2 * (C) Copyright IBM Corporation 2004
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * \file stencil_twoside.c
28 * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent)
31 * Five squares (or six if stencil wrap is available) are drawn
32 * with different stencil modes, but all should be rendered with the same
36 #include "piglit-util.h"
38 static int use20syntax
= 1;
39 int piglit_width
= 650;
40 int piglit_height
= 200;
41 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
| GLUT_DEPTH
| GLUT_STENCIL
;
42 static const GLfloat Near
= 5.0, Far
= 25.0;
48 GLboolean pass
= GL_TRUE
;
52 float expected
[4] = {0.5, 0.5, 0.5, 0.5};
53 int w
= piglit_width
/ (6 * 2 + 1);
55 int start_y
= (piglit_height
- h
) / 2;
57 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
59 glGetIntegerv(GL_STENCIL_BITS
, & stencil_bits
);
60 max_stencil
= (1U << stencil_bits
) - 1;
61 printf("Stencil bits = %u, maximum stencil value = 0x%08x\n",
62 stencil_bits
, max_stencil
);
65 glClearColor(0.2, 0.2, 0.8, 0);
66 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
67 | GL_STENCIL_BUFFER_BIT
);
69 /* This is the "reference" square. */
70 glDisable(GL_STENCIL_TEST
);
71 glColor3f(0.5, 0.5, 0.5);
72 piglit_draw_rect(w
* 1, start_y
, w
, h
);
74 glEnable(GL_STENCIL_TEST
);
76 /* Draw the first two squares using incr for the affected face
81 glStencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, ~0);
82 glStencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, ~0);
83 glStencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_INCR
);
84 glStencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_DECR
);
87 glStencilFuncSeparateATI(GL_ALWAYS
, GL_ALWAYS
, 0, ~0);
88 glStencilOpSeparateATI(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_INCR
);
89 glStencilOpSeparateATI(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_DECR
);
92 glColor3f(0.9, 0.9, 0.9);
93 for (i
= 0 ; i
< (max_stencil
+ 5) ; i
++) {
94 /* this should be front facing */
95 piglit_draw_rect(w
* 3, start_y
, w
, h
);
98 /* stencil vals should be equal to max_stencil */
99 glStencilFunc(GL_EQUAL
, max_stencil
, ~0);
100 glColor3f(0.5, 0.5, 0.5);
101 piglit_draw_rect(w
* 3, start_y
, w
, h
);
105 glStencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, ~0);
106 glStencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, ~0);
107 glStencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_DECR
);
108 glStencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR
);
111 glStencilFuncSeparateATI(GL_ALWAYS
, GL_ALWAYS
, 0, ~0);
112 glStencilOpSeparateATI(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_DECR
);
113 glStencilOpSeparateATI(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR
);
116 glColor3f(0.9, 0.9, 0.9);
117 for (i
= 0 ; i
< (max_stencil
+ 5) ; i
++) {
118 /* this should be back facing */
119 piglit_draw_rect(w
* 5, start_y
+ h
, w
, -h
);
122 /* stencil vals should be equal to max_stencil */
123 glStencilFunc(GL_EQUAL
, max_stencil
, ~0);
124 glColor3f(0.5, 0.5, 0.5);
125 piglit_draw_rect(w
* 5, start_y
, w
, h
);
129 glStencilFuncSeparate(GL_FRONT
, GL_NEVER
, 0, ~0);
130 glStencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, ~0);
131 glStencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_DECR
);
132 glStencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR
);
135 glStencilFuncSeparateATI(GL_NEVER
, GL_ALWAYS
, 0, ~0);
136 glStencilOpSeparateATI(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_DECR
);
137 glStencilOpSeparateATI(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR
);
140 glColor3f(0.9, 0.9, 0.9);
141 for (i
= 0 ; i
< (max_stencil
+ 5) ; i
++) {
142 /* this should be back facing */
143 piglit_draw_rect(w
* 7, start_y
+ h
, w
, -h
);
144 /* this should be front facing */
145 piglit_draw_rect(w
* 7, start_y
, w
, h
);
148 /* stencil vals should be equal to max_stencil */
149 glStencilFunc(GL_EQUAL
, max_stencil
, ~0);
150 glColor3f(0.5, 0.5, 0.5);
151 piglit_draw_rect(w
* 7, start_y
, w
, h
);
155 glStencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, ~0);
156 glStencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, ~0);
157 glStencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_INCR
);
158 glStencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_DECR
);
161 glStencilFuncSeparateATI(GL_ALWAYS
, GL_ALWAYS
, 0, ~0);
162 glStencilOpSeparateATI(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_INCR
);
163 glStencilOpSeparateATI(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_DECR
);
166 glColor3f(0.9, 0.9, 0.9);
167 for (i
= 0 ; i
< (max_stencil
+ 5) ; i
++) {
168 /* this should be back facing */
169 piglit_draw_rect(w
* 9, start_y
+ h
, w
, -h
);
170 /* this should be front facing */
171 piglit_draw_rect(w
* 9, start_y
, w
, h
);
174 glStencilFunc(GL_EQUAL
, 1, ~0);
175 glColor3f(0.5, 0.5, 0.5);
176 piglit_draw_rect(w
* 9, start_y
, w
, h
);
179 if (GLEW_EXT_stencil_wrap
) {
181 glStencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, ~0);
182 glStencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, ~0);
183 glStencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_KEEP
);
184 glStencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR_WRAP
);
187 glStencilFuncSeparateATI(GL_ALWAYS
, GL_ALWAYS
, 0, ~0);
188 glStencilOpSeparateATI(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_KEEP
);
189 glStencilOpSeparateATI(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_INCR_WRAP
);
192 glColor3f(0.9, 0.9, 0.9);
193 for (i
= 0 ; i
< (max_stencil
+ 5) ; i
++) {
194 /* this should be back facing */
195 piglit_draw_rect(w
* 11, start_y
+ h
, w
, -h
);
196 /* this should be front facing */
197 piglit_draw_rect(w
* 11, start_y
, w
, h
);
200 glStencilFunc(GL_EQUAL
, 260 - 255, ~0);
201 glColor3f(0.5, 0.5, 0.5);
202 piglit_draw_rect(w
* 11, start_y
, w
, h
);
205 pass
= piglit_probe_pixel_rgb(w
* 1.5, piglit_height
/ 2, expected
);
206 pass
= piglit_probe_pixel_rgb(w
* 3.5, piglit_height
/ 2, expected
);
207 pass
= piglit_probe_pixel_rgb(w
* 5.5, piglit_height
/ 2, expected
);
208 pass
= piglit_probe_pixel_rgb(w
* 7.5, piglit_height
/ 2, expected
);
209 pass
= piglit_probe_pixel_rgb(w
* 9.5, piglit_height
/ 2, expected
);
210 pass
= piglit_probe_pixel_rgb(w
* 11.5, piglit_height
/ 2, expected
);
214 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
218 piglit_init(int argc
, char **argv
)
220 if (!GLEW_ATI_separate_stencil
&& !GLEW_VERSION_2_0
) {
221 printf("Sorry, this program requires either "
222 "GL_ATI_separate_stencil or OpenGL 2.0.\n");
223 piglit_report_result(PIGLIT_SKIP
);
226 if (!GLEW_VERSION_2_0
) {
230 printf("\nAll 5 (or 6) squares should be the same color.\n");