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26 * \file glsl-novertexdata.c
28 * Test if we can draw something without specifying/enabling any vertex
29 * arrays. The vertex shader simply sets gl_Position=(0,0,0,1) and we
30 * try to draw a GL_POINT.
32 * This is an obscure case, but it works with NVIDIA's OpenGL driver,
33 * works with Mesa/swrast, but Mesa/gallium fails (at the time of
36 * This test is based on the glsl-dlist-getattriblocation.c test written
39 * \author Ian Romanick <ian.d.romanick@intel.com>
43 #include "piglit-util.h"
44 #include "piglit-framework.h"
46 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
47 int piglit_width
= 100;
48 int piglit_height
= 100;
50 static const GLchar
*vertShaderText
=
51 "attribute vec4 attrib;\n"
54 " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
55 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
62 static const GLfloat expColor
[4] = {0, 1, 0, 1};
66 enum piglit_result result
;
68 vs
= glCreateShader(GL_VERTEX_SHADER
);
69 glShaderSource(vs
, 1, &vertShaderText
, NULL
);
72 glGetShaderiv(vs
, GL_COMPILE_STATUS
, &stat
);
74 printf("glsl-novertexdata: error compiling vertex shader!\n");
78 prog
= glCreateProgram();
79 glAttachShader(prog
, vs
);
83 glMatrixMode(GL_PROJECTION
);
85 glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
87 glClear(GL_COLOR_BUFFER_BIT
);
90 glDrawArrays(GL_POINTS
, 0, 1);
92 result
= piglit_probe_pixel_rgba(piglit_width
/2, piglit_height
/ 2,
94 ? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
103 piglit_init(int argc
, char **argv
)
105 if (!GLEW_VERSION_2_0
) {
106 printf("Requires OpenGL 2.0\n");
107 piglit_report_result(PIGLIT_SKIP
);