8 gl_Position = gl_Vertex;
13 void scale(vec4 in_color, float fact, out vec4 out_color)
17 out_color = fact * in_color;
22 vec4 color = vec4(0.0, 1.0, 0.0, 0.0);
25 scale(color, 1.0, out_color);
27 gl_FragColor = out_color;
32 probe rgb 1 1 0.0 1.0 0.0