Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-vs-texturematrix-1.c
blob90e2b7f1b0b57e962cb76d9c3340a946306c5425
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-texturematrix-1.c
30 * Tests that we can access gl_TextureMatrix[1] in the vertex shader.
33 #include "piglit-util.h"
35 int piglit_width = 100, piglit_height = 100;
36 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
38 static GLint prog;
40 enum piglit_result
41 piglit_display(void)
43 GLboolean pass = GL_TRUE;
44 static const float red[] = {1.0, 0.0, 0.0, 1.0};
45 static const float green[] = {0.0, 1.0, 0.0, 1.0};
46 static const float blue[] = {0.0, 0.0, 1.0, 1.0};
47 static const float white[] = {1.0, 1.0, 1.0, 1.0};
48 GLuint tex;
50 glActiveTexture(GL_TEXTURE1);
51 tex = piglit_rgbw_texture(GL_RGBA, 8, 8, GL_FALSE);
52 glEnable(GL_TEXTURE_2D);
54 glMatrixMode(GL_TEXTURE);
55 glLoadIdentity();
56 glRotatef(90, 0, 0, 1);
58 piglit_draw_rect(-1, -1, 2, 2);
60 pass = piglit_probe_pixel_rgba(piglit_width * 1 / 4,
61 piglit_height * 1 / 4,
62 blue) && pass;
63 pass = piglit_probe_pixel_rgba(piglit_width * 3 / 4,
64 piglit_height * 1 / 4,
65 red) && pass;
66 pass = piglit_probe_pixel_rgba(piglit_width * 1 / 4,
67 piglit_height * 3 / 4,
68 white) && pass;
69 pass = piglit_probe_pixel_rgba(piglit_width * 3 / 4,
70 piglit_height * 3 / 4,
71 green) && pass;
73 glutSwapBuffers();
75 glDeleteTextures(1, &tex);
77 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
80 void piglit_init(int argc, char **argv)
82 GLint vs, fs;
83 int loc;
85 if (!GLEW_VERSION_2_0) {
86 printf("Requires OpenGL 2.0\n");
87 piglit_report_result(PIGLIT_SKIP);
90 vs = piglit_compile_shader(GL_VERTEX_SHADER,
91 "shaders/glsl-vs-texturematrix-1.vert");
92 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
93 "shaders/glsl-tex.frag");
95 prog = piglit_link_simple_program(vs, fs);
97 glUseProgram(prog);
99 loc = glGetUniformLocation(prog, "sampler");
100 glUniform1i(loc, 1);