Raise the limit for long filenames.
[plumiferos.git] / source / blender / src / buttons_scene.c
blobec8a99fd90630659d2911dcc2c79e5c9019f2499
1 /**
2 * $Id: buttons_scene.c 13010 2007-12-26 19:30:49Z schlaile $
4 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version. The Blender
10 * Foundation also sells licenses for use in proprietary software under
11 * the Blender License. See http://www.blender.org/BL/ for information
12 * about this.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software Foundation,
21 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24 * All rights reserved.
26 * The Original Code is: all of this file.
28 * Contributor(s): none yet.
30 * ***** END GPL/BL DUAL LICENSE BLOCK *****
33 #include <time.h>
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
38 #include "MEM_guardedalloc.h"
39 #include "DNA_node_types.h"
40 #include "DNA_screen_types.h"
41 #include "DNA_space_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sound_types.h"
44 #include "DNA_sequence_types.h"
45 #include "DNA_userdef_types.h"
46 #include "DNA_packedFile_types.h"
47 #include "DNA_world_types.h" /* need for AO toggle. */
49 #include "BKE_global.h"
50 #include "BKE_main.h"
51 #include "BKE_node.h"
52 #include "BKE_library.h"
53 #include "BKE_scene.h"
54 #include "BKE_sound.h"
55 #include "BKE_packedFile.h"
56 #include "BKE_utildefines.h"
58 #include "BLI_blenlib.h"
60 #include "BSE_filesel.h"
62 #include "BIF_gl.h"
63 #include "BIF_graphics.h"
64 #include "BIF_glutil.h"
65 #include "BIF_interface.h"
66 #include "BIF_keyval.h"
67 #include "BIF_mainqueue.h"
68 #include "BIF_mywindow.h"
69 #include "BIF_meshtools.h"
70 #include "BIF_resources.h"
71 #include "BIF_renderwin.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_editseq.h"
77 #include "BIF_butspace.h"
79 #include "mydevice.h"
80 #include "blendef.h"
82 /* -----includes for this file specific----- */
84 #include "DNA_image_types.h"
86 #include "BKE_writeavi.h"
87 #include "BKE_writeffmpeg.h"
88 #include "BKE_image.h"
89 #include "BKE_plugin_types.h"
91 #include "BLI_threads.h"
93 #include "BIF_editsound.h"
94 #include "BIF_writeimage.h"
95 #include "BIF_writeavicodec.h"
97 #include "BSE_headerbuttons.h"
98 #include "BSE_sequence.h"
99 #include "BSE_seqeffects.h"
100 #include "BSE_seqscopes.h"
101 #include "BSE_seqaudio.h"
103 #include "RE_pipeline.h"
105 #include "butspace.h" // own module
107 #ifdef WITH_QUICKTIME
108 #include "quicktime_export.h"
109 #endif
111 #ifdef WITH_FFMPEG
113 #include <ffmpeg/avcodec.h> /* for PIX_FMT_* and CODEC_ID_* */
114 #include <ffmpeg/avformat.h>
116 static int ffmpeg_preset_sel = 0;
118 extern int is_container(int);
120 extern void makeffmpegstring(char* string);
122 #endif
124 /* here the calls for scene buttons
125 - render
126 - world
127 - anim settings, audio
130 /* prototypes */
131 void playback_anim(void);
133 /* ************************ SOUND *************************** */
134 static void load_new_sample(char *str) /* called from fileselect */
136 char name[FILE_MAX];
137 bSound *sound;
138 bSample *sample, *newsample;
140 sound = G.buts->lockpoin;
142 if (sound) {
143 // save values
144 sample = sound->sample;
145 strcpy(name, sound->sample->name);
147 strcpy(sound->name, str);
148 sound_set_sample(sound, NULL);
149 sound_initialize_sample(sound);
151 if (sound->sample->type == SAMPLE_INVALID) {
152 error("Not a valid sample: %s", str);
154 newsample = sound->sample;
156 // restore values
157 strcpy(sound->name, name);
158 sound_set_sample(sound, sample);
160 // remove invalid sample
162 sound_free_sample(newsample);
163 BLI_remlink(samples, newsample);
164 MEM_freeN(newsample);
168 BIF_undo_push("Load new audio file");
169 allqueue(REDRAWBUTSSCENE, 0);
174 void do_soundbuts(unsigned short event)
176 char name[FILE_MAX];
177 bSound *sound;
178 bSample *sample;
179 bSound* tempsound;
180 ID *id;
182 sound = G.buts->lockpoin;
184 switch(event) {
185 case B_SOUND_REDRAW:
186 allqueue(REDRAWBUTSSCENE, 0);
187 break;
189 case B_SOUND_LOAD_SAMPLE:
190 if (sound) strcpy(name, sound->name);
191 else strcpy(name, U.sounddir);
193 activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
194 break;
196 case B_SOUND_PLAY_SAMPLE:
197 if (sound) {
198 if (sound->sample->type != SAMPLE_INVALID) {
199 sound_play_sound(sound);
200 allqueue(REDRAWBUTSSCENE, 0);
203 break;
205 case B_SOUND_MENU_SAMPLE:
206 if (G.buts->menunr > 0) {
207 sample = BLI_findlink(samples, G.buts->menunr - 1);
208 if (sample && sound) {
209 BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
210 sound_set_sample(sound, sample);
211 do_soundbuts(B_SOUND_REDRAW);
215 break;
216 case B_SOUND_NAME_SAMPLE:
217 load_new_sample(sound->name);
218 break;
220 case B_SOUND_UNPACK_SAMPLE:
221 if(sound && sound->sample) {
222 sample = sound->sample;
224 if (sample->packedfile) {
225 if (G.fileflags & G_AUTOPACK) {
226 if (okee("Disable AutoPack ?")) {
227 G.fileflags &= ~G_AUTOPACK;
231 if ((G.fileflags & G_AUTOPACK) == 0) {
232 unpackSample(sample, PF_ASK);
234 } else {
235 sound_set_packedfile(sample, newPackedFile(sample->name));
237 allqueue(REDRAWHEADERS, 0);
238 do_soundbuts(B_SOUND_REDRAW);
240 break;
242 case B_SOUND_COPY_SOUND:
243 if (sound) {
244 tempsound = sound_make_copy(sound);
245 sound = tempsound;
246 id = &sound->id;
247 G.buts->lockpoin = (bSound*)id;
248 BIF_undo_push("Copy sound");
249 do_soundbuts(B_SOUND_REDRAW);
251 break;
253 case B_SOUND_RECALC:
254 waitcursor(1);
255 sound = G.main->sound.first;
256 while (sound) {
257 free(sound->stream);
258 sound->stream = 0;
259 audio_makestream(sound);
260 sound = (bSound *) sound->id.next;
262 waitcursor(0);
263 allqueue(REDRAWSEQ, 0);
264 break;
266 case B_SOUND_RATECHANGED:
268 allqueue(REDRAWBUTSSCENE, 0);
269 allqueue(REDRAWSEQ, 0);
270 break;
272 case B_SOUND_MIXDOWN:
273 audio_mixdown();
274 break;
276 default:
277 if (G.f & G_DEBUG) {
278 printf("do_soundbuts: unhandled event %d\n", event);
284 static void sound_panel_listener(void)
286 uiBlock *block;
287 int xco= 100, yco=100, mixrate;
288 char mixrateinfo[256];
290 block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
291 if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
293 mixrate = sound_get_mixrate();
294 sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
295 uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
297 yco -= 30;
298 uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
300 yco -= 30;
301 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
302 xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
304 yco -= 30;
305 uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
307 yco -= 30;
308 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
309 xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
311 yco -=30;
312 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
313 xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
318 static void sound_panel_sequencer(void)
320 uiBlock *block;
321 short xco, yco;
322 char mixrateinfo[256];
324 block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
325 if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
327 /* audio sequence engine settings ------------------------------------------------------------------ */
329 xco = 1010;
330 yco = 195;
332 uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
334 yco -= 25;
335 sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
336 uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
338 yco -= 25;
339 uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz", xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
340 uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz", xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
341 uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc", xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
343 yco -= 25;
344 uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync", xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
345 uiDefButBitS(block, TOG, AUDIO_SCRUB, B_SOUND_CHANGED, "Scrub", xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
347 yco -= 25;
348 uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
350 yco -= 25;
351 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
352 xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
354 yco -= 25;
355 uiDefButBitS(block, TOG, AUDIO_MUTE, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");
357 yco -= 35;
358 uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN", xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio (output goes to render output dir)");
362 static char *make_sample_menu(void)
364 int len= BLI_countlist(samples); /* BKE_sound.h */
366 if(len) {
367 bSample *sample;
368 char *str;
369 int nr, a=0;
371 str= MEM_callocN(32*len, "menu");
373 for(nr=1, sample= samples->first; sample; sample= sample->id.next, nr++) {
374 a+= sprintf(str+a, "|%s %%x%d", sample->id.name+2, nr);
376 return str;
378 return NULL;
381 static void sound_panel_sound(bSound *sound)
383 static int packdummy=0;
384 ID *id, *idfrom;
385 uiBlock *block;
386 bSample *sample;
387 char *strp, ch[256];
389 block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
390 if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
392 uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
394 // warning: abuse of texnr here! (ton didnt code!)
