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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-const-builtin-floor.shader_test
blob
ff0ba01d48471f56cd61f7b32673154b44ddf716
1
[require]
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GL >= 2.0
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GLSL >= 1.20
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[vertex shader file]
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glsl-mvp.vert
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[fragment shader]
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#version 120
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void main()
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{
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const float x = floor(-0.5);
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const float y = floor(0.0);
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const float z = floor(0.5);
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gl_FragColor = vec4(x + 1.7, y, z, 1.0);
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}
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[test]
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clear color 0.0 0.0 0.0 0.0
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clear
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ortho
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draw rect 10 10 10 10
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probe rgb 15 15 0.7 0.0 0.0