12 gl_Position = gl_Vertex;
14 /* try to trigger masked mov for dp */
16 val.y = dot(arg0, arg1);
17 color = val.yxz * 0.25;
24 gl_FragColor = vec4(color, 0.0);
28 uniform vec3 arg0 2.0 1.0 1.0
29 uniform vec3 arg1 1.0 1.0 1.0
31 probe rgba 1 1 1.0 0.50 0.25 0.0