1 # Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=SM_solid - Win32 Release
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "SM_solid.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
22 !MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23 !MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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28 # PROP Scc_ProjName ""
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33 !IF "$(CFG)" == "SM_solid - Win32 Release"
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37 # PROP BASE Output_Dir "Release"
38 # PROP BASE Intermediate_Dir "Release"
39 # PROP BASE Target_Dir ""
41 # PROP Use_Debug_Libraries 0
42 # PROP Output_Dir "..\..\..\obj\windows\sumo\solid"
43 # PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid"
46 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47 # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c
49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
50 # ADD RSC /l 0x409 /d "NDEBUG"
52 # ADD BASE BSC32 /nologo
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58 !ELSEIF "$(CFG)" == "SM_solid - Win32 Debug"
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62 # PROP BASE Output_Dir "Debug"
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66 # PROP Use_Debug_Libraries 1
67 # PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug"
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71 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
72 # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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86 # PROP BASE Use_Debug_Libraries 1
87 # PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug"
88 # PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug"
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96 # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
97 # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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120 # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
121 # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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123 # ADD RSC /l 0x409 /d "NDEBUG"
125 # ADD BASE BSC32 /nologo
128 # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
135 # Name "SM_solid - Win32 Release"
136 # Name "SM_solid - Win32 Debug"
137 # Name "SM_solid - Win32 MT DLL Debug"
138 # Name "SM_solid - Win32 MT DLL Release"
139 # Begin Group "Source Files"
141 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
144 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"
148 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"
152 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"
156 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"
160 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"
164 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"
168 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"
172 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
176 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
180 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
184 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
188 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
192 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
196 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
200 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
204 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
208 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
212 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
216 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
220 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
224 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
227 # Begin Group "Header Files"
229 # PROP Default_Filter "h;hpp;hxx;hm;inl"
232 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
236 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
240 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
244 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
248 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
252 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
256 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
260 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
264 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
268 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
272 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
276 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
280 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
284 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
288 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
292 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
296 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
300 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
304 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
308 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
312 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
316 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
320 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
324 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
328 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
332 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
336 SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"