Add more structure constructor tests.
[piglit/hramrach.git] / tests / texturing / gen-compressed-teximage.c
blob527cb7469a420f6ab80aacfbdce6ed9f5b68c674
1 /*
2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Chris Lord <chris@openedhand.com>
25 * Eric Anholt <eric@anholt.net>
29 /** @file gen-compressed-teximage.c
31 * Tests that:
32 * - The full mipmap tree is generated when level 0 is set in a new
33 * S3TC texture object.
34 * - Changing GL_GENERATE_MIPMAP state flushes previous vertices.
35 * - The full mipmap tree is regenerated when level 0 is updated in an
36 * existing texture.
39 #include "piglit-util.h"
41 int piglit_width = 512, piglit_height = 512;
42 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
44 #define SIZE 128
46 static void display_mipmaps(int start_x, int start_y)
48 int i;
50 /* Disply all the mipmap levels */
51 for (i = SIZE; i > 0; i /= 2) {
52 glBegin(GL_QUADS);
53 glTexCoord2f(0.0, 0.0); glVertex2f(start_x + 0, start_y + 0);
54 glTexCoord2f(1.0, 0.0); glVertex2f(start_x + i, start_y + 0);
55 glTexCoord2f(1.0, 1.0); glVertex2f(start_x + i, start_y + i);
56 glTexCoord2f(0.0, 1.0); glVertex2f(start_x + 0, start_y + i);
57 glEnd();
59 start_x += i;
63 static void fill_level(int level, const GLfloat *color)
65 GLfloat *data;
66 int size = SIZE / (1 << level);
67 int i;
69 /* Update a square inside the texture to red */
70 data = malloc(size * size * 4 * sizeof(GLfloat));
71 for (i = 0; i < 4 * size * size; i += 4) {
72 data[i + 0] = color[0];
73 data[i + 1] = color[1];
74 data[i + 2] = color[2];
75 data[i + 3] = color[3];
77 glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
78 size, size, 0,
79 GL_RGBA, GL_FLOAT, data);
80 free(data);
83 static GLboolean check_resulting_mipmaps(int x, int y, const GLfloat *color)
85 GLboolean pass = GL_TRUE;
86 int i;
88 for (i = SIZE; i > 0; i /= 2) {
89 pass = pass && piglit_probe_pixel_rgb(x + i / 2, y + i / 2,
90 color);
91 x += i;
94 return pass;
97 enum piglit_result
98 piglit_display(void)
100 const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0};
101 const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0};
102 GLuint texture;
103 int i;
104 GLboolean pass = GL_TRUE;
106 glClearColor(0, 0, 0, 0);
107 glClear(GL_COLOR_BUFFER_BIT);
109 /* Set up a texture object with mipmap generation */
110 glGenTextures(1, &texture);
111 glBindTexture(GL_TEXTURE_2D, texture);
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
117 GL_LINEAR_MIPMAP_NEAREST);
118 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
120 /* Set the first level of the new texture to red and display. */
121 fill_level(0, red);
122 display_mipmaps(0, 0);
124 glDeleteTextures(1, &texture);
126 /* Set up texture object without mipmap generation */
127 glGenTextures(1, &texture);
128 glBindTexture(GL_TEXTURE_2D, texture);
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
134 GL_LINEAR_MIPMAP_NEAREST);
136 /* Paint normal blue mipmap set */
137 for (i = 0; SIZE / (1 << i) > 0; i++)
138 fill_level(i, blue);
140 display_mipmaps(0, SIZE);
142 /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to
143 * red.
145 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
146 fill_level(0, red);
147 display_mipmaps(0, SIZE * 2);
149 glDeleteTextures(1, &texture);
151 pass = pass && check_resulting_mipmaps(0, 0, red);
152 pass = pass && check_resulting_mipmaps(0, SIZE, blue);
153 pass = pass && check_resulting_mipmaps(0, SIZE * 2, red);
155 glutSwapBuffers();
156 glFlush();
158 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
161 void
162 piglit_init(int argc, char **argv)
164 piglit_require_extension("GL_SGIS_generate_mipmap");
165 piglit_require_extension("GL_EXT_texture_compression_s3tc");
167 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
169 glEnable(GL_TEXTURE_2D);