Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-getactiveuniform-count.c
blobcef672b603db4eaf12d9736e92fa2ef3650853d2
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-getactiveuniform-count.c
30 * Tests that glGetActiveUniform's maximum index is correctly reflected in
31 * GL_ACTIVE_UNIFORMS.
34 #include "piglit-util.h"
36 int piglit_width = 100, piglit_height = 100;
37 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
39 static GLint prog;
41 enum piglit_result
42 piglit_display(void)
44 /* unreached */
45 return PIGLIT_FAILURE;
48 void
49 piglit_init(int argc, char **argv)
51 GLboolean pass = GL_TRUE;
52 GLint vs, fs, num;
54 if (!GLEW_VERSION_2_0) {
55 printf("Requires OpenGL 2.0\n");
56 piglit_report_result(PIGLIT_SKIP);
59 vs = piglit_compile_shader(GL_VERTEX_SHADER,
60 "shaders/glsl-getactiveuniform-length.vert");
61 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
62 "shaders/glsl-color.frag");
64 prog = piglit_link_simple_program(vs, fs);
66 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num);
67 if (num != 1) {
68 printf("Unexpected active uniform count "
69 "(saw %d, expected 1)\n", num);
70 pass = GL_FALSE;
73 if (pass)
74 piglit_report_result(PIGLIT_SUCCESS);
75 else
76 piglit_report_result(PIGLIT_FAILURE);