2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-texturematrix-1.c
30 * Tests that we can access gl_TextureMatrix[1] in the vertex shader.
33 #include "piglit-util.h"
35 int piglit_width
= 100, piglit_height
= 100;
36 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
43 GLboolean pass
= GL_TRUE
;
44 static const float red
[] = {1.0, 0.0, 0.0, 1.0};
45 static const float green
[] = {0.0, 1.0, 0.0, 1.0};
46 static const float blue
[] = {0.0, 0.0, 1.0, 1.0};
47 static const float white
[] = {1.0, 1.0, 1.0, 1.0};
50 glActiveTexture(GL_TEXTURE1
);
51 tex
= piglit_rgbw_texture(GL_RGBA
, 8, 8, GL_FALSE
);
52 glEnable(GL_TEXTURE_2D
);
54 glMatrixMode(GL_TEXTURE
);
56 glRotatef(90, 0, 0, 1);
58 piglit_draw_rect(-1, -1, 2, 2);
60 pass
= piglit_probe_pixel_rgba(piglit_width
* 1 / 4,
61 piglit_height
* 1 / 4,
63 pass
= piglit_probe_pixel_rgba(piglit_width
* 3 / 4,
64 piglit_height
* 1 / 4,
66 pass
= piglit_probe_pixel_rgba(piglit_width
* 1 / 4,
67 piglit_height
* 3 / 4,
69 pass
= piglit_probe_pixel_rgba(piglit_width
* 3 / 4,
70 piglit_height
* 3 / 4,
75 glDeleteTextures(1, &tex
);
77 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
80 void piglit_init(int argc
, char **argv
)
85 if (!GLEW_VERSION_2_0
) {
86 printf("Requires OpenGL 2.0\n");
87 piglit_report_result(PIGLIT_SKIP
);
90 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
91 "shaders/glsl-vs-texturematrix-1.vert");
92 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
93 "shaders/glsl-tex.frag");
95 prog
= piglit_link_simple_program(vs
, fs
);
99 loc
= glGetUniformLocation(prog
, "sampler");