395 buttons_active_id(&id, &idfrom);
396 std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, ID_SO, 0, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
398 if (sound) {
400 uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
402 uiSetButLock(sound->id.lib!=0, ERROR_LIBDATA_MESSAGE);
403 sound_initialize_sample(sound);
404 sample = sound->sample;
406 /* info string */
407 if (sound->sample && sound->sample->len) {
408 char *tmp;
409 if (sound->sample->channels == 1) tmp= "Mono";
410 else if (sound->sample->channels == 2) tmp= "Stereo";
411 else tmp= "Unknown";
413 sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
414 uiDefBut(block, LABEL, 0, ch, 35,140,225,20, 0, 0, 0, 0, 0, "");
416 else {
417 uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
420 /* sample browse buttons */
421 uiBlockBeginAlign(block);
422 strp= make_sample_menu();
423 if (strp) {
424 uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
425 MEM_freeN(strp);
427 uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "", 35,120,250,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
429 if (sound->sample->packedfile) packdummy = 1;
430 else packdummy = 0;
432 uiDefIconButBitI(block, TOG, 1, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
433 285, 120,25,20, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
435 uiBlockBeginAlign(block);
436 uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
438 uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play", 160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
440 uiBlockBeginAlign(block);
441 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
442 10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
444 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
445 160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
447 /* looping */
448 uiBlockBeginAlign(block);
449 uiDefButBitI(block, TOG, SOUND_FLAGS_LOOP, B_SOUND_REDRAW, "Loop",
450 10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
452 if (sound->flags & SOUND_FLAGS_LOOP) {
453 uiDefButBitI(block, TOG, SOUND_FLAGS_BIDIRECTIONAL_LOOP, B_SOUND_REDRAW, "Ping Pong",
454 105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
459 /* 3D settings ------------------------------------------------------------------ */
460 uiBlockBeginAlign(block);
462 if (sound->sample->channels == 1) {
463 uiDefButBitI(block, TOG, SOUND_FLAGS_3D, B_SOUND_REDRAW, "3D Sound",
464 10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
466 if (sound->flags & SOUND_FLAGS_3D) {
467 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
468 100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
475 /* ************************* Sequencer *********************** */
477 #define SEQ_PANEL_EDITING 1
478 #define SEQ_PANEL_INPUT 2
479 #define SEQ_PANEL_FILTER 4
480 #define SEQ_PANEL_EFFECT 8
481 #define SEQ_PANEL_PROXY 16
483 static char* seq_panel_blend_modes()
485 static char string[2048];
486 char formatstring[2048];
488 strcpy(formatstring, "Blend mode: %%t|%s %%x%d|%s %%x%d");
489 sprintf(string, formatstring,
490 "REPLACE", SEQ_BLEND_REPLACE,
491 "TODO: ALPHA OVER", SEQ_BLEND_ALPHA_OVER);
492 return string;
496 static void seq_panel_editing()
498 Sequence *last_seq = get_last_seq();
499 char * seq_names[] = { "Image", "Meta", "Scene", "Movie",
500 "Snd RAM", "Snd HD",
501 "", "Effect" };
502 uiBlock *block;
503 static char strdata[1024];
504 char * str = strdata;
505 char * p;
506 int yco;
508 block = uiNewBlock(&curarea->uiblocks, "seq_panel_editing",
509 UI_EMBOSS, UI_HELV, curarea->win);
511 if(uiNewPanel(curarea, block, "Edit", "Sequencer",
512 10, 230, 318, 204) == 0) return;
514 uiDefBut(block, LABEL,
515 0, (last_seq->type >= SEQ_EFFECT) ?
516 "Effect" : seq_names[last_seq->type],
517 10,140,60,19, 0,
518 0, 0, 0, 0, "");
520 uiDefBut(block, TEX,
521 B_NOP, "Name: ",
522 70,140,180,19, last_seq->name+2,
523 0.0, 21.0, 100, 0, "");
525 uiDefButI(block, MENU, B_SEQ_BUT_RELOAD, seq_panel_blend_modes(),
526 10, 120, 120, 19, &last_seq->blend_mode,
527 0,0,0,0, "Strip Blend Mode");
529 if (last_seq->blend_mode > 0) {
530 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Blend:",
531 130, 120, 120, 19, &last_seq->blend_opacity,
532 0.0, 100.0, 100.0, 0,
533 "Blend opacity");
536 uiDefButBitI(block, TOG, SEQ_MUTE,
537 B_SEQ_BUT_RELOAD_ALL, "Mute",
538 10,100,60,19, &last_seq->flag,
539 0.0, 1.0, 0, 0,
540 "Mute the current strip.");
542 uiDefButBitI(block, TOG, SEQ_LOCK,
543 B_REDR, "Lock",
544 70,100,60,19, &last_seq->flag,
545 0.0, 1.0, 0, 0,
546 "Lock strip, so that it can't be transformed.");
548 uiDefButBitI(block, TOG, SEQ_IPO_FRAME_LOCKED,
549 B_SEQ_BUT_RELOAD_ALL, "IPO Frame locked",
550 130,100,120,19, &last_seq->flag,
551 0.0, 1.0, 0, 0,
552 "Lock the IPO coordinates to the "
553 "global frame counter.");
555 if (!(last_seq->flag & SEQ_LOCK)) {
556 uiDefButI(block, NUM,
557 B_SEQ_BUT_TRANSFORM, "Start",
558 10, 80, 120, 20, &last_seq->start,
559 -MAXFRAMEF, MAXFRAMEF, 0.0, 0.0, "Start of strip");
560 uiDefButI(block, NUM,
561 B_SEQ_BUT_TRANSFORM, "Chan",
562 130, 80, 120, 20, &last_seq->machine,
563 0.0, MAXSEQ, 0.0, 0.0, "Channel used (Y position)");
565 if (last_seq->type == SEQ_IMAGE) {
566 uiDefButI(block, NUM,
567 B_SEQ_BUT_TRANSFORM, "Start-Still",
568 10, 60, 120, 20, &last_seq->startstill,
569 0.0, MAXFRAMEF, 0.0, 0.0, "Start still");
570 uiDefButI(block, NUM,
571 B_SEQ_BUT_TRANSFORM, "End-Still",
572 130, 60, 120, 19, &last_seq->endstill,
573 0.0, MAXFRAMEF, 0.0, 0.0, "End still");
574 } else {
575 uiDefButI(block, NUM,
576 B_SEQ_BUT_TRANSFORM, "Start-Ofs",
577 10, 60, 120, 20, &last_seq->startofs,
578 0.0, last_seq->len, 0.0, 0.0, "Start offset");
579 uiDefButI(block, NUM,
580 B_SEQ_BUT_TRANSFORM, "End-Ofs",
581 130, 60, 120, 19, &last_seq->endofs,
582 0.0, last_seq->len, 0.0, 0.0, "End offset");
587 if(last_seq->type & SEQ_EFFECT)
588 sprintf(str, "Len: %d\nFrom %d - %d\n", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
589 else
590 sprintf(str, "Len: %d(%d)\n", last_seq->enddisp-last_seq->startdisp, last_seq->len);
592 str += strlen(str);
594 if(last_seq->type==SEQ_IMAGE) {
595 if (last_seq->len > 1) {
596 /* CURRENT */
597 StripElem * se= give_stripelem(last_seq, CFRA);
598 StripElem * last;
600 /* FIRST AND LAST */
602 if(last_seq->strip) {
603 se= last_seq->strip->stripdata;
604 last= se+last_seq->len-1;
605 if(last_seq->startofs) se+= last_seq->startofs;
606 if(last_seq->endofs) last-= last_seq->endofs;
608 sprintf(str, "First: %s at %d\nLast: %s at %d\n", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
610 } else { /* single image */
611 if (last_seq->strip) {
612 sprintf(str, "Len: %d\n", last_seq->enddisp-last_seq->startdisp);
616 str += strlen(str);
618 /* orig size */
619 if(last_seq->strip) {
620 sprintf(str, "OrigSize: %d x %d\n", last_seq->strip->orx, last_seq->strip->ory);
623 else if(last_seq->type==SEQ_MOVIE) {
624 int sta= last_seq->startofs;
625 int end= last_seq->len-1-last_seq->endofs;
627 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
628 sta, last_seq->startdisp, end, last_seq->enddisp-1,
629 (G.scene->r.cfra)-last_seq->startdisp);
631 else if(last_seq->type==SEQ_SCENE) {
632 TStripElem * se= give_tstripelem(last_seq, (G.scene->r.cfra));
633 if(se && last_seq->scene) {
634 sprintf(str, "First: %d\nLast: %d\nCur: %d\n", last_seq->sfra+se->nr, last_seq->sfra, last_seq->sfra+last_seq->len-1);
637 else if(last_seq->type==SEQ_RAM_SOUND
638 || last_seq->type == SEQ_HD_SOUND) {
640 int sta= last_seq->startofs;
641 int end= last_seq->len-1-last_seq->endofs;
643 sprintf(str, "First: %d at %d\nLast: %d at %d\nCur: %d\n",
644 sta, last_seq->startdisp, end, last_seq->enddisp-1,
645 (G.scene->r.cfra)-last_seq->startdisp);
647 else if(last_seq->type == SEQ_SPEED) {
648 SpeedControlVars * vars =
649 (SpeedControlVars*) last_seq->effectdata;
651 if (vars) {
652 sprintf(str, "Last mapped frame: %d at %d\n",
653 vars->lastValidFrame,
654 vars->lastValidFrame
655 + last_seq->startdisp);
659 str = strdata;
660 yco = 40;
662 while ((p = strchr(str, '\n'))) {
663 *p = 0;
664 uiDefBut(block, LABEL, 0, str, 10,yco,240,19, 0,
665 0, 0, 0, 0, "");
666 str = p+1;
667 yco -= 20;
671 static void seq_panel_input()
673 Sequence *last_seq = get_last_seq();
674 uiBlock *block;
675 block = uiNewBlock(&curarea->uiblocks, "seq_panel_input",
676 UI_EMBOSS, UI_HELV, curarea->win);
678 if(uiNewPanel(curarea, block, "Input", "Sequencer",
679 10, 230, 318, 204) == 0) return;
681 uiDefBut(block, TEX,
682 B_SEQ_BUT_RELOAD_FILE, "Dir: ",
683 10,140,240,19, last_seq->strip->dir,
684 0.0, 160.0, 100, 0, "");
686 if (last_seq->type == SEQ_IMAGE) {
687 StripElem * se = give_stripelem(last_seq, CFRA);
689 if (se) {
690 uiDefBut(block, TEX,
691 B_SEQ_BUT_RELOAD_FILE, "File: ",
692 10, 120, 240,19, se->name,
693 0.0, 80.0, 100, 0, "");
696 } else if (last_seq->type == SEQ_MOVIE ||
697 last_seq->type == SEQ_HD_SOUND ||
698 last_seq->type == SEQ_RAM_SOUND) {
699 uiDefBut(block, TEX,
700 B_SEQ_BUT_RELOAD_FILE, "File: ",
701 10,120,240,19, last_seq->strip->stripdata->name,
