2 | + _)_ ___ ______| |___
3 | /(_) ___| +_|____| - >- > | +_|
4 / | | || \ \ - |_ | | | \
5 /___| |_||_|__\__\_____|_|__|__|\__\
7 ++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o++o0-0o+o0-0o+
9 Most of this tracker was written by lft to run on an AVR. Here is his page for
10 the project: http://www.linusakesson.net/hardware/chiptune.php
12 I hope he doesn't mind us using the code.. right now we are just trying to make
13 it usable to the average vi-user :-)
15 If you are used to vi you will be quite comfortable. Beware that we have not
16 implemented some features (like undo!) that may seem second nature to you,
17 and living without them might be hard for a while. We also have a number of
18 keys that aren't in vi but we have tried to make them vi-like enough to be
19 included in pineapple tracker.
21 Look at our SPEC file for a command reference. Not everything is implemented,
22 yet... it's just a specification!
26 below is the original README:
28 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
33 This is the tracker I used in the hardware chiptune project
34 (http://www.linusakesson.net/hardware/chiptune.php). It was never intended to
35 be used by anyone other than me, so it's not exactly user friendly.
37 This is a quick documentation attempt.
39 You have to give the tracker a file name when you're starting it. So type
40 "./tracker test2.song" to start working on the existing song, or type e.g.
41 "./tracker my_song.song" to start from scratch. Although the GUI hints that you
42 can later press ^F to change the file name, this was never implemented.
44 Once you've started the tracker, you'll see that the screen is divided into
45 three sections: song, track and instrument. Use TAB to move between these
46 sections. Alternatively, if you're in the song section and the cursor is on a
47 track identifier, you can press ` (backquote) to start editing this track.
49 Use { and } to change the current track, and [ and ] to change the current
50 instrument. Use enter to start playing the current track (in the track section)
51 or the song (in the song section). Use space to stop playing or to enter edit
54 Use < and > to change the current octave. The main part of the keyboard is used
55 to enter notes. The keyboard layout is adapted for a US qwerty keymap. You can
56 edit gui.c to change this to fit a Dvorak keymap instead.
58 Press ^E (control-E) to exit without saving. Press ^W ("write") to save. Press
59 # to optimize the song (remove unused tracks, move tracks together) and % to
60 export the song into a packed format. (% will always export to two files called
61 "exported.s" and "exported.h" in the current working directory).
63 In the song and instrument editors, use capital A, I and D to add, insert and
64 delete lines. In the track and instrument editors, use capital C and V for copy
67 A line in the instrument editor is either a command, a relative note or an
68 absolute note. Relative notes are indicated by + in the command column,
69 absolute notes by =. Commands in the instrument editor are the same as commands
72 The available commands are:
74 dxx Set duty cycle (pulse width) to xx.
75 fxx Set volume fade speed to xx. So, fff is a slow fadeout, f01 is a slow fadein.
76 ixx Set channel inertia. A high inertia causes automatic slides between notes. Default 0.
77 @xx jump to instrument line xx. Used to create arpeggio loops.
78 Warning: The loop must contain a delay element (t command), otherwise you'll crash the software.
79 sxx Set Slide. So, lff is a slow slide down, l01 is a slow slide up.
80 mxx Set pulse width modulation rate to xx.
81 txx Wait xx time units.
82 vxx Set channel volume to xx.
83 wxx Set waveform. 00 = triangle, 01 = saw, 02 = pulse, 03 = noise.
84 ~xy Set vibrato. x = depth, y = rate.
86 Investigate test2.song, and play around, and you'll probably get the hang of
87 things! Remember that the packed format only supports one command per track