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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-fs-mix.frag
blob
90f359f7e3e251bff89d5119de8542f651f061f9
1
uniform vec4 args1, args2, args3;
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void main()
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{
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gl_FragColor = mix(args1, args2, args3);
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}