1 vec3 bar(vec3, vec3);
\r
9 bool b1, b2, b3, b4, b5, b6;
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11 b1 = any(lessThan(v, v));
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13 b2 = all(lessThanEqual(v, v));
\r
15 b3 = any(not(greaterThan(v, v)));
\r
17 b4 = any(greaterThanEqual(v, v));
\r
19 b5 = any(notEqual(v, v));
\r
21 b6 = any(equal(v, v));
\r
24 if (b1 && b2 && b3 && b4 && b5 && b6)
\r
27 gl_Position = vec4(u, u);
\r