2 * Copyright (c) The Piglit project 2007
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Test a fragment program that
26 * \sa http://www.mail-archive.com/dri-devel%40lists.sourceforge.net/msg30180.html
29 #include "piglit-util.h"
31 int piglit_width
= 200, piglit_height
= 100;
32 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
| GLUT_DEPTH
;
34 static GLuint TexDiffuse
= 1;
35 static GLuint TexNormal
= 2;
36 static GLuint TexSpecular
= 3;
37 static GLuint TexLookup
= 4;
39 static GLuint FragProg
;
41 static void DoFrame(void)
43 static float Local
[3][4] = {
44 { 1.0, 0.8, 1.0, 1.0 },
45 { 0.5, 0.5, 0.5, 1.0 },
46 { 1.0, 0.0, 0.0, 1.0 }
48 static float Local2
[3][4] = {
49 { 0.8, 1.0, 1.0, 1.0 },
50 { 0.5, 0.5, 0.5, 1.0 },
51 { 1.0, 0.0, 1.0, 1.0 }
55 glClearColor(0.8, 0.8, 0.8, 0.8);
56 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
58 glActiveTexture(GL_TEXTURE0
);
59 glBindTexture(GL_TEXTURE_2D
, TexDiffuse
);
60 glEnable(GL_TEXTURE_2D
);
62 glActiveTexture(GL_TEXTURE1
);
63 glBindTexture(GL_TEXTURE_2D
, TexNormal
);
64 glEnable(GL_TEXTURE_2D
);
66 glActiveTexture(GL_TEXTURE2
);
67 glBindTexture(GL_TEXTURE_2D
, TexSpecular
);
68 glEnable(GL_TEXTURE_2D
);
70 glActiveTexture(GL_TEXTURE3
);
71 glBindTexture(GL_TEXTURE_2D
, TexLookup
);
72 glEnable(GL_TEXTURE_2D
);
74 glActiveTexture(GL_TEXTURE4
);
75 glBindTexture(GL_TEXTURE_2D
, TexLookup
);
76 glEnable(GL_TEXTURE_2D
);
78 glActiveTexture(GL_TEXTURE5
);
79 glBindTexture(GL_TEXTURE_2D
, TexLookup
);
80 glEnable(GL_TEXTURE_2D
);
82 glMultiTexCoord2f(GL_TEXTURE0
, 0.0, 0.0);
83 glMultiTexCoord2f(GL_TEXTURE1
, 0.0, 0.0);
84 glMultiTexCoord2f(GL_TEXTURE2
, 0.0, 0.0);
85 glMultiTexCoord3f(GL_TEXTURE3
, 0.0, 0.05, 0.25);
86 glMultiTexCoord3f(GL_TEXTURE4
, 4, -3, 0);
87 glMultiTexCoord3f(GL_TEXTURE5
, 0, 3, 4);
89 glEnable(GL_FRAGMENT_PROGRAM_ARB
);
90 for(i
= 0; i
< 3; ++i
)
91 glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB
, i
, Local
[i
]);
94 glVertex2f(0.75, 0.75);
95 glVertex2f(0.25, 0.75);
96 glVertex2f(0.25, 0.25);
97 glVertex2f(0.75, 0.25);
100 glEnable(GL_FRAGMENT_PROGRAM_ARB
);
101 for(i
= 0; i
< 3; ++i
)
102 glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB
, i
, Local2
[i
]);
105 glVertex2f(1.75, 0.75);
106 glVertex2f(1.25, 0.75);
107 glVertex2f(1.25, 0.25);
108 glVertex2f(1.75, 0.25);
114 static int DoTest( void )
116 static const float expected
[2][3] = {
117 { 0.30, 0.23, 0.40 },
123 glReadBuffer( GL_FRONT
);
125 for(i
= 0; i
< 2; ++i
) {
130 glReadPixels(piglit_width
*(2*i
+1)/4, piglit_height
/2, 1, 1, GL_RGBA
, GL_FLOAT
, probe
);
131 printf("Probe: %f,%f,%f\n", probe
[0], probe
[1], probe
[2]);
133 for(j
= 0; j
< 3; ++j
) {
134 delta
[j
] = probe
[j
] - expected
[i
][j
];
135 if (delta
[j
] > dmax
) dmax
= delta
[j
];
136 else if (-delta
[j
] > dmax
) dmax
= -delta
[j
];
139 printf(" Delta: %f,%f,%f\n", delta
[0], delta
[1], delta
[2]);
142 printf("Max delta: %f\n", dmax
);
159 return succ
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
163 static void Reshape(int width
, int height
)
165 piglit_width
= width
;
166 piglit_height
= height
;
167 glViewport(0, 0, width
, height
);
168 glMatrixMode(GL_PROJECTION
);
170 glOrtho(0.0, 2.0, 0.0, 1.0, -1.0, 1.0);
171 glMatrixMode(GL_MODELVIEW
);
176 piglit_init(int argc
, char **argv
)
178 GLubyte data
[256][256][4];
181 static const char *fragProgramText
=
184 "# Copyright (C) 2006 Oliver McFadden <z3ro.geek@gmail.com>\n"
186 "# This program is free software; you can redistribute it and/or modify\n"
187 "# it under the terms of the GNU General Public License as published by\n"
188 "# the Free Software Foundation; either version 2 of the License, or\n"
189 "# (at your option) any later version.\n"
191 "# This program is distributed in the hope that it will be useful,\n"
192 "# but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
