2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-flushing.c
30 * Tests that rendering to a texture then texturing from it gets correct
33 * This caught a bug where the texture cache wasn't flushed appropriately
34 * on the Intel drivers once additional batchbuffer flushing had been
38 #include "piglit-util.h"
39 #include "piglit-framework.h"
42 #define TEX_HEIGHT 128
44 int piglit_width
= 300;
45 int piglit_height
= 300;
46 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
51 GLboolean pass
= GL_TRUE
;
52 int y
, probe_x
, probe_y
, size
;
54 const float red
[] = {1, 0, 0, 0};
55 const float green
[] = {0, 1, 0, 0};
57 glClearColor(0.5, 0.5, 0.5, 0.5);
58 glClear(GL_COLOR_BUFFER_BIT
);
60 glGenTextures(1, &tex
);
61 glBindTexture(GL_TEXTURE_2D
, tex
);
62 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
,
63 TEX_WIDTH
, TEX_HEIGHT
, 0,
64 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
66 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
67 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
69 glGenFramebuffersEXT(1, &fb
);
70 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
71 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
72 GL_COLOR_ATTACHMENT0_EXT
,
76 assert(glGetError() == 0);
78 assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT
) ==
79 GL_FRAMEBUFFER_COMPLETE_EXT
);
81 /* For each power of two size we test, draw red to it, draw it to
82 * the framebuffer, then draw green to it and draw it to the
85 * Hopefully between these we'll catch any flushing fail.
88 for (size
= TEX_WIDTH
; size
> 0; size
/= 2) {
89 glDisable(GL_TEXTURE_2D
);
90 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
92 piglit_ortho_projection(TEX_WIDTH
, TEX_HEIGHT
, GL_FALSE
);
93 piglit_draw_rect(0, y
, size
, size
);
95 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
96 glEnable(GL_TEXTURE_2D
);
97 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
98 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
99 piglit_draw_rect_tex(0, y
, size
, size
, 0, 0, 1, 1);
101 glDisable(GL_TEXTURE_2D
);
102 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
104 piglit_ortho_projection(TEX_WIDTH
, TEX_HEIGHT
, GL_FALSE
);
105 piglit_draw_rect(0, y
, size
, size
);
107 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
108 glEnable(GL_TEXTURE_2D
);
109 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
110 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
111 piglit_draw_rect_tex(0, y
, size
, size
, 0, 0, 1, 1);
115 glDeleteFramebuffersEXT(1, &fb
);
116 glDeleteTextures(1, &tex
);
119 for (size
= TEX_WIDTH
; size
> 0; size
/= 2) {
120 for (probe_y
= 0; probe_y
< size
; probe_y
++) {
121 for (probe_x
= 0; probe_x
< size
; probe_x
++) {
122 pass
= pass
&& piglit_probe_pixel_rgb(probe_x
,
132 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
136 piglit_init(int argc
, char **argv
)
138 piglit_require_extension("GL_EXT_framebuffer_object");