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fix the spelling in whole piglit
[piglit.git]
/
tests
/
spec
/
glsl-1.50
/
execution
/
geometry
/
tree
2544af728fb468d0854392c6486ec0744eea9fa3
drwxr-xr-x
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CMakeLists.gl.txt
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CMakeLists.txt
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clip-distance-bulk-copy.shader_test
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clip-distance-in-bulk-read.shader_test
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clip-distance-in-explicitly-sized.shader_test
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clip-distance-in-param.shader_test
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clip-distance-in-values.shader_test
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clip-distance-itemized-copy.shader_test
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clip-distance-out-values.shader_test
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clip-distance-vs-gs-out-sso.shader_test
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clip-distance-vs-gs-out.shader_test
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core-inputs.shader_test
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dynamic_input_array_index.shader_test
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end-primitive.c
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generate-zero-primitives.shader_test
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geometry-end-primitive-optional-with-points-out.c
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getshaderiv-may-return-GS.c
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gs-conditional-emit.shader_test
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gs-emits-too-few-verts.c
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gs-fs-max-in-out-components.shader_test
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gs-input-layout-qualifiers.c
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gs-max-output-components.c
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gs-max-output.cpp
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gs-mismatch-prim-type.c
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gs-output-layout-qualifiers.c
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gs-point-unused-outputs.shader_test
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max-input-components.shader_test
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output-triangle-strip-orientation.shader_test
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point-size-out.shader_test
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primitive-id-in.shader_test
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primitive-id-out.shader_test
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primitive-id-restart.c
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primitive-types.c
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query-gs-prim-types.c
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transform-feedback-builtins.c
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transform-feedback-type-and-size.c
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transform-feedback-vertex-id.c
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tri-strip-ordering-with-prim-restart.c
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triangle-strip-adj-orientation.shader_test
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triangle-strip-adj.shader_test
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triangle-strip-orientation.shader_test
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