9 gl_Position = gl_Vertex;
10 color = vec4(gl_Vertex.xy, -gl_Vertex.xy);
17 vec2 rg = abs(color.rg);
19 gl_FragColor = vec4(rg, 0.0, 1.0);
24 relative probe rgb (0.0, 0.0) (1.0, 1.0, 0.0)
25 relative probe rgb (0.1, 0.1) (0.8, 0.8, 0.0)
26 relative probe rgb (0.2, 0.2) (0.6, 0.6, 0.0)
27 relative probe rgb (0.3, 0.3) (0.4, 0.4, 0.0)
28 relative probe rgb (0.4, 0.4) (0.2, 0.2, 0.0)
29 relative probe rgb (0.5, 0.5) (0.0, 0.0, 0.0)
30 relative probe rgb (0.6, 0.6) (0.2, 0.2, 0.0)
31 relative probe rgb (0.7, 0.7) (0.4, 0.4, 0.0)
32 relative probe rgb (0.8, 0.8) (0.6, 0.6, 0.0)
33 relative probe rgb (0.9, 0.9) (0.8, 0.8, 0.0)
34 relative probe rgb (1.0, 1.0) (1.0, 1.0, 0.0)