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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
glsl2
/
tex_lod-10.frag
blob
cd9fb0d18fd283c2dc65a285d509bf172d3a058e
1
/* FAIL
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* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
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* texture lookup functions are not available in fragment shaders.
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*/
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uniform sampler2DShadow s;
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varying vec4 coord;
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varying float lod;
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void main()
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{
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gl_FragColor = shadow2DProjLod(s, coord, lod);
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}