7 varying vec4 gl_TexCoord[5];
10 for (int i = 0; i < n; i++) {
11 gl_TexCoord[i] = vec4(0.5, 0.5, 0.5, 0.5) * float(i);
13 gl_Position = gl_Vertex;
18 varying vec4 gl_TexCoord[5];
21 gl_FragColor = gl_TexCoord[index];
28 probe rgba 1 1 0.5 0.5 0.5 0.5