12 const vec2 p0 = vec2(1.2, 3.4);
13 const vec2 p1 = vec2(4.9, -5.6);
14 const float dist1 = distance(p0, p1);
15 const float dist2 = distance(p1, p0);
16 gl_FragColor = vec4(dist1 - 9.0, dist2 - 9.0, 0.0, 1.0);
20 clear color 0.0 0.0 0.0 0.0
24 probe rgb 15 15 0.73087868591526 0.73087868591526