2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Chris Lord <chris@openedhand.com>
25 * Eric Anholt <eric@anholt.net>
29 /** @file gen-compressed-teximage.c
32 * - The full mipmap tree is generated when level 0 is set in a new
33 * S3TC texture object.
34 * - Changing GL_GENERATE_MIPMAP state flushes previous vertices.
35 * - The full mipmap tree is regenerated when level 0 is updated in an
39 #include "piglit-util.h"
41 int piglit_width
= 512, piglit_height
= 512;
42 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
46 static void display_mipmaps(int start_x
, int start_y
)
50 /* Disply all the mipmap levels */
51 for (i
= SIZE
; i
> 0; i
/= 2) {
53 glTexCoord2f(0.0, 0.0); glVertex2f(start_x
+ 0, start_y
+ 0);
54 glTexCoord2f(1.0, 0.0); glVertex2f(start_x
+ i
, start_y
+ 0);
55 glTexCoord2f(1.0, 1.0); glVertex2f(start_x
+ i
, start_y
+ i
);
56 glTexCoord2f(0.0, 1.0); glVertex2f(start_x
+ 0, start_y
+ i
);
63 static void fill_level(int level
, const GLfloat
*color
)
66 int size
= SIZE
/ (1 << level
);
69 /* Update a square inside the texture to red */
70 data
= malloc(size
* size
* 4 * sizeof(GLfloat
));
71 for (i
= 0; i
< 4 * size
* size
; i
+= 4) {
72 data
[i
+ 0] = color
[0];
73 data
[i
+ 1] = color
[1];
74 data
[i
+ 2] = color
[2];
75 data
[i
+ 3] = color
[3];
77 glTexImage2D(GL_TEXTURE_2D
, level
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
,
79 GL_RGBA
, GL_FLOAT
, data
);
83 static GLboolean
check_resulting_mipmaps(int x
, int y
, const GLfloat
*color
)
85 GLboolean pass
= GL_TRUE
;
88 for (i
= SIZE
; i
> 0; i
/= 2) {
89 pass
= pass
&& piglit_probe_pixel_rgb(x
+ i
/ 2, y
+ i
/ 2,
100 const GLfloat red
[4] = {1.0, 0.0, 0.0, 0.0};
101 const GLfloat blue
[4] = {0.0, 0.0, 1.0, 0.0};
104 GLboolean pass
= GL_TRUE
;
106 glClearColor(0, 0, 0, 0);
107 glClear(GL_COLOR_BUFFER_BIT
);
109 /* Set up a texture object with mipmap generation */
110 glGenTextures(1, &texture
);
111 glBindTexture(GL_TEXTURE_2D
, texture
);
113 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
114 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
115 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
116 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
117 GL_LINEAR_MIPMAP_NEAREST
);
118 glTexParameteri(GL_TEXTURE_2D
, GL_GENERATE_MIPMAP
, GL_TRUE
);
120 /* Set the first level of the new texture to red and display. */
122 display_mipmaps(0, 0);
124 glDeleteTextures(1, &texture
);
126 /* Set up texture object without mipmap generation */
127 glGenTextures(1, &texture
);
128 glBindTexture(GL_TEXTURE_2D
, texture
);
130 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
131 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
132 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
133 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
134 GL_LINEAR_MIPMAP_NEAREST
);
136 /* Paint normal blue mipmap set */
137 for (i
= 0; SIZE
/ (1 << i
) > 0; i
++)
140 display_mipmaps(0, SIZE
);
142 /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to
145 glTexParameteri(GL_TEXTURE_2D
, GL_GENERATE_MIPMAP
, GL_TRUE
);
147 display_mipmaps(0, SIZE
* 2);
149 glDeleteTextures(1, &texture
);
151 pass
= pass
&& check_resulting_mipmaps(0, 0, red
);
152 pass
= pass
&& check_resulting_mipmaps(0, SIZE
, blue
);
153 pass
= pass
&& check_resulting_mipmaps(0, SIZE
* 2, red
);
158 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
162 piglit_init(int argc
, char **argv
)
164 piglit_require_extension("GL_SGIS_generate_mipmap");
165 piglit_require_extension("GL_EXT_texture_compression_s3tc");
167 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
169 glEnable(GL_TEXTURE_2D
);