702 0.0, 80.0, 100, 0, "");
705 uiDefButBitI(block, TOG, SEQ_USE_CROP,
706 B_SEQ_BUT_RELOAD, "Use Crop",
707 10,100,240,19, &last_seq->flag,
708 0.0, 1.0, 0, 0,
709 "Crop image before processing.");
711 if (last_seq->flag & SEQ_USE_CROP) {
712 if (!last_seq->strip->crop) {
713 last_seq->strip->crop =
714 MEM_callocN(sizeof(struct StripCrop),
715 "StripCrop");
717 uiDefButI(block, NUM,
718 B_SEQ_BUT_RELOAD, "Top",
719 10, 80, 120, 20, &last_seq->strip->crop->top,
720 0.0, 4096, 0.0, 0.0, "Top of source image");
721 uiDefButI(block, NUM,
722 B_SEQ_BUT_RELOAD, "Bottom",
723 130, 80, 120, 20, &last_seq->strip->crop->bottom,
724 0.0, 4096, 0.0, 0.0, "Bottom of source image");
726 uiDefButI(block, NUM,
727 B_SEQ_BUT_RELOAD, "Left",
728 10, 60, 120, 20, &last_seq->strip->crop->left,
729 0.0, 4096, 0.0, 0.0, "Left");
730 uiDefButI(block, NUM,
731 B_SEQ_BUT_RELOAD, "Right",
732 130, 60, 120, 19, &last_seq->strip->crop->right,
733 0.0, 4096, 0.0, 0.0, "Right");
736 uiDefButBitI(block, TOG, SEQ_USE_TRANSFORM,
737 B_SEQ_BUT_RELOAD, "Use Translate",
738 10,40,240,19, &last_seq->flag,
739 0.0, 1.0, 0, 0,
740 "Translate image before processing.");
742 if (last_seq->flag & SEQ_USE_TRANSFORM) {
743 if (!last_seq->strip->transform) {
744 last_seq->strip->transform =
745 MEM_callocN(sizeof(struct StripTransform),
746 "StripTransform");
748 uiDefButI(block, NUM,
749 B_SEQ_BUT_RELOAD, "X-Ofs",
750 10, 20, 120, 20, &last_seq->strip->transform->xofs,
751 0.0, 4096, 0.0, 0.0, "X Offset");
752 uiDefButI(block, NUM,
753 B_SEQ_BUT_RELOAD, "Y-Ofs",
754 130, 20, 120, 20, &last_seq->strip->transform->yofs,
755 0.0, 4096, 0.0, 0.0, "Y Offset");
759 uiDefButI(block, NUM,
760 B_SEQ_BUT_RELOAD_FILE, "A-Start",
761 10, 0, 120, 20, &last_seq->anim_startofs,
762 0.0, MAXFRAMEF, 0.0, 0.0, "Animation start offset in file");
763 uiDefButI(block, NUM,
764 B_SEQ_BUT_RELOAD_FILE, "A-End",
765 130, 0, 120, 20, &last_seq->anim_endofs,
766 0.0, MAXFRAMEF, 0.0, 0.0, "Animation end offset in file");
769 uiDefButI(block, NUM, B_SEQ_BUT_RELOAD, "MPEG-Preseek:",
770 10, -20, 240,19, &last_seq->anim_preseek,
771 0.0, 50.0, 100,0,"On MPEG-seeking preseek this many frames");
775 static void seq_panel_filter_video()
777 Sequence *last_seq = get_last_seq();
778 uiBlock *block;
779 block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter",
780 UI_EMBOSS, UI_HELV, curarea->win);
782 if(uiNewPanel(curarea, block, "Filter", "Sequencer",
783 10, 230, 318, 204) == 0) return;
786 uiBlockBeginAlign(block);
789 uiDefButBitI(block, TOG, SEQ_MAKE_PREMUL,
790 B_SEQ_BUT_RELOAD, "Convert to Premul",
791 10,110,150,19, &last_seq->flag,
792 0.0, 21.0, 100, 0,
793 "Converts RGB values to become premultiplied with Alpha");
795 uiDefButBitI(block, TOG, SEQ_FILTERY,
796 B_SEQ_BUT_RELOAD, "FilterY",
797 10,90,75,19, &last_seq->flag,
798 0.0, 21.0, 100, 0,
799 "For video movies to remove fields");
801 uiDefButBitI(block, TOG, SEQ_MAKE_FLOAT,
802 B_SEQ_BUT_RELOAD, "Make Float",
803 85,90,75,19, &last_seq->flag,
804 0.0, 21.0, 100, 0,
805 "Convert input to float data");
807 uiDefButBitI(block, TOG, SEQ_FLIPX,
808 B_SEQ_BUT_RELOAD, "FlipX",
809 10,70,75,19, &last_seq->flag,
810 0.0, 21.0, 100, 0,
811 "Flip on the X axis");
812 uiDefButBitI(block, TOG, SEQ_FLIPY,
813 B_SEQ_BUT_RELOAD, "FlipY",
814 85,70,75,19, &last_seq->flag,
815 0.0, 21.0, 100, 0,
816 "Flip on the Y axis");
818 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Mul:",
819 10,50,150,19, &last_seq->mul,
820 0.001, 5.0, 100, 0,
821 "Multiply colors");
823 uiDefButBitI(block, TOG, SEQ_REVERSE_FRAMES,
824 B_SEQ_BUT_RELOAD, "Reverse Frames",
825 10,30,150,19, &last_seq->flag,
826 0.0, 21.0, 100, 0,
827 "Reverse frame order");
829 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Strobe:",
830 10,10,150,19, &last_seq->strobe,
831 1.0, 30.0, 100, 0,
832 "Only display every nth frame");
834 uiBlockEndAlign(block);
839 static void seq_panel_filter_audio()
841 Sequence *last_seq = get_last_seq();
842 uiBlock *block;
843 block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter",
844 UI_EMBOSS, UI_HELV, curarea->win);
846 if(uiNewPanel(curarea, block, "Filter", "Sequencer",
847 10, 230, 318, 204) == 0) return;
849 uiBlockBeginAlign(block);
850 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Gain (dB):", 10,50,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
851 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Pan:", 10,30,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
852 uiBlockEndAlign(block);
855 static void seq_panel_effect()
857 Sequence *last_seq = get_last_seq();
858 uiBlock *block;
859 block = uiNewBlock(&curarea->uiblocks, "seq_panel_effect",
860 UI_EMBOSS, UI_HELV, curarea->win);
862 if(uiNewPanel(curarea, block, "Effect", "Sequencer",
863 10, 230, 318, 204) == 0) return;
865 if(last_seq->type == SEQ_PLUGIN) {
866 PluginSeq *pis;
867 VarStruct *varstr;
868 int a, xco, yco;
870 get_sequence_effect(last_seq);/* make sure, plugin is loaded */
872 pis= last_seq->plugin;
873 if(pis->vars==0) return;
875 varstr= pis->varstr;
876 if(varstr) {
877 for(a=0; a<pis->vars; a++, varstr++) {
878 xco= 150*(a/6)+10;
879 yco= 125 - 20*(a % 6)+1;
880 uiDefBut(block, varstr->type, B_SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
884 return;
887 uiBlockBeginAlign(block);
889 if(last_seq->type==SEQ_WIPE){
890 WipeVars *wipe = (WipeVars *)last_seq->effectdata;
891 char formatstring[256];
893 strncpy(formatstring, "Transition Type %t|Single Wipe%x0|Double Wipe %x1|Iris Wipe %x4|Clock Wipe %x5", 255);
894 uiDefButS(block, MENU,B_SEQ_BUT_EFFECT, formatstring, 10,65,220,22, &wipe->wipetype, 0, 0, 0, 0, "What type of wipe should be performed");
895 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Blur:", 10,40,220,22, &wipe->edgeWidth,0.0,1.0, 1, 2, "The percent width of the blur edge");
896 switch(wipe->wipetype){ /*Skip Types that do not require angle*/
897 case DO_IRIS_WIPE:
898 case DO_CLOCK_WIPE:
899 break;
901 default:
902 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Angle:", 10,15,220,22, &wipe->angle,-90.0,90.0, 1, 2, "The Angle of the Edge");
904 uiDefButS(block, TOG,B_SEQ_BUT_EFFECT,"Wipe In", 10,-10,220,22, &wipe->forward,0,0, 0, 0, "Controls Primary Direction of Wipe");
905 } else if(last_seq->type==SEQ_GLOW){
906 GlowVars *glow = (GlowVars *)last_seq->effectdata;
908 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Threshold:", 10,70,150,19, &glow->fMini, 0.0, 1.0, 0, 0, "Trigger Intensity");
909 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Clamp:", 10,50,150,19, &glow->fClamp, 0.0, 1.0, 0, 0, "Brightness limit of intensity");
910 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Boost factor:", 10,30,150,19, &glow->fBoost, 0.0, 10.0, 0, 0, "Brightness multiplier");
911 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Blur distance:", 10,10,150,19, &glow->dDist, 0.5, 20.0, 0, 0, "Radius of glow effect");
912 uiDefButI(block, NUM, B_NOP, "Quality:", 10,-5,150,19, &glow->dQuality, 1.0, 5.0, 0, 0, "Accuracy of the blur effect");
913 uiDefButI(block, TOG, B_NOP, "Only boost", 10,-25,150,19, &glow->bNoComp, 0.0, 0.0, 0, 0, "Show the glow buffer only");
915 else if(last_seq->type==SEQ_TRANSFORM){
916 TransformVars *transform = (TransformVars *)last_seq->effectdata;
918 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale Start:", 10,70,150,19, &transform->ScalexIni, 0.0, 10.0, 0, 0, "X Scale Start");
919 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale End:", 160,70,150,19, &transform->ScalexFin, 0.0, 10.0, 0, 0, "X Scale End");
920 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale Start:", 10,50,150,19, &transform->ScaleyIni, 0.0, 10.0, 0, 0, "Y Scale Start");
921 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale End:", 160,50,150,19, &transform->ScaleyFin, 0.0, 10.0, 0, 0, "Y Scale End");
923 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Percent", 10, 30, 150, 19, &transform->percent, 0.0, 1.0, 0.0, 0.0, "Percent Translate");
924 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Pixels", 160, 30, 150, 19, &transform->percent, 0.0, 0.0, 0.0, 0.0, "Pixels Translate");
925 if(transform->percent==1){
926 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:", 10,10,150,19, &transform->xIni, -500.0, 500.0, 0, 0, "X Position Start");
927 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:", 160,10,150,19, &transform->xFin, -500.0, 500.0, 0, 0, "X Position End");
928 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:", 10,-10,150,19, &transform->yIni, -500.0, 500.0, 0, 0, "Y Position Start");
929 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:", 160,-10,150,19, &transform->yFin, -500.0, 500.0, 0, 0, "Y Position End");
930 } else {
931 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:", 10,10,150,19, &transform->xIni, -10000.0, 10000.0, 0, 0, "X Position Start");
932 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:", 160,10,150,19, &transform->xFin, -10000.0, 10000.0, 0, 0, "X Position End");
