8 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
19 array[0] = vec4(0.2, 0, 0.2, 0) * one;
20 array[1] = vec4(0, 0.2, 0, 0) * one;
21 array[2] = vec4(0, 0, 0.2, 0) * one;
22 array[3] = vec4(0.2, 0.2, 0, 0) * one;
23 array[4] = vec4(0, 0.2, 0.2, 0) * one;
24 array[5] = vec4(0.2, 0, 0.2, 0) * one;
25 array[6] = vec4(0, 0, 0, 0) * one;
26 array[7] = vec4(0.2, 0.2, 0.2, 0) * one;
28 for (int i = 0; i < count; i++)
30 gl_FragColor = array[0] + array[1] + array[2] + array[3] +
31 array[4] + array[5] + array[6] + array[7];
36 clear color 0.5 0.5 0.5 0.5
39 uniform vec4 red 0.1 0 0 0
43 probe rgb 15 15 0.8 0.8 1.0
47 probe rgb 35 15 0.7 0.8 0.8
51 probe rgb 55 15 0.8 0.6 0.8
55 probe rgb 75 15 0.9 0.6 0.6
59 probe rgb 95 15 0.8 0.4 0.6
62 draw rect 110 10 10 10
63 probe rgb 115 15 0.9 0.2 0.4
66 draw rect 130 10 10 10
67 probe rgb 135 15 0.8 0.2 0.2
70 draw rect 150 10 10 10
71 probe rgb 155 15 0.9 0.2 0.2
74 draw rect 170 10 10 10
75 probe rgb 175 15 0.8 0 0