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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-vs-sqrt-zero.vert
blob
e2c0c1b215175a5d165b3e34b19b4d837fcfe490
1
void main()
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{
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gl_FrontColor = vec4(sqrt(0.0) + 0.75);
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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