933 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:", 10,-10,150,19, &transform->yIni, -10000.0, 10000.0, 0, 0, "Y Position Start");
934 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:", 160,-10,150,19, &transform->yFin, -10000.0, 10000.0, 0, 0, "Y Position End");
940 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot Start:",10,-30,150,19, &transform->rotIni, 0.0, 360.0, 0, 0, "Rotation Start");
941 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot End:",160,-30,150,19, &transform->rotFin, 0.0, 360.0, 0, 0, "Rotation End");
943 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "No Interpolat", 10, -50, 100, 19, &transform->interpolation, 0.0, 0.0, 0.0, 0.0, "No interpolation");
944 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bilinear", 101, -50, 100, 19, &transform->interpolation, 0.0, 1.0, 0.0, 0.0, "Bilinear interpolation");
945 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bicubic", 202, -50, 100, 19, &transform->interpolation, 0.0, 2.0, 0.0, 0.0, "Bicubic interpolation");
946 } else if(last_seq->type==SEQ_COLOR) {
947 SolidColorVars *colvars = (SolidColorVars *)last_seq->effectdata;
948 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "",10,90,150,19, colvars->col, 0, 0, 0, 0, "");
949 } else if(last_seq->type==SEQ_SPEED){
950 SpeedControlVars *sp =
951 (SpeedControlVars *)last_seq->effectdata;
953 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Global Speed:", 10,70,150,19, &sp->globalSpeed, 0.0, 100.0, 0, 0, "Global Speed");
955 uiDefButBitI(block, TOG, SEQ_SPEED_INTEGRATE,
956 B_SEQ_BUT_RELOAD,
957 "IPO is velocity",
958 10,50,150,19, &sp->flags,
959 0.0, 1.0, 0, 0,
960 "Interpret the IPO value as a "
961 "velocity instead of a frame number");
963 uiDefButBitI(block, TOG, SEQ_SPEED_BLEND,
964 B_SEQ_BUT_RELOAD,
965 "Enable frame blending",
966 10,30,150,19, &sp->flags,
967 0.0, 1.0, 0, 0,
968 "Blend two frames into the "
969 "target for a smoother result");
971 uiDefButBitI(block, TOG, SEQ_SPEED_COMPRESS_IPO_Y,
972 B_SEQ_BUT_RELOAD,
973 "IPO value runs from [0..1]",
974 10,10,150,19, &sp->flags,
975 0.0, 1.0, 0, 0,
976 "Scale IPO value to get the "
977 "target frame number.");
980 uiBlockEndAlign(block);
983 static void seq_panel_proxy()
985 Sequence *last_seq = get_last_seq();
986 uiBlock *block;
987 block = uiNewBlock(&curarea->uiblocks, "seq_panel_proxy",
988 UI_EMBOSS, UI_HELV, curarea->win);
990 if(uiNewPanel(curarea, block, "Proxy", "Sequencer",
991 10, 230, 318, 204) == 0) return;
993 uiBlockBeginAlign(block);
995 uiDefButBitI(block, TOG, SEQ_USE_PROXY,
996 B_SEQ_BUT_RELOAD, "Use Proxy",
997 10,140,150,19, &last_seq->flag,
998 0.0, 21.0, 100, 0,
999 "Use a preview proxy for this strip");
1001 if (last_seq->flag & SEQ_USE_PROXY) {
1006 uiBlockEndAlign(block);
1010 void sequencer_panels()
1012 Sequence *last_seq = get_last_seq();
1013 int panels = 0;
1014 int type;
1016 if(last_seq == NULL) {
1017 return;
1020 type = last_seq->type;
1022 panels = SEQ_PANEL_EDITING;
1024 if (type == SEQ_MOVIE || type == SEQ_IMAGE || type == SEQ_SCENE
1025 || type == SEQ_HD_SOUND) {
1026 panels |= SEQ_PANEL_INPUT | SEQ_PANEL_FILTER | SEQ_PANEL_PROXY;
1029 if (type == SEQ_RAM_SOUND) {
1030 panels |= SEQ_PANEL_FILTER;
1033 if (type == SEQ_PLUGIN || type >= SEQ_EFFECT) {
1034 panels |= SEQ_PANEL_EFFECT | SEQ_PANEL_PROXY;
1037 if (panels & SEQ_PANEL_EDITING) {
1038 seq_panel_editing();
1041 if (panels & SEQ_PANEL_INPUT) {
1042 seq_panel_input();
1045 if (panels & SEQ_PANEL_FILTER) {
1046 if (type == SEQ_RAM_SOUND || type == SEQ_HD_SOUND) {
1047 seq_panel_filter_audio();
1048 } else {
1049 seq_panel_filter_video();
1053 if (panels & SEQ_PANEL_EFFECT) {
1054 seq_panel_effect();
1057 if (panels & SEQ_PANEL_PROXY) {
1058 seq_panel_proxy();
1063 void do_sequencer_panels(unsigned short event)
1065 Sequence *last_seq = get_last_seq();
1067 switch(event) {
1068 case B_SEQ_BUT_PLUGIN:
1069 case B_SEQ_BUT_EFFECT:
1070 update_changed_seq_and_deps(last_seq, 0, 1);
1071 break;
1072 case B_SEQ_BUT_RELOAD_FILE:
1073 reload_sequence_new_file(last_seq);
1074 break;
1075 case B_SEQ_BUT_RELOAD:
1076 case B_SEQ_BUT_RELOAD_ALL:
1077 update_seq_ipo_rect(last_seq);
1078 update_seq_icu_rects(last_seq);
1080 free_imbuf_seq(); // frees all
1082 break;
1083 case B_SEQ_BUT_TRANSFORM:
1084 calc_sequence(last_seq);
1085 break;
1088 if (event == B_SEQ_BUT_RELOAD_ALL) {
1089 allqueue(REDRAWALL, 0);
1090 } else {
1091 allqueue(REDRAWSEQ, 0);
1096 /* ************************* SCENE *********************** */
1099 static void output_pic(char *name)
1101 strcpy(G.scene->r.pic, name);
1102 allqueue(REDRAWBUTSSCENE, 0);
1103 BIF_undo_push("Change output picture directory");
1106 static void backbuf_pic(char *name)
1108 Image *ima;
1110 strcpy(G.scene->r.backbuf, name);
1111 allqueue(REDRAWBUTSSCENE, 0);
1113 ima= BKE_add_image_file(name);
1114 if(ima)
1115 BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);
1117 BIF_undo_push("Change background picture");
1120 static void ftype_pic(char *name)
1122 strcpy(G.scene->r.ftype, name);
1123 allqueue(REDRAWBUTSSCENE, 0);
1126 static void run_playanim(char *file)
1128 extern char bprogname[]; /* usiblender.c */
1129 char str[FILE_MAX*2]; /* FILE_MAX*2 is a bit arbitary, but this should roughly allow for the args + the max-file-length */
1130 int pos[2], size[2];
1132 /* use current settings for defining position of window. it actually should test image size */
1133 calc_renderwin_rectangle((G.scene->r.xsch*G.scene->r.size)/100,
1134 (G.scene->r.ysch*G.scene->r.size)/100, G.winpos, pos, size);
1135 #ifdef WIN32
1136 sprintf(str, "%s -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1137 #else
1138 sprintf(str, "\"%s\" -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1139 #endif
1140 system(str);
1143 void playback_anim(void)
1145 char file[FILE_MAX];
1147 if(BKE_imtype_is_movie(G.scene->r.imtype)) {
1148 switch (G.scene->r.imtype) {
1149 #ifdef WITH_QUICKTIME
1150 case R_QUICKTIME:
1151 makeqtstring(file);
1152 break;
1153 #endif
1154 #ifdef WITH_FFMPEG
1155 case R_FFMPEG:
1156 makeffmpegstring(file);
1157 break;
1158 #endif
1159 default:
1160 makeavistring(&G.scene->r, file);
1161 break;
1163 if(BLI_exist(file)) {
1164 run_playanim(file);
1166 else error("Can't find movie: %s", file);
1168 else {
1169 BKE_makepicstring(file, G.scene->r.pic, G.scene->r.sfra, G.scene->r.imtype);
1170 if(BLI_exist(file)) {
1171 run_playanim(file);
1173 else error("Can't find image: %s", file);
1177 #ifdef WITH_FFMPEG
1178 static void set_ffmpeg_preset(int preset);
1179 #endif
1181 void do_render_panels(unsigned short event)
1183 ScrArea *sa;
1184 ID *id;
1186 switch(event) {
1188 case B_DORENDER:
1189 BIF_do_render(0);
1190 break;
1191 case B_RTCHANGED:
1192 allqueue(REDRAWALL, 0);
1193 break;
1194 case B_SWITCHRENDER:
1195 /* new panels added, so... */
1196 G.buts->re_align= 1;
1197 allqueue(REDRAWBUTSSCENE, 0);
1198 break;
1199 case B_PLAYANIM:
1200 playback_anim();
1201 break;
1203 case B_DOANIM:
1204 BIF_do_render(1);
1205 break;
1207 case B_FS_PIC:
1208 sa= closest_bigger_area();
1209 areawinset(sa->win);
1210 if(G.qual == LR_CTRLKEY)
1211 activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1212 else
1213 activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1214 break;
1216 case B_FS_BACKBUF:
1217 sa= closest_bigger_area();
1218 areawinset(sa->win);
1219 if(G.qual == LR_CTRLKEY)
1220 activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1221 else
1222 activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1223 break;
1225 case B_FS_FTYPE:
1226 sa= closest_bigger_area();
1227 areawinset(sa->win);
1228 if(G.qual == LR_CTRLKEY)
1229 activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1230 else
1231 activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1232 break;
1234 case B_PR_PAL:
1235 G.scene->r.xsch= 720;
1236 G.scene->r.ysch= 576;
1237 G.scene->r.xasp= 54;
1238 G.scene->r.yasp= 51;
1239 G.scene->r.size= 100;
1240 G.scene->r.frs_sec= 25;
1241 G.scene->r.frs_sec_base= 1;
1242 G.scene->r.mode &= ~R_PANORAMA;
1243 G.scene->r.xparts= G.scene->r.yparts= 4;
1244 #ifdef WITH_FFMPEG
1245 G.scene->r.ffcodecdata.gop_size = 15;
1246 #endif
1247 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1248 BIF_undo_push("Set PAL");
1249 allqueue(REDRAWBUTSSCENE, 0);
1250 allqueue(REDRAWVIEWCAM, 0);
1251 break;
1253 case B_FILETYPEMENU:
1254 allqueue(REDRAWBUTSSCENE, 0);
1255 #ifdef WITH_FFMPEG
1256 if (G.scene->r.imtype == R_FFMPEG) {
1257 if (G.scene->r.ffcodecdata.type <= 0 ||
1258 G.scene->r.ffcodecdata.codec <= 0 ||
1259 G.scene->r.ffcodecdata.audio_codec <= 0 ||
1260 G.scene->r.ffcodecdata.video_bitrate <= 1) {
1261 G.scene->r.ffcodecdata.codec
1262 = CODEC_ID_MPEG2VIDEO;
1263 set_ffmpeg_preset(FFMPEG_PRESET_DVD);
1266 if (G.scene->r.ffcodecdata.audio_codec <= 0) {
1267 G.scene->r.ffcodecdata.audio_codec
1268 = CODEC_ID_MP2;
1269 G.scene->r.ffcodecdata.audio_bitrate = 128;
1271 break;
1273 #endif
1274 #if defined (_WIN32) || defined (__APPLE__)
1275 // fall through to codec settings if this is the first
1276 // time R_AVICODEC is selected for this scene.