193 "# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n"
194 "# GNU General Public License for more details.\n"
196 "# You should have received a copy of the GNU General Public License\n"
197 "# along with this program; if not, write to the Free Software\n"
198 "# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA\n"
200 "TEMP H, L, N, V, attenuationxy, attenuationz, color, diffuse, dot, specular, tmp;\n"
202 "DP3 L.x, fragment.texcoord[4], fragment.texcoord[4];\n"
204 "MUL L.xyz, L.x, fragment.texcoord[4];\n"
206 "DP3 V.x, fragment.texcoord[5], fragment.texcoord[5];\n"
208 "MUL V.xyz, V.x, fragment.texcoord[5];\n"
211 "DP3 H.x, tmp, tmp;\n"
213 "MUL H.xyz, H.x, tmp;\n"
215 "TEX tmp.xyz, fragment.texcoord[1], texture[1], 2D;\n"
216 "MAD tmp.xyz, tmp, 2.0, -1.0;\n"
217 "DP3 N.x, tmp, tmp;\n"
219 "MUL N.xyz, N.x, tmp;\n"
221 "DP3_SAT dot.x, N, L;\n"
222 "MUL dot.xyz, program.local[0], dot.x;\n"
224 "TEX diffuse.xyz, fragment.texcoord[0], texture[0], 2D;\n"
226 "DP3_SAT tmp.x, N, H;\n"
227 "POW tmp.x, tmp.x, program.local[2].x;\n"
228 "TEX specular.xyz, fragment.texcoord[2], texture[2], 2D;\n"
229 "MUL specular.xyz, specular, program.local[0];\n"
230 "MUL specular.xyz, specular, tmp.x;\n"
232 "TEX attenuationxy.xyz, fragment.texcoord[3], texture[3], 2D;\n"
234 "MOV tmp.x, fragment.texcoord[3].z;\n"
236 "TEX attenuationz.xyz, tmp, texture[4], 2D;\n"
238 "MOV color, diffuse;\n"
239 "MUL color.xyz, color, dot;\n"
240 "ADD color.xyz, color, specular;\n"
241 "MUL color.xyz, color, attenuationxy;\n"
242 "MUL color.xyz, color, attenuationz;\n"
243 "MUL color.xyz, color, program.local[1].x;\n"
244 "MOV result.color, color;\n"
248 if (!GLEW_VERSION_1_3
) {
249 printf("Requires OpenGL 1.3\n");
250 piglit_report_result(PIGLIT_SKIP
);
253 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
255 piglit_require_fragment_program();
256 FragProg
= piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB
, fragProgramText
);
259 * Initialize textures
262 for(y
= 0; y
< 256; ++y
) {
263 for(x
= 0; x
< 256; ++x
) {
264 data
[y
][x
][0] = 255; // 1.0
265 data
[y
][x
][1] = 192; // 0.75
266 data
[y
][x
][2] = 255; // 1.0
271 glBindTexture(GL_TEXTURE_2D
, TexDiffuse
);
272 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
273 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
274 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 256, 256, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
277 for(y
= 0; y
< 256; ++y
) {
278 for(x
= 0; x
< 256; ++x
) {
279 data
[y
][x
][0] = 255; // 1.0
280 data
[y
][x
][1] = 0; // 0.0
281 data
[y
][x
][2] = 0; // 0.0
286 glBindTexture(GL_TEXTURE_2D
, TexNormal
);
287 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
288 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
289 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 256, 256, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
292 for(y
= 0; y
< 256; ++y
) {
293 for(x
= 0; x
< 256; ++x
) {
294 data
[y
][x
][0] = 255; // 1.0
295 data
[y
][x
][1] = 255; // 1.0
296 data
[y
][x
][2] = 192; // 0.75
301 glBindTexture(GL_TEXTURE_2D
, TexSpecular
);
302 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
303 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
304 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 256, 256, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
307 for(y
= 0; y
< 256; ++y
) {
308 for(x
= 0; x
< 256; ++x
) {
309 data
[y
][x
][0] = 255-x
;
310 data
[y
][x
][1] = 255-y
;
316 glBindTexture(GL_TEXTURE_2D
, TexLookup
);
317 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
318 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
319 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 256, 256, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
321 Reshape(piglit_width
, piglit_height
);