dpx saving would fail if there was no float buffer, which is a problem
[plumiferos.git] / source / blender / ftfont / SConscript
blobcf6805d6bb34452cf2c07f5210dc3ccac90f164f
1 #!/usr/bin/python
2 import sys
3 Import ('env')
5 sources = env.Glob('intern/*.cpp')
7 incs = '. intern ../blenkernel ../blenlib ../makesdna'
8 incs += ' ' + env['BF_FTGL_INC']
9 incs += ' ' + env['BF_FREETYPE_INC']
10 incs += ' ' + env['BF_GETTEXT_INC']
12 defs = 'FTGL_STATIC_LIBRARY'
13 if sys.platform == 'win32':
14 defs += ' _WIN32 USE_GETTEXT_DLL'
16 env.BlenderLib ( 'bf_ftfont', sources, Split(incs), Split(defs), libtype=['international','player'], priority=[0, 205] )