2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-fragcoord.c
30 * Tests that gl_FragCoord produces the expected output in a fragment shader.
33 #include "piglit-util.h"
35 int piglit_width
= 256, piglit_height
= 256;
36 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
43 GLboolean pass
= GL_TRUE
;
46 glClearColor(0.5, 0.5, 0.5, 0.5);
47 glClear(GL_COLOR_BUFFER_BIT
);
49 piglit_draw_rect(0, 0, piglit_width
, piglit_height
);
51 for (y
= 0; y
< piglit_height
; y
++) {
52 for (x
= 0; x
< piglit_width
; x
++) {
59 pass
&= piglit_probe_pixel_rgb(x
, y
, color
);
67 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
71 piglit_init(int argc
, char **argv
)
75 if (!GLEW_VERSION_2_0
) {
76 printf("Requires OpenGL 2.0\n");
77 piglit_report_result(PIGLIT_SKIP
);
80 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
82 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
83 "shaders/glsl-mvp.vert");
84 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
85 "shaders/glsl-fs-fragcoord.frag");
87 prog
= piglit_link_simple_program(vs
, fs
);