5 sources
= env
.Glob('intern/*.cpp')
7 incs
= '. intern ../blenkernel ../blenlib ../makesdna'
8 incs
+= ' ' + env
['BF_FTGL_INC']
9 incs
+= ' ' + env
['BF_FREETYPE_INC']
10 incs
+= ' ' + env
['BF_GETTEXT_INC']
12 defs
= 'FTGL_STATIC_LIBRARY'
13 if sys
.platform
== 'win32':
14 defs
+= ' _WIN32 USE_GETTEXT_DLL'
16 env
.BlenderLib ( 'bf_ftfont', sources
, Split(incs
), Split(defs
), libtype
=['international','player'], priority
=[0, 205] )