11 const float one = tan(0.785398163397448);
12 const float sqrt3 = tan(1.0471975511965976);
13 const float zero = tan(0.0);
15 gl_FragColor = vec4(zero, one, sqrt3 - 1.0, 1.0);
19 clear color 0.0 0.0 0.0 0.0
23 probe rgb 15 15 0.0 1.0 0.7320508075688772