12 const vec3 v = inversesqrt(vec3(16.0));
14 /* The following values are undefined but the compiler should not crash. */
15 const float undef1 = inversesqrt(0.0);
16 const float undef2 = inversesqrt(-1.0);
18 gl_FragColor = vec4(v, undef1 + undef2);
22 clear color 0.0 0.0 0.0 0.0
26 probe rgb 15 15 0.25 0.25 0.25