8 gl_Position = gl_Vertex;
14 uniform vec2[2] color;
17 gl_FragColor = vec4(color[0], color[1]);
21 uniform vec2 color 0.0 1.0
22 uniform vec2 color[1] 0.0 0.0
24 uniform vec2 color[0] 0.0 0.0
25 uniform vec2 color[1] 1.0 0.0
27 relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
28 relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)