1 # Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=RAS_rasterizer - Win32 Release
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "RAS_rasterizer.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
22 !MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23 !MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
27 # PROP AllowPerConfigDependencies 0
28 # PROP Scc_ProjName ""
29 # PROP Scc_LocalPath ""
33 !IF "$(CFG)" == "RAS_rasterizer - Win32 Release"
36 # PROP BASE Use_Debug_Libraries 0
37 # PROP BASE Output_Dir "Release"
38 # PROP BASE Intermediate_Dir "Release"
39 # PROP BASE Target_Dir ""
41 # PROP Use_Debug_Libraries 0
42 # PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer"
43 # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer"
46 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47 # ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
48 # ADD BASE RSC /l 0x409 /d "NDEBUG"
49 # ADD RSC /l 0x409 /d "NDEBUG"
51 # ADD BASE BSC32 /nologo
54 # ADD BASE LIB32 /nologo
57 !ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug"
60 # PROP BASE Use_Debug_Libraries 1
61 # PROP BASE Output_Dir "Debug"
62 # PROP BASE Intermediate_Dir "Debug"
63 # PROP BASE Target_Dir ""
65 # PROP Use_Debug_Libraries 1
66 # PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
67 # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
70 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
71 # ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
73 # ADD BASE RSC /l 0x409 /d "_DEBUG"
74 # ADD RSC /l 0x409 /d "_DEBUG"
76 # ADD BASE BSC32 /nologo
79 # ADD BASE LIB32 /nologo
82 !ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
85 # PROP BASE Use_Debug_Libraries 1
86 # PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
87 # PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug"
88 # PROP BASE Target_Dir ""
90 # PROP Use_Debug_Libraries 1
91 # PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
92 # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
95 # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
96 # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
97 # ADD BASE RSC /l 0x409 /d "_DEBUG"
98 # ADD RSC /l 0x409 /d "_DEBUG"
100 # ADD BASE BSC32 /nologo
103 # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
106 !ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release"
108 # PROP BASE Use_MFC 0
109 # PROP BASE Use_Debug_Libraries 0
110 # PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
111 # PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release"
112 # PROP BASE Target_Dir ""
114 # PROP Use_Debug_Libraries 0
115 # PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
116 # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll"
119 # ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
120 # ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
121 # ADD BASE RSC /l 0x409 /d "NDEBUG"
122 # ADD RSC /l 0x409 /d "NDEBUG"
124 # ADD BASE BSC32 /nologo
127 # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
134 # Name "RAS_rasterizer - Win32 Release"
135 # Name "RAS_rasterizer - Win32 Debug"
136 # Name "RAS_rasterizer - Win32 MT DLL Debug"
137 # Name "RAS_rasterizer - Win32 MT DLL Release"
138 # Begin Group "Source Files"
140 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
143 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp
147 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp
151 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp
155 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp
159 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp
163 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp
167 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp
171 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp
175 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp
178 # Begin Group "Header Files"
180 # PROP Default_Filter "h;hpp;hxx;hm;inl"
183 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h
187 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h
191 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h
195 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h
199 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h
203 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h
207 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h
211 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h
215 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h
219 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h
223 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h
227 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h
231 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h
235 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h
239 SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h