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ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
main
[piglit.git]
/
tests
/
spec
/
arb_geometry_shader4
/
execution
/
tree
bfac75741cfc46f1e4e68cf43ae5345c58b689a2
drwxr-xr-x
..
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2darray-basic.shader_test
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CMakeLists.gl.txt
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CMakeLists.txt
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clip-distance-bulk-copy.shader_test
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clip-distance-in-bulk-read-aoa.shader_test
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clip-distance-in-bulk-read.shader_test
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clip-distance-in-explicitly-sized.shader_test
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clip-distance-in-param-aoa.shader_test
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clip-distance-in-param.shader_test
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clip-distance-in-values.shader_test
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generate-zero-primitives.shader_test
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ignore-adjacent-vertices.c
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program-parameter
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sanity.shader_test
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texcoord-constant-indices.shader_test
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texcoord-non-constant-indices.shader_test
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vertices-in.c
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