Add more structure constructor tests.
[piglit/hramrach.git] / tests / fbo / fbo-1d.c
blob6572cfd957613f3c2fafb109b92544e921203c79
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-1d.c
30 * Tests that rendering to a 1D texture and then drawing it to the framebuffer
31 * succeeds.
34 #include "piglit-util.h"
36 #define BUF_WIDTH 32
37 int piglit_width = 50;
38 int piglit_height = 20;
39 int piglit_window_mode = GLUT_DOUBLE | GLUT_DEPTH;
41 static int
42 create_1d_fbo(void)
44 GLuint tex, fb;
45 GLenum status;
47 glGenTextures(1, &tex);
48 glBindTexture(GL_TEXTURE_1D, tex);
50 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA,
51 BUF_WIDTH,
53 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
54 assert(glGetError() == 0);
56 glGenFramebuffersEXT(1, &fb);
57 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
59 glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
60 GL_COLOR_ATTACHMENT0_EXT,
61 GL_TEXTURE_1D,
62 tex,
63 0);
65 assert(glGetError() == 0);
67 status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
68 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
69 fprintf(stderr, "FBO incomplete\n");
70 goto done;
73 glViewport(0, 0, BUF_WIDTH, 1);
74 piglit_ortho_projection(BUF_WIDTH, 1, GL_FALSE);
76 /* left side: red */
77 glColor4f(1.0, 0.0, 0.0, 0.0);
78 piglit_draw_rect(0, 0, BUF_WIDTH / 2, 1);
80 /* right side: green */
81 glColor4f(0.0, 1.0, 0.0, 0.0);
82 piglit_draw_rect(BUF_WIDTH / 2, 0, BUF_WIDTH, 1);
84 done:
85 glDeleteFramebuffersEXT(1, &fb);
87 return tex;
90 static void
91 draw_fbo_1d(int x, int y)
93 glViewport(0, 0, piglit_width, piglit_height);
94 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
96 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
98 glEnable(GL_TEXTURE_1D);
99 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
100 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
101 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
102 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
103 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
104 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
106 piglit_draw_rect_tex(x, y, BUF_WIDTH, 1,
107 0, 0, 1, 1);
110 enum piglit_result
111 piglit_display(void)
113 GLboolean pass = GL_TRUE;
114 float red[] = {1,0,0,0};
115 float green[] = {0,1,0,0};
116 float *expected;
117 int x;
118 GLuint tex;
120 glClearColor(1.0, 1.0, 1.0, 1.0);
121 glClear(GL_COLOR_BUFFER_BIT);
123 tex = create_1d_fbo();
125 draw_fbo_1d(10, 10);
127 for (x = 0; x < BUF_WIDTH; x++) {
128 if (x < BUF_WIDTH / 2)
129 expected = red;
130 else
131 expected = green;
133 pass &= piglit_probe_pixel_rgb(10 + x, 10, expected);
136 glDeleteTextures(1, &tex);
138 glutSwapBuffers();
140 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
143 void piglit_init(int argc, char **argv)
145 piglit_require_extension("GL_EXT_framebuffer_object");