Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-fs-loop-nested.c
blobbf01f8e005c52856bf57dd9494c28b957bc61544
1 /*
2 * Copyright © 2009-2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 * Ian Romanick <idr@freedesktop.org>
29 /** @file glsl-fs-loop-nested.c
31 * Tests that nested loops in the fragment shader work.
33 * Since a value from an attribute is used as a loop counter, the compiler
34 * cannot simply unroll the loop. This verifies that GLSL loops can be
35 * correctly generated in the fragment shader.
37 * This was conceived as a test case for freedesktop.org bug #25173.
40 #include "piglit-util.h"
42 int piglit_width = 100, piglit_height = 100;
43 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
45 static int color_location;
46 static GLint prog;
48 enum piglit_result
49 piglit_display(void)
51 GLboolean pass = GL_TRUE;
53 float color[] = {1.0, 0.0, 0.0, 0.0};
55 unsigned i;
56 unsigned j;
58 glClearColor(0.5, 0.5, 0.5, 0.5);
59 glClear(GL_COLOR_BUFFER_BIT);
61 for (i = 0; i < 3; i++) {
62 float temp;
63 float line_color[4];
64 unsigned x = 5 + (25 * i);
66 for (j = 0; j < 3; j++) {
67 unsigned y = 5 + (25 * j);
68 int rotate;
70 memcpy(line_color, color, sizeof(line_color));
71 for (rotate = 0; rotate < i * j; rotate++) {
72 temp = line_color[2];
73 line_color[2] = line_color[1];
74 line_color[1] = line_color[0];
75 line_color[0] = temp;
77 line_color[3] = (float) i * 4 + j;
79 glUniform4fv(color_location, 1, line_color);
80 piglit_draw_rect(x, y, 20, 20);
82 pass &= piglit_probe_pixel_rgb(x + 5, y + 5, color);
85 temp = color[2];
86 color[2] = color[1];
87 color[1] = color[0];
88 color[0] = temp;
92 glutSwapBuffers();
94 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
97 void
98 piglit_init(int argc, char **argv)
100 GLint vs, fs;
102 /* Set up projection matrix so we can just draw using window
103 * coordinates.
105 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
107 if (!GLEW_VERSION_2_0) {
108 printf("Requires OpenGL 2.0\n");
109 piglit_report_result(PIGLIT_SKIP);
112 vs = piglit_compile_shader(GL_VERTEX_SHADER,
113 "shaders/glsl-mvp.vert");
114 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
115 "shaders/glsl-fs-loop-nested.frag");
117 prog = piglit_link_simple_program(vs, fs);
119 glUseProgram(prog);
121 color_location = glGetUniformLocation(prog, "color");