2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Chris Lord <chris@openedhand.com>
25 * Eric Anholt <eric@anholt.net>
26 * Ian Romanick <ian.d.romanick@intel.com>
30 /** @file gen-nonzero-unit.c
33 * - Only uses textures bound to texture unit 1. This seems to be the source
35 * - The full mipmap tree is generated when level 0 is set in a new
37 * - Changing GL_GENERATE_MIPMAP state flushes previous vertices.
38 * - The full mipmap tree is regenerated when level 0 is updated in an
42 #include "piglit-util.h"
44 int piglit_width
= 512, piglit_height
= 512;
45 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
47 static PFNGLACTIVETEXTUREPROC ActiveTexture
= NULL
;
51 static void display_mipmaps(int start_x
, int start_y
)
55 /* Disply all the mipmap levels */
56 for (i
= SIZE
; i
> 0; i
/= 2) {
58 glTexCoord2f(0.0, 0.0); glVertex2f(start_x
+ 0, start_y
+ 0);
59 glTexCoord2f(1.0, 0.0); glVertex2f(start_x
+ i
, start_y
+ 0);
60 glTexCoord2f(1.0, 1.0); glVertex2f(start_x
+ i
, start_y
+ i
);
61 glTexCoord2f(0.0, 1.0); glVertex2f(start_x
+ 0, start_y
+ i
);
68 static void fill_level(int level
, const GLfloat
*color
)
71 int size
= SIZE
/ (1 << level
);
74 /* Update a square inside the texture to red */
75 data
= malloc(size
* size
* 4 * sizeof(GLfloat
));
76 for (i
= 0; i
< 4 * size
* size
; i
+= 4) {
77 data
[i
+ 0] = color
[0];
78 data
[i
+ 1] = color
[1];
79 data
[i
+ 2] = color
[2];
80 data
[i
+ 3] = color
[3];
82 glTexImage2D(GL_TEXTURE_2D
, level
, GL_RGBA
, size
, size
, 0,
83 GL_RGBA
, GL_FLOAT
, data
);
87 static GLboolean
check_resulting_mipmaps(int x
, int y
, const GLfloat
*color
)
89 GLboolean pass
= GL_TRUE
;
92 for (i
= SIZE
; i
> 4; i
/= 2) {
93 pass
= pass
&& piglit_probe_pixel_rgb(x
+ i
/ 2, y
+ i
/ 2,
104 GLboolean pass
= GL_TRUE
;
105 const GLfloat red
[4] = {1.0, 0.0, 0.0, 0.0};
106 const GLfloat blue
[4] = {0.0, 0.0, 1.0, 0.0};
110 glClearColor(0, 0, 0, 0);
111 glClear(GL_COLOR_BUFFER_BIT
);
113 glGenTextures(3, textures
);
115 ActiveTexture(GL_TEXTURE0
);
116 glDisable(GL_TEXTURE_2D
);
117 glBindTexture(GL_TEXTURE_2D
, textures
[0]);
118 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, SIZE
, SIZE
, 0,
119 GL_RGBA
, GL_FLOAT
, NULL
);
121 ActiveTexture(GL_TEXTURE1
);
122 glEnable(GL_TEXTURE_2D
);
124 /* Set up a texture object with mipmap generation */
125 glBindTexture(GL_TEXTURE_2D
, textures
[1]);
127 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
128 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
129 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
130 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
131 GL_LINEAR_MIPMAP_NEAREST
);
132 glTexParameteri(GL_TEXTURE_2D
, GL_GENERATE_MIPMAP
, GL_TRUE
);
134 /* Set the first level of the new texture to red and display. */
136 display_mipmaps(0, 0);
138 /* Set up texture object without mipmap generation */
139 glBindTexture(GL_TEXTURE_2D
, textures
[2]);
141 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
142 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
143 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
144 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
145 GL_LINEAR_MIPMAP_NEAREST
);
147 /* Paint normal blue mipmap set */
148 for (i
= 0; SIZE
/ (1 << i
) > 0; i
++)
151 display_mipmaps(0, SIZE
);
153 /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to
156 glTexParameteri(GL_TEXTURE_2D
, GL_GENERATE_MIPMAP
, GL_TRUE
);
158 display_mipmaps(0, SIZE
* 2);
160 glDeleteTextures(3, textures
);
165 pass
= pass
&& check_resulting_mipmaps(0, 0, red
);
166 pass
= pass
&& check_resulting_mipmaps(0, SIZE
, blue
);
167 pass
= pass
&& check_resulting_mipmaps(0, SIZE
* 2, red
);
169 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
173 piglit_init(int argc
, char **argv
)
175 piglit_require_extension("GL_SGIS_generate_mipmap");
177 if (GLEW_VERSION_1_3
) {
178 ActiveTexture
= GLEW_GET_FUN(__glewActiveTexture
);
180 piglit_require_extension("GL_ARB_multitexture");
181 ActiveTexture
= GLEW_GET_FUN(__glewActiveTextureARB
);
184 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);