Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-fs-fragcoord.c
blob81e9c19da13f9b70cb4997411e29d4d715d67c93
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-fragcoord.c
30 * Tests that gl_FragCoord produces the expected output in a fragment shader.
33 #include "piglit-util.h"
35 int piglit_width = 256, piglit_height = 256;
36 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
38 static GLint prog;
40 enum piglit_result
41 piglit_display(void)
43 GLboolean pass = GL_TRUE;
44 int x, y;
46 glClearColor(0.5, 0.5, 0.5, 0.5);
47 glClear(GL_COLOR_BUFFER_BIT);
49 piglit_draw_rect(0, 0, piglit_width, piglit_height);
51 for (y = 0; y < piglit_height; y++) {
52 for (x = 0; x < piglit_width; x++) {
53 float color[3];
55 color[0] = x / 256.0;
56 color[1] = y / 256.0;
57 color[2] = 0;
59 pass &= piglit_probe_pixel_rgb(x, y, color);
60 if (!pass)
61 break;
65 glutSwapBuffers();
67 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
70 void
71 piglit_init(int argc, char **argv)
73 GLint vs, fs;
75 if (!GLEW_VERSION_2_0) {
76 printf("Requires OpenGL 2.0\n");
77 piglit_report_result(PIGLIT_SKIP);
80 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
82 vs = piglit_compile_shader(GL_VERTEX_SHADER,
83 "shaders/glsl-mvp.vert");
84 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
85 "shaders/glsl-fs-fragcoord.frag");
87 prog = piglit_link_simple_program(vs, fs);
89 glUseProgram(prog);