1277 if (((G.scene->r.imtype == R_AVICODEC)
1278 && (G.scene->r.avicodecdata == NULL)) ||
1279 ((G.scene->r.imtype == R_QUICKTIME)
1280 && (G.scene->r.qtcodecdata == NULL))) {
1281 } else {
1282 break;
1284 #endif /*_WIN32 || __APPLE__ */
1286 case B_SELECTCODEC:
1287 #if defined (_WIN32) || defined (__APPLE__)
1288 if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
1289 #ifdef WITH_QUICKTIME
1290 get_qtcodec_settings();
1291 #endif /* WITH_QUICKTIME */
1293 #if defined (_WIN32) && !defined(FREE_WINDOWS)
1294 else
1295 get_avicodec_settings();
1296 #endif /* _WIN32 && !FREE_WINDOWS */
1297 #endif /* _WIN32 || __APPLE__ */
1298 break;
1300 case B_PR_HD:
1301 G.scene->r.xsch= 1920;
1302 G.scene->r.ysch= 1080;
1303 G.scene->r.xasp= 1;
1304 G.scene->r.yasp= 1;
1305 G.scene->r.size= 100;
1306 G.scene->r.mode &= ~R_PANORAMA;
1307 G.scene->r.xparts= G.scene->r.yparts= 4;
1309 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1310 BIF_undo_push("Set FULL");
1311 allqueue(REDRAWBUTSSCENE, 0);
1312 allqueue(REDRAWVIEWCAM, 0);
1313 break;
1314 case B_PR_FULL:
1315 G.scene->r.xsch= 1920;
1316 G.scene->r.ysch= 816;
1317 G.scene->r.xasp= 1;
1318 G.scene->r.yasp= 1;
1319 G.scene->r.size= 100;
1320 G.scene->r.mode &= ~R_PANORAMA;
1321 G.scene->r.xparts= G.scene->r.yparts= 4;
1323 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1324 BIF_undo_push("Set FULL");
1325 allqueue(REDRAWBUTSSCENE, 0);
1326 allqueue(REDRAWVIEWCAM, 0);
1327 break;
1328 case B_PR_PRV:
1329 G.scene->r.xsch= 960;
1330 G.scene->r.ysch= 408;
1331 G.scene->r.xasp= 1;
1332 G.scene->r.yasp= 1;
1333 G.scene->r.size= 100;
1334 G.scene->r.mode &= ~R_PANORAMA;
1335 G.scene->r.xparts= G.scene->r.yparts= 4;
1337 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1338 allqueue(REDRAWVIEWCAM, 0);
1339 allqueue(REDRAWBUTSSCENE, 0);
1340 break;
1341 case B_PR_PAL169:
1342 G.scene->r.xsch= 720;
1343 G.scene->r.ysch= 576;
1344 G.scene->r.xasp= 64;
1345 G.scene->r.yasp= 45;
1346 G.scene->r.size= 100;
1347 G.scene->r.frs_sec= 25;
1348 G.scene->r.frs_sec_base= 1;
1349 G.scene->r.mode &= ~R_PANORAMA;
1350 G.scene->r.xparts= G.scene->r.yparts= 4;
1351 #ifdef WITH_FFMPEG
1352 G.scene->r.ffcodecdata.gop_size = 15;
1353 #endif
1355 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1356 BIF_undo_push("Set PAL 16/9");
1357 allqueue(REDRAWVIEWCAM, 0);
1358 allqueue(REDRAWBUTSSCENE, 0);
1359 break;
1360 case B_PR_PC:
1361 G.scene->r.xsch= 640;
1362 G.scene->r.ysch= 480;
1363 G.scene->r.xasp= 100;
1364 G.scene->r.yasp= 100;
1365 G.scene->r.size= 100;
1366 G.scene->r.mode &= ~R_PANORAMA;
1367 G.scene->r.xparts= G.scene->r.yparts= 4;
1369 BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
1370 BIF_undo_push("Set PC");
1371 allqueue(REDRAWVIEWCAM, 0);
1372 allqueue(REDRAWBUTSSCENE, 0);
1373 break;
1374 case B_PR_PRESET:
1375 G.scene->r.xsch= 720;
1376 G.scene->r.ysch= 576;
1377 G.scene->r.xasp= 54;
1378 G.scene->r.yasp= 51;
1379 G.scene->r.size= 100;
1380 G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS+R_SSS;
1381 G.scene->r.imtype= R_TARGA;
1382 G.scene->r.xparts= G.scene->r.yparts= 4;
1384 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1385 BIF_undo_push("Set Default");
1386 allqueue(REDRAWVIEWCAM, 0);
1387 allqueue(REDRAWBUTSSCENE, 0);
1388 break;
1389 case B_PR_PANO:
1390 G.scene->r.xsch= 576;
1391 G.scene->r.ysch= 176;
1392 G.scene->r.xasp= 115;
1393 G.scene->r.yasp= 100;
1394 G.scene->r.size= 100;
1395 G.scene->r.mode |= R_PANORAMA;
1396 G.scene->r.xparts= 16;
1397 G.scene->r.yparts= 1;
1399 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1400 BIF_undo_push("Set Panorama");
1401 allqueue(REDRAWVIEWCAM, 0);
1402 allqueue(REDRAWBUTSSCENE, 0);
1403 break;
1404 case B_PR_NTSC:
1405 G.scene->r.xsch= 720;
1406 G.scene->r.ysch= 480;
1407 G.scene->r.xasp= 10;
1408 G.scene->r.yasp= 11;
1409 G.scene->r.size= 100;
1410 G.scene->r.frs_sec= 30;
1411 G.scene->r.frs_sec_base = 1.001;
1412 G.scene->r.mode &= ~R_PANORAMA;
1413 G.scene->r.xparts= G.scene->r.yparts= 2;
1414 #ifdef WITH_FFMPEG
1415 G.scene->r.ffcodecdata.gop_size = 18;
1416 #endif
1418 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1419 BIF_undo_push("Set NTSC");
1420 allqueue(REDRAWBUTSSCENE, 0);
1421 allqueue(REDRAWVIEWCAM, 0);
1422 break;
1424 case B_SETBROWSE:
1425 id= (ID*) G.scene->set;
1427 if (G.buts->menunr==-2) {
1428 activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
1430 else if (G.buts->menunr>0) {
1431 Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
1433 if (newset==G.scene)
1434 error("Can't use the same scene as its own set");
1435 else if (newset) {
1436 G.scene->set= newset;
1437 if (scene_check_setscene(G.scene)==0)
1438 error("This would create a cycle");
1440 allqueue(REDRAWBUTSSCENE, 0);
1441 allqueue(REDRAWVIEW3D, 0);
1442 BIF_undo_push("Change Set Scene");
1445 break;
1446 case B_CLEARSET:
1447 G.scene->set= NULL;
1448 allqueue(REDRAWBUTSSCENE, 0);
1449 allqueue(REDRAWVIEW3D, 0);
1450 BIF_undo_push("Clear Set Scene");
1452 break;
1453 case B_SET_EDGE:
1454 allqueue(REDRAWBUTSSCENE, 0);
1455 break;
1456 case B_SET_ZBLUR:
1457 G.scene->r.mode &= ~R_EDGE;
1458 allqueue(REDRAWBUTSSCENE, 0);
1459 break;
1460 case B_ADD_RENDERLAYER:
1461 if(G.scene->r.actlay==32767) {
1462 scene_add_render_layer(G.scene);
1463 G.scene->r.actlay= BLI_countlist(&G.scene->r.layers) - 1;
1465 allqueue(REDRAWBUTSSCENE, 0);
1466 allqueue(REDRAWNODE, 0);
1467 break;
1468 case B_SET_PASS:
1469 if(G.scene->nodetree) {
1470 ntreeCompositForceHidden(G.scene->nodetree);
1471 allqueue(REDRAWNODE, 0);
1473 allqueue(REDRAWBUTSSCENE, 0);
1474 allqueue(REDRAWOOPS, 0);
1478 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1479 static uiBlock *edge_render_menu(void *arg_unused)
1481 uiBlock *block;
1483 block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
1485 /* use this for a fake extra empy space around the buttons */
1486 uiDefBut(block, LABEL, 0, "", 0, 0, 220, 115, NULL, 0, 0, 0, 0, "");
1488 uiDefButS(block, NUM, 0,"Eint:", 45,75,175,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
1489 "Sets edge intensity for Toon shading");
1491 /* color settings for the toon shading */
1492 uiDefButF(block, COL, 0, "", 10, 10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
1494 uiBlockBeginAlign(block);
1495 uiDefButF(block, NUMSLI, 0, "R ", 45, 50, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
1496 "Color for edges in toon shading mode.");
1497 uiDefButF(block, NUMSLI, 0, "G ", 45, 30, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
1498 "Color for edges in toon shading mode.");
1499 uiDefButF(block, NUMSLI, 0, "B ", 45, 10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
1500 "Color for edges in toon shading mode.");
1503 uiBlockSetDirection(block, UI_TOP);
1505 return block;
1509 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1510 static uiBlock *framing_render_menu(void *arg_unused)
1512 uiBlock *block;
1513 short yco = 190, xco = 0;
1514 int randomcolorindex = 1234;
1516 block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
1518 /* use this for a fake extra empy space around the buttons */
1519 uiDefBut(block, LABEL, 0, "", -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
1521 uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
1522 uiBlockBeginAlign(block);
1523 uiDefButC(block, ROW, 0, "Stretch", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
1524 uiDefButC(block, ROW, 0, "Expose", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
1525 uiDefButC(block, ROW, 0, "Letterbox", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
1526 uiBlockEndAlign(block);
1528 yco -= 25;
1529 xco = 40;
1531 uiDefButF(block, COL, 0, "", 0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
1533 uiBlockBeginAlign(block);
1534 uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
1535 yco -= 20;
1536 uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
1537 yco -= 20;
1538 uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
1539 uiBlockEndAlign(block);
1541 xco = 0;
1542 uiDefBut(block, LABEL, 0, "Fullscreen:", xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
1543 uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
1544 uiBlockBeginAlign(block);
1545 uiDefButS(block, NUM, 0, "X:", xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
1546 uiDefButS(block, NUM, 0, "Y:", xco+140, yco, 100, 19, &G.scene->r.yplay, 10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
1547 uiDefButS(block, NUM, 0, "Freq:", xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
1548 uiDefButS(block, NUM, 0, "Bits:", xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
1549 uiBlockEndAlign(block);
1551 /* stereo settings */
1552 /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
1553 * RAS_IRasterizer has definitions:
1554 * RAS_STEREO_NOSTEREO 1
1555 * RAS_STEREO_QUADBUFFERED 2
1556 * RAS_STEREO_ABOVEBELOW 3
1557 * RAS_STEREO_INTERLACED 4 future
1558 * RAS_STEREO_ANAGLYPH 5
1559 * RAS_STEREO_SIDEBYSIDE 6
1560 * RAS_STEREO_VINTERLACE 7
1562 uiBlockBeginAlign(block);
1563 uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
1564 uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
1565 uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
1566 uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
1567 uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
