shader_test
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vbo-generic-uint.shader_test
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