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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
vertexOnly.frag
blob
7d13d30835fd594984d037c54adf4ab0db52457d
1
void main()
\r
2
{
\r
3
gl_PointSize = 4.0; // can be used in vertex shader only
\r
4
}
\r