1568 uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
1570 uiBlockEndAlign(block);
1572 uiBlockSetDirection(block, UI_TOP);
1574 return block;
1577 #ifdef WITH_FFMPEG
1579 static char* ffmpeg_format_pup(void)
1581 static char string[2048];
1582 char formatstring[2048];
1583 #if 0
1584 int i = 0;
1585 int stroffs = 0;
1586 AVOutputFormat* next = first_oformat;
1587 formatstring = "FFMpeg format: %%t";
1588 sprintf(string, formatstring);
1589 formatstring = "|%s %%x%d";
1590 /* FIXME: This should only be generated once */
1591 while (next != NULL) {
1592 if (next->video_codec != CODEC_ID_NONE && !(next->flags & AVFMT_NOFILE)) {
1593 sprintf(string+stroffs, formatstring, next->name, i++);
1594 stroffs += strlen(string+stroffs);
1596 next = next->next;
1598 return string;
1599 #endif
1600 strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1601 sprintf(string, formatstring,
1602 "MPEG-1", FFMPEG_MPEG1,
1603 "MPEG-2", FFMPEG_MPEG2,
1604 "MPEG-4", FFMPEG_MPEG4,
1605 "AVI", FFMPEG_AVI,
1606 "Quicktime", FFMPEG_MOV,
1607 "DV", FFMPEG_DV,
1608 "H264", FFMPEG_H264,
1609 "XVid", FFMPEG_XVID);
1610 return string;
1613 static char* ffmpeg_preset_pup(void)
1615 static char string[2048];
1616 char formatstring[2048];
1618 strcpy(formatstring, "FFMpeg preset: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1619 sprintf(string, formatstring,
1620 "", FFMPEG_PRESET_NONE,
1621 "DVD", FFMPEG_PRESET_DVD,
1622 "SVCD", FFMPEG_PRESET_SVCD,
1623 "VCD", FFMPEG_PRESET_VCD,
1624 "DV", FFMPEG_PRESET_DV);
1625 return string;
1629 static char* ffmpeg_codec_pup(void) {
1630 static char string[2048];
1631 char formatstring[2048];
1632 strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1633 sprintf(string, formatstring,
1634 "MPEG1", CODEC_ID_MPEG1VIDEO,
1635 "MPEG2", CODEC_ID_MPEG2VIDEO,
1636 "MPEG4(divx)", CODEC_ID_MPEG4,
1637 "HuffYUV", CODEC_ID_HUFFYUV,
1638 "DV", CODEC_ID_DVVIDEO,
1639 "H264", CODEC_ID_H264,
1640 "XVid", CODEC_ID_XVID);
1641 return string;
1645 static char* ffmpeg_audio_codec_pup(void) {
1646 static char string[2048];
1647 char formatstring[2048];
1648 strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1649 sprintf(string, formatstring,
1650 "MP2", CODEC_ID_MP2,
1651 "MP3", CODEC_ID_MP3,
1652 "AC3", CODEC_ID_AC3,
1653 "AAC", CODEC_ID_AAC,
1654 "PCM", CODEC_ID_PCM_S16LE);
1655 return string;
1659 #endif
1661 static char *imagetype_pup(void)
1663 static char string[1024];
1664 char formatstring[1024];
1665 char appendstring[1024];
1667 strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1669 #ifdef __sgi
1670 strcat(formatstring, "|%s %%x%d"); // add space for Movie
1671 #endif
1673 strcat(formatstring, "|%s %%x%d"); // add space for PNG
1674 strcat(formatstring, "|%s %%x%d"); // add space for BMP
1675 strcat(formatstring, "|%s %%x%d"); // add space for Radiance HDR
1676 strcat(formatstring, "|%s %%x%d"); // add space for Cineon
1677 strcat(formatstring, "|%s %%x%d"); // add space for DPX
1679 #ifdef _WIN32
1680 strcat(formatstring, "|%s %%x%d"); // add space for AVI Codec
1681 #endif
1683 #ifdef WITH_FFMPEG
1684 strcat(formatstring, "|%s %%x%d"); // Add space for ffmpeg
1685 #endif
1686 strcat(formatstring, "|%s %%x%d"); // Add space for frameserver
1688 #ifdef WITH_QUICKTIME
1689 if(G.have_quicktime)
1690 strcat(formatstring, "|%s %%x%d"); // add space for Quicktime
1691 #endif
1693 if(G.have_quicktime) {
1694 sprintf(string, formatstring,
1695 "Frameserver", R_FRAMESERVER,
1696 #ifdef WITH_FFMPEG
1697 "FFMpeg", R_FFMPEG,
1698 #endif
1699 "AVI Raw", R_AVIRAW,
1700 "AVI Jpeg", R_AVIJPEG,
1701 #ifdef _WIN32
1702 "AVI Codec", R_AVICODEC,
1703 #endif
1704 #ifdef WITH_QUICKTIME
1705 "QuickTime", R_QUICKTIME,
1706 #endif
1707 "Targa", R_TARGA,
1708 "Targa Raw", R_RAWTGA,
1709 "PNG", R_PNG,
1710 "BMP", R_BMP,
1711 "Jpeg", R_JPEG90,
1712 "HamX", R_HAMX,
1713 "Iris", R_IRIS,
1714 "Radiance HDR", R_RADHDR,
1715 "Cineon", R_CINEON,
1716 "DPX", R_DPX
1717 #ifdef __sgi
1718 ,"Movie", R_MOVIE
1719 #endif
1721 } else {
1722 sprintf(string, formatstring,
1723 "Frameserver", R_FRAMESERVER,
1724 #ifdef WITH_FFMPEG
1725 "FFMpeg", R_FFMPEG,
1726 #endif
1727 "AVI Raw", R_AVIRAW,
1728 "AVI Jpeg", R_AVIJPEG,
1729 #ifdef _WIN32
1730 "AVI Codec", R_AVICODEC,
1731 #endif
1732 "Targa", R_TARGA,
1733 "Targa Raw", R_RAWTGA,
1734 "PNG", R_PNG,
1735 "BMP", R_BMP,
1736 "Jpeg", R_JPEG90,
1737 "HamX", R_HAMX,
1738 "Iris", R_IRIS,
1739 "Radiance HDR", R_RADHDR,
1740 "Cineon", R_CINEON,
1741 "DPX", R_DPX
1742 #ifdef __sgi
1743 ,"Movie", R_MOVIE
1744 #endif
1748 #ifdef WITH_OPENEXR
1749 strcpy(formatstring, "|%s %%x%d");
1750 sprintf(appendstring, formatstring, "OpenEXR", R_OPENEXR);
1751 strcat(string, appendstring);
1752 sprintf(appendstring, formatstring, "MultiLayer", R_MULTILAYER);
1753 strcat(string, appendstring);
1754 #endif
1756 if (G.have_libtiff) {
1757 strcpy(formatstring, "|%s %%x%d");
1758 sprintf(appendstring, formatstring, "TIFF", R_TIFF);
1759 strcat(string, appendstring);
1762 return (string);
1765 #ifdef _WIN32
1766 static char *avicodec_str(void)
1768 static char string[1024];
1770 sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
1772 return string;
1774 #endif
1776 static void render_panel_output(void)
1778 ID *id;
1779 int a,b;
1780 uiBlock *block;
1781 char *strp;
1784 block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
1785 if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
1787 uiBlockBeginAlign(block);
1788 uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL, 10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
1789 uiDefBut(block, TEX,0,"", 31, 190, 279, 20,G.scene->r.pic, 0.0,150.0, 0, 0, "Directory/name to save rendered Pics to");
1790 uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
1791 uiDefBut(block, TEX,0,"", 31, 168, 279, 20,G.scene->r.backbuf, 0.0,150.0, 0, 0, "Image to use as background for rendering");
1792 uiDefIconBut(block, BUT,B_FS_FTYPE, ICON_FILESEL, 10, 146, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
1793 uiDefBut(block, TEX,0,"", 31, 146, 279, 20,G.scene->r.ftype,0.0,150.0, 0, 0, "Image to use with FTYPE Image type");
1794 uiBlockEndAlign(block);
1797 /* SET BUTTON */
1798 uiBlockBeginAlign(block);
1799 id= (ID *)G.scene->set;
1800 IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
1801 if(strp[0])
1802 uiDefButS(block, MENU, B_SETBROWSE, strp, 10, 120, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
1803 MEM_freeN(strp);
1805 if(G.scene->set) {
1806 uiSetButLock(1, NULL);
1807 uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "", 31, 120, 100, 20, &(G.scene->set), "Name of the Set");
1808 uiClearButLock();
1809 uiDefIconBut(block, BUT, B_CLEARSET, ICON_X, 132, 120, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
1811 uiBlockEndAlign(block);
1813 uiBlockSetCol(block, TH_BUT_SETTING1);
1814 uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf", 10, 94, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");
1815 uiDefButS(block, NUM, B_NOP, "Threads:", 10, 68, 100, 20, &G.scene->r.threads, 1, BLENDER_MAX_THREADS, 0, 0, "Amount of threads for render");
1816 uiBlockSetCol(block, TH_AUTO);
1818 uiBlockBeginAlign(block);
1819 for(b=2; b>=0; b--)
1820 for(a=0; a<3; a++)
1821 uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"", (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
1822 uiBlockEndAlign(block);
1824 uiDefButBitS(block, TOG, R_EXR_TILE_FILE, B_NOP, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save the tiles for all RenderLayers and used SceneNodes to files, to save memory");
1826 uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",
1827 72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
1829 uiDefButBitS(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds extensions to the output when rendering animations");
1831 /* Dither control */
1832 uiDefButF(block, NUM,B_DIFF, "Dither:", 205,31,105,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
1834 /* Toon shading buttons */
1835 uiBlockBeginAlign(block);
1836 uiDefButBitI(block, TOG, R_EDGE, B_NOP,"Edge", 100, 94, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon Edge-enhance");
1837 uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 170, 94, 140, 20, "Display Edge settings");
1838 uiBlockEndAlign(block);
1840 uiBlockBeginAlign(block);
1841 uiDefButBitS(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 68, 70, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
1842 uiDefButBitS(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 68, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by Textures after each render");
1843 uiBlockEndAlign(block);
1846 static void do_bake_func(void *unused_v, void *unused_p)
1848 objects_bake_render(0);
1851 static void render_panel_bake(void)
1853 uiBlock *block;
1854 uiBut *but;
1856 block= uiNewBlock(&curarea->uiblocks, "render_panel_bake", UI_EMBOSS, UI_HELV, curarea->win);
1857 uiNewPanelTabbed("Anim", "Render");
1858 if(uiNewPanel(curarea, block, "Bake", "Render", 320, 0, 318, 204)==0) return;
1860 but= uiDefBut(block, BUT, B_NOP, "BAKE", 10, 150, 190,40, 0, 0, 0, 0, 0, "Start the bake render for selected Objects");
1861 uiButSetFunc(but, do_bake_func, NULL, NULL);
1862 #if 0
1863 uiBlockBeginAlign(block);
1864 uiDefButBitS(block, TOG, R_BAKE_OSA, B_DIFF, "OSA", 10,120,190,20, &G.scene->r.bake_flag, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1865 uiDefButS(block, ROW,B_DIFF,"5", 10,100,50,20,&G.scene->r.bake_osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
