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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
CorrectReservedWords.frag
blob
750de5e06862f737fa1c5978b67abe17d7413770
1
uniform float MIN;
\r
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uniform float R0;
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uniform float FOGC;
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uniform float CUBE;
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uniform float f;
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uniform float o;
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uniform float p;
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uniform float w;
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uniform float x;
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uniform float y;
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uniform float z;
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void main()
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{
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gl_FragColor = vec4(f, o, p, w);
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}
\r