8 gl_Position = gl_Vertex;
18 uniform S color = S(2.0, vec4(0.0, 0.5, 0.0, 0.0));
21 gl_FragColor = color.f * color.v;
26 uniform float color.f 3.0
27 uniform vec4 color.v 0.0 0.0 0.34 0.0
29 uniform float color.f 2.0
30 uniform vec4 color.v 0.0 0.5 0.0
31 relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
32 relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)