1866 uiDefButS(block, ROW,B_DIFF,"8", 60,100,45,20,&G.scene->r.bake_osa,2.0,8.0, 0, 0, "Sets oversample level to 8");
1867 uiDefButS(block, ROW,B_DIFF,"11", 105,100,45,20,&G.scene->r.bake_osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
1868 uiDefButS(block, ROW,B_DIFF,"16", 150,100,50,20,&G.scene->r.bake_osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
1869 #endif
1870 uiBlockBeginAlign(block);
1871 uiDefButS(block, ROW,B_DIFF,"Full Render", 210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
1872 uiDefButS(block, ROW,B_DIFF,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
1873 uiDefButS(block, ROW,B_DIFF,"Normals", 210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
1874 uiDefButS(block, ROW,B_DIFF,"Textures", 210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
1875 uiBlockEndAlign(block);
1877 uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear", 210,80,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
1879 uiDefButS(block, NUM, B_DIFF,"Margin:", 210,50,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
1882 /* Note: this is a block menu, need 0 events, otherwise the menu closes */
1883 static uiBlock *stamp_render_menu(void *arg_unused)
1885 uiBlock *block;
1887 block= uiNewBlock(&curarea->uiblocks, "stamp render", UI_EMBOSS, UI_HELV, curarea->win);
1889 /* use this for a fake extra empty space around the buttons. */
1890 uiDefBut(block, LABEL, 0, "", 0, 0, 140, 60, NULL, 0, 0, 0, 0, "");
1892 /* stamp options buttons. */
1893 uiDefButBitI(block, TOG, R_STAMP_DATE, B_REDR, "Date", 10, 10, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp Date");
1894 uiDefButBitI(block, TOG, R_STAMP_USER, B_REDR, "User", 69, 10, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp User Data");
1895 uiDefButBitI(block, TOG, R_STAMP_TIME, B_REDR, "Time", 69, 30, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp Time (HH:MM:SS)");
1896 uiDefButBitI(block, TOG, R_STAMP_FRAME, B_REDR, "Frame", 10, 30, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp Frame Number");
1897 uiDefButBitI(block, TOG, R_STAMP_CAMERA, B_REDR, "Camera", 69, 50, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp Camera Name");
1898 uiDefButBitI(block, TOG, R_STAMP_SCENE, B_REDR, "Scene", 10, 50, 59, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp Scene Name");
1899 uiDefBut(block, TEX, B_NOP, "U:", 10, 70, 118, 19, &G.scene->r.stamp_u_data, 0.0, 128.0, 100, 0, "");
1900 uiDefButF(block, COL, B_NOP, "", 10, 90, 118, 19, G.scene->r.cstamp, 0, 0, 0, 0, "Stamp Color");
1901 uiBlockSetDirection(block, UI_TOP);
1902 return(block);
1905 static void render_panel_render(void)
1907 uiBlock *block;
1908 char str[256];
1910 block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
1911 if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
1913 uiBlockBeginAlign(block);
1914 uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 191,37, 0, 0, 0, 0, 0, "Start the rendering");
1915 #ifndef DISABLE_YAFRAY
1916 /* yafray: on request, render engine menu is back again, and moved to Render panel */
1917 uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
1918 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
1919 #else
1920 uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0",
1921 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
1922 #endif /* disable yafray */
1924 uiBlockBeginAlign(block);
1925 uiDefButBitI(block, TOG, R_OSA, B_DIFF, "OSA", 369,110,122,21,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1926 uiDefButS(block, ROW, B_REDR, "3", 369, 93, 31, 21, &G.scene->r.osa, 2.0, 3.0, 0, 0, "Sets oversample level to 2");
1927 uiDefButS(block, ROW, B_REDR, "5", 400, 93, 31, 21, &G.scene->r.osa, 2.0, 5.0, 0, 0, "Sets oversample level to 5");
1928 uiDefButS(block, ROW, B_REDR, "8", 431, 93, 31, 21, &G.scene->r.osa, 2.0, 8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
1929 uiDefButS(block, ROW, B_REDR, "16", 461, 93, 30, 21, &G.scene->r.osa, 2.0, 16.0, 0, 0, "Sets oversample level to 16");
1930 uiDefButS(block, NUM, B_REDR, "", 369, 77, 122, 23, &G.scene->r.osa, 2.0, 16.0, 0, 0, "");
1931 uiBlockEndAlign(block);
1933 uiBlockBeginAlign(block);
1934 uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR", 496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
1935 uiDefButF(block, NUM,B_DIFF,"Bf:", 496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
1936 uiBlockEndAlign(block);
1938 uiBlockBeginAlign(block);
1939 uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,55,96,19,&G.scene->r.xparts,1.0, 512.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
1940 uiDefButS(block, NUM,B_DIFF,"Yparts:", 465,55,96,19,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
1941 uiBlockEndAlign(block);
1943 uiBlockBeginAlign(block);
1944 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Stamp", 369, 36, 70, 19, &G.scene->r.scemode, 0, 0, 0, 0, "Enable/Disable stamp info in render");
1945 uiDefBlockBut(block, stamp_render_menu, NULL, "Stamp settings", 440, 36, 121, 19, "Display Stamp Settings");
1946 uiBlockEndAlign(block);
1948 uiBlockBeginAlign(block);
1949 uiDefButS(block, ROW,800,"Sky", 369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
1950 uiDefButS(block, ROW,800,"Premul", 405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
1951 uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
1952 uiBlockEndAlign(block);
1954 if(G.scene->r.mode & R_RAYTRACE)
1955 uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512", 496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
1957 uiBlockBeginAlign(block);
1958 uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow", 565,172,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
1959 uiDefButBitI(block, TOG, R_SSS, B_REDR,"SSS", 617,172,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable subsurface scattering map rendering");
1960 uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano", 649,172,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
1961 uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap", 565,142,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
1962 uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",617,142,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
1963 uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio", 649,142,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
1964 uiBlockEndAlign(block);
1966 uiBlockBeginAlign(block);
1967 uiDefButS(block, ROW, B_REDR, "100%", 565, 113, 122, 18, &G.scene->r.size, 1.0, 100.0, 0, 0, "Set render size to defined size");
1968 uiDefButS(block, ROW, B_REDR, "75%", 565, 95, 40, 18, &G.scene->r.size, 1.0, 75.0, 0, 0, "Set render size to 3/4 of defined size");
1969 uiDefButS(block, ROW, B_REDR, "50%", 606, 95, 40, 18, &G.scene->r.size, 1.0, 50.0, 0, 0, "Set render size to 1/2 of defined size");
1970 uiDefButS(block, ROW, B_REDR, "25%", 647, 95, 40, 18, &G.scene->r.size, 1.0, 25.0, 0, 0, "Set render size to 1/4 of defined size");
1971 uiDefButS(block, NUM, B_REDR, "Size %", 565, 77, 122, 18, &G.scene->r.size, 1.0, 1000.0, 0, 0, "Set render size in percentage");
1972 uiBlockEndAlign(block);
1974 uiBlockBeginAlign(block);
1975 uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields", 565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
1976 uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd", 627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
1977 uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X", 668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
1979 sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
1980 uiDefButS(block, MENU, B_DIFF,str, 565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");
1981 uiDefButF(block, NUM,B_DIFF,"", 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 10, 2, "Sets the filter size");
1983 uiDefButBitI(block, TOG, R_BORDER, REDRAWVIEWCAM, "Border", 565,13,122,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
1984 uiBlockEndAlign(block);
1988 static void render_panel_anim(void)
1990 uiBlock *block;
1993 block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
1994 if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
1997 uiDefBut(block, BUT,B_DOANIM,"ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence");
1999 uiBlockSetCol(block, TH_BUT_SETTING1);
2000 uiBlockBeginAlign(block);
2001 uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
2002 uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
2003 uiBlockEndAlign(block);
2005 uiBlockSetCol(block, TH_AUTO);
2006 uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,50,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)");
2007 uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,50,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
2009 uiBlockBeginAlign(block);
2010 uiDefButI(block, NUM,REDRAWSEQ,"Sta:",692,20,94,24, &G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "The start frame of the animation");
2011 uiDefButI(block, NUM,REDRAWSEQ,"End:",789,20,95,24, &G.scene->r.efra,SFRA,MAXFRAMEF, 0, 0, "The end frame of the animation");
2012 uiDefButI(block, NUM,REDRAWSEQ,"Step:",692,0,192,18, &G.scene->frame_step,1.0,MAXFRAMEF, 0, 0, "Frame step");
2013 uiBlockEndAlign(block);
2016 static char *scene_compo_menu(void)
