2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-generatemipmap.c
30 * Tests that glGenerateMipmapEXT works correctly on a 2D texture.
33 #include "piglit-util.h"
36 #define TEX_HEIGHT 256
37 int piglit_width
= 700;
38 int piglit_height
= 300;
39 int piglit_window_mode
= GLUT_DOUBLE
| GLUT_RGB
;
41 static const float red
[] = {1, 0, 0, 0};
42 static const float green
[] = {0, 1, 0, 0};
43 static const float blue
[] = {0, 0, 1, 0};
44 static const float white
[] = {1, 1, 1, 1};
53 glGenTextures(1, &tex
);
54 glBindTexture(GL_TEXTURE_2D
, tex
);
56 for (i
= 0, dim
= TEX_WIDTH
; dim
>0; i
++, dim
/= 2) {
57 glTexImage2D(GL_TEXTURE_2D
, i
, GL_RGBA
,
60 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
62 assert(glGetError() == 0);
64 glGenFramebuffersEXT(1, &fb
);
65 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
66 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
67 GL_COLOR_ATTACHMENT0_EXT
,
71 assert(glGetError() == 0);
73 status
= glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT
);
74 if (status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
75 fprintf(stderr
, "FBO incomplete\n");
79 glViewport(0, 0, TEX_WIDTH
, TEX_HEIGHT
);
80 piglit_ortho_projection(TEX_WIDTH
, TEX_HEIGHT
, GL_FALSE
);
83 piglit_draw_rect(0, 0, TEX_WIDTH
/ 2, TEX_HEIGHT
/ 2);
85 piglit_draw_rect(TEX_WIDTH
/ 2, 0, TEX_WIDTH
, TEX_HEIGHT
/ 2);
87 piglit_draw_rect(0, TEX_HEIGHT
/ 2, TEX_WIDTH
/2, TEX_HEIGHT
);
89 piglit_draw_rect(TEX_WIDTH
/ 2, TEX_HEIGHT
/ 2, TEX_WIDTH
, TEX_HEIGHT
);
91 glGenerateMipmapEXT(GL_TEXTURE_2D
);
93 glDeleteFramebuffersEXT(1, &fb
);
99 draw_mipmap(int x
, int y
, int dim
)
101 glViewport(0, 0, piglit_width
, piglit_height
);
102 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
104 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
106 glEnable(GL_TEXTURE_2D
);
107 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
108 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST_MIPMAP_NEAREST
);
109 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
111 piglit_draw_rect_tex(x
, y
, dim
, dim
,
116 test_mipmap_drawing(int start_x
, int start_y
, int dim
)
118 GLboolean pass
= GL_TRUE
;
121 for (y
= 0; y
< dim
; y
++) {
122 for (x
= 0; x
< dim
; x
++) {
123 const float *expected
;
125 if (x
< dim
/ 2 && y
< dim
/ 2)
127 else if (y
< dim
/ 2)
129 else if (x
< dim
/ 2)
134 pass
= pass
&& piglit_probe_pixel_rgb(start_x
+ x
,
146 GLboolean pass
= GL_TRUE
;
151 glClearColor(0.5, 0.5, 0.5, 0.5);
152 glClear(GL_COLOR_BUFFER_BIT
);
157 for (dim
= TEX_WIDTH
; dim
> 1; dim
/= 2) {
158 draw_mipmap(x
, 1, dim
);
163 for (dim
= TEX_WIDTH
; dim
> 1; dim
/= 2) {
164 pass
&= test_mipmap_drawing(x
, 1, dim
);
168 glDeleteTextures(1, &tex
);
172 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
175 void piglit_init(int argc
, char **argv
)
177 piglit_require_extension("GL_EXT_framebuffer_object");