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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
CorrectVersion1.V110.frag
blob
1dda65af1ae6b36ccc0ca30da11091da5eaf4168
1
/* Only one version statement is allowed; two should raise an error. */
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#version 110
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#version 110
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void main()
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{
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gl_FragColor = vec4(1);
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}