2018 ScenePlumi *spl;
2019 int len= 32 + 32*BLI_countlist(&G.scene->compo_scenes);
2020 short a, nr;
2021 char *str= MEM_callocN(len, "menu plumi compo");
2023 for(nr= 0, a= 0, spl= G.scene->compo_scenes.first; spl; spl= spl->next, nr++) {
2024 a+= sprintf(str+a, "|%s %%x%d", spl->scene->id.name+2, nr);
2026 return(str);
2029 int scene_compo_check(char *name)
2031 ScenePlumi *p;
2033 p= G.scene->compo_scenes.first;
2034 while(p) {
2035 if(!strcmp (p->scene->id.name+2, name))
2036 return(1);
2037 p= p->next;
2039 return(0);
2042 static void scene_compo_menu_add(void *unused, void *unused1)
2044 Scene *p;
2045 int len= 32+ 32*10; /* max number of scene: 10 */
2046 short nr, a;
2047 char *str= MEM_callocN(len, "menu add plumi compo");
2049 for(nr= 0, a= 0, p= G.main->scene.first; p; p= p->id.next, nr++) {
2050 if(p!=G.scene) { /* don't show the current scene. */
2051 if(!scene_compo_check(p->id.name+2)) {
2052 a+= sprintf(str+a, "|%s %%x%d", p->id.name+2, nr);
2057 if(a==0) {
2058 MEM_freeN(str);
2059 return;
2062 a= pupmenu(str);
2063 MEM_freeN(str);
2065 if(a!=-1) {
2066 for(nr= 0, p= G.main->scene.first; p; p= p->id.next, nr++) {
2067 if(nr==a) {
2068 scene_add_compo(p);
2069 break;
2075 static void scene_compo_menu_del(void *unused, void *unused1)
2077 ScenePlumi *spl;
2078 char *str;
2079 short nr, a;
2081 if(!G.scene->compo_scenes.first)
2082 return;
2084 str= scene_compo_menu();
2085 a= pupmenu(str);
2086 MEM_freeN(str);
2088 if(a!=-1) {
2089 for(nr= 0, spl= G.scene->compo_scenes.first; spl; spl= spl->next, nr++) {
2090 if(nr==a) {
2091 scene_del_compo(spl);
2092 break;
2098 static void render_panel_plumiferos(void)
2100 uiBlock *block;
2101 uiBut *bt;
2103 block= uiNewBlock(&curarea->uiblocks, "render_panel_plumiferos", UI_EMBOSS, UI_HELV, curarea->win);
2104 if(uiNewPanel(curarea, block, "Plumiferos Render", "Render", 640, 0, 318, 204)==0) return;
2107 uiDefButBitS(block, TOG, SCE_USE_COMPO, B_NOP, "DEPENDENCE",
2108 692, 142, 192, 47, &G.scene->compo_flags, 0, 0, 0, 0,
2109 "Enable Dependence Render");
2111 uiBlockBeginAlign(block);
2112 bt= uiDefBut(block, BUT, 1, "Add", 692, 100, 94, 33, NULL,
2113 0.0, 0.0, 0.0, 0.0, "Add a new scene to the dependence list");
2114 uiButSetFunc(bt, scene_compo_menu_add, NULL, NULL);
2116 bt= uiDefBut(block, BUT, 2, "Del", 789, 100, 95, 33, NULL,
2117 0.0, 0.0, 0.0, 0.0, "Remove a scene from the dependence list");
2118 uiButSetFunc(bt, scene_compo_menu_del, NULL, NULL);
2119 uiBlockEndAlign(block);
2122 #ifdef WITH_FFMPEG
2123 static void set_ffmpeg_preset(int preset)
2125 int isntsc = (G.scene->r.frs_sec != 25);
2126 switch (preset) {
2127 case FFMPEG_PRESET_VCD:
2128 G.scene->r.ffcodecdata.type = FFMPEG_MPEG1;
2129 G.scene->r.ffcodecdata.video_bitrate = 1150;
2130 G.scene->r.xsch = 352;
2131 G.scene->r.ysch = isntsc ? 240 : 288;
2132 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2133 G.scene->r.ffcodecdata.rc_max_rate = 1150;
2134 G.scene->r.ffcodecdata.rc_min_rate = 1150;
2135 G.scene->r.ffcodecdata.rc_buffer_size = 40*8;
2136 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2137 G.scene->r.ffcodecdata.mux_rate = 2352 * 75 * 8;
2138 break;
2139 case FFMPEG_PRESET_SVCD:
2140 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2141 G.scene->r.ffcodecdata.video_bitrate = 2040;
2142 G.scene->r.xsch = 480;
2143 G.scene->r.ysch = isntsc ? 480 : 576;
2144 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2145 G.scene->r.ffcodecdata.rc_max_rate = 2516;
2146 G.scene->r.ffcodecdata.rc_min_rate = 0;
2147 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2148 G.scene->r.ffcodecdata.mux_packet_size = 2324;
2149 G.scene->r.ffcodecdata.mux_rate = 0;
2151 break;
2152 case FFMPEG_PRESET_DVD:
2153 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
2154 G.scene->r.ffcodecdata.video_bitrate = 6000;
2155 G.scene->r.xsch = 720;
2156 G.scene->r.ysch = isntsc ? 480 : 576;
2157 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
2158 G.scene->r.ffcodecdata.rc_max_rate = 9000;
2159 G.scene->r.ffcodecdata.rc_min_rate = 0;
2160 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
2161 G.scene->r.ffcodecdata.mux_packet_size = 2048;
2162 G.scene->r.ffcodecdata.mux_rate = 10080000;
2164 break;
2165 case FFMPEG_PRESET_DV:
2166 G.scene->r.ffcodecdata.type = FFMPEG_DV;
2167 G.scene->r.xsch = 720;
2168 G.scene->r.ysch = isntsc ? 480 : 576;
2169 break;
2173 static void render_panel_ffmpeg_video(void)
2175 uiBlock *block;
2176 int yofs;
2177 int xcol1;
2178 int xcol2;
2180 block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_video",
2181 UI_EMBOSS, UI_HELV, curarea->win);
2183 uiNewPanelTabbed("Format", "Render");
2184 if (uiNewPanel(curarea, block, "Video", "Render", 960, 0, 318, 204)== 0)
2185 return;
2187 if (ffmpeg_preset_sel != 0) {
2188 set_ffmpeg_preset(ffmpeg_preset_sel);
2189 ffmpeg_preset_sel = 0;
2190 allqueue(REDRAWBUTSSCENE, 0);
2193 xcol1 = 872;
2194 xcol2 = 1002;
2196 yofs = 54;
2197 uiDefBut(block, LABEL, B_DIFF, "Format", xcol1, yofs+88,
2198 110, 20, 0, 0, 0, 0, 0, "");
2199 uiDefBut(block, LABEL, B_DIFF, "Preset", xcol2, yofs+88,
2200 110, 20, 0, 0, 0, 0, 0, "");
2201 uiDefButI(block, MENU, B_DIFF, ffmpeg_format_pup(),
2202 xcol1, yofs+66, 110, 20, &G.scene->r.ffcodecdata.type,
2203 0,0,0,0, "output file format");
2204 uiDefButI(block, NUM, B_DIFF, "Bitrate",
2205 xcol1, yofs+44, 110, 20,
2206 &G.scene->r.ffcodecdata.video_bitrate,
2207 1, 14000, 0, 0, "Video bitrate(kb/s)");
2208 uiDefButI(block, NUM, B_DIFF, "Min Rate",
2209 xcol1, yofs+22, 110, 20, &G.scene->r.ffcodecdata.rc_min_rate,
2210 0, 14000, 0, 0, "Rate control: min rate(kb/s)");
2211 uiDefButI(block, NUM, B_DIFF, "Max Rate",
2212 xcol1, yofs, 110, 20, &G.scene->r.ffcodecdata.rc_max_rate,
2213 1, 14000, 0, 0, "Rate control: max rate(kb/s)");
2215 uiDefButI(block, NUM, B_DIFF, "Mux Rate",
2216 xcol1, yofs-22, 110, 20,
2217 &G.scene->r.ffcodecdata.mux_rate,
2218 0, 100000000, 0, 0, "Mux rate (bits/s(!))");
2221 uiDefButI(block, MENU, B_REDR, ffmpeg_preset_pup(),
2222 xcol2, yofs+66, 110, 20, &ffmpeg_preset_sel,
2223 0,0,0,0, "Output file format preset selection");
2224 uiDefButI(block, NUM, B_DIFF, "GOP Size",
2225 xcol2, yofs+44, 110, 20, &G.scene->r.ffcodecdata.gop_size,
2226 0, 100, 0, 0, "Distance between key frames");
2227 uiDefButI(block, NUM, B_DIFF, "Buffersize",
2228 xcol2, yofs+22, 110, 20,
2229 &G.scene->r.ffcodecdata.rc_buffer_size,
2230 0, 2000, 0, 0, "Rate control: buffer size (kb)");
2231 uiDefButI(block, NUM, B_DIFF, "Mux PSize",
2232 xcol2, yofs, 110, 20,
2233 &G.scene->r.ffcodecdata.mux_packet_size,
2234 0, 16384, 0, 0, "Mux packet size (byte)");
2236 uiDefButBitI(block, TOG, FFMPEG_AUTOSPLIT_OUTPUT, B_NOP,
2237 "Autosplit Output",
2238 xcol2, yofs-22, 110, 20,
2239 &G.scene->r.ffcodecdata.flags,
2240 0, 1, 0,0, "Autosplit output at 2GB boundary.");
2243 if (ELEM(G.scene->r.ffcodecdata.type, FFMPEG_AVI, FFMPEG_MOV)) {
2244 uiDefBut(block, LABEL, 0, "Codec",
2245 xcol1, yofs-44, 110, 20, 0, 0, 0, 0, 0, "");
2246 uiDefButI(block, MENU,B_REDR, ffmpeg_codec_pup(),
2247 xcol1, yofs-66, 110, 20,
2248 &G.scene->r.ffcodecdata.codec,
2249 0,0,0,0, "FFMpeg codec to use");
2253 static void render_panel_ffmpeg_audio(void)
2255 uiBlock *block;
2256 int yofs;
2257 int xcol;
2259 block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_audio", UI_EMBOSS, UI_HELV, curarea->win);
2260 uiNewPanelTabbed("Format", "Render");
2261 if (uiNewPanel(curarea, block, "Audio", "Render", 960, 0, 318, 204) == 0) return;
2263 yofs = 54;
2264 xcol = 892;
2266 uiDefButBitI(block, TOG, FFMPEG_MULTIPLEX_AUDIO, B_NOP,
2267 "Multiplex audio", xcol, yofs, 225, 20,
2268 &G.scene->r.ffcodecdata.flags,
2269 0, 1, 0,0, "Interleave audio with the output video");
2270 uiDefBut(block, LABEL, 0, "Codec",
2271 xcol, yofs-22, 225, 20, 0, 0, 0, 0, 0, "");
2272 uiDefButI(block, MENU,B_NOP, ffmpeg_audio_codec_pup(),
2273 xcol, yofs-44, 225, 20,
2274 &G.scene->r.ffcodecdata.audio_codec,
2275 0,0,0,0, "FFMpeg codec to use");
2276 uiDefButI(block, NUM, B_DIFF, "Bitrate",
2277 xcol, yofs-66, 110, 20,
2278 &G.scene->r.ffcodecdata.audio_bitrate,
2279 32, 384, 0, 0, "Audio bitrate(kb/s)");
2281 #endif
2283 static char *scene_plumi_menu(void)
2285 ScenePlumi *spl;
2286 int len= 32 + 32*BLI_countlist(&G.scene->bg_scenes);
2287 short a, nr;
2288 char *str= MEM_callocN(len, "menu plumi");
2290 for(nr= 0, a= 0, spl= G.scene->bg_scenes.first; spl; spl= spl->next, nr++) {
2291 a+= sprintf(str+a, "|%s %%x%d", spl->scene->id.name+2, nr);
2293 return(str);
2296 int scene_plumi_check(char *name)
2298 ScenePlumi *p;
2300 p= G.scene->bg_scenes.first;
2301 while(p) {
2302 if(!strcmp (p->scene->id.name+2, name))
2303 return(1);
2304 p= p->next;
2306 return(0);
2309 static void scene_plumi_menu_add(void *unused, void *unused1)
2311 Scene *p;
2312 int len= 32+ 32*10; /* max number of scene: 10 */
2313 short nr, a;
2314 char *str= MEM_callocN(len, "menu add plumi");
2316 for(nr= 0, a= 0, p= G.main->scene.first; p; p= p->id.next, nr++) {
2317 if(p!=G.scene) { /* don't show the current scene. */
2318 if(!scene_plumi_check(p->id.name+2)) {
2319 a+= sprintf(str+a, "|%s %%x%d", p->id.name+2, nr);
2324 if(a==0) {
2325 MEM_freeN(str);
2326 return;
2329 a= pupmenu(str);
2330 MEM_freeN(str);
2332 if(a!=-1) {
2333 for(nr= 0, p= G.main->scene.first; p; p= p->id.next, nr++) {
2334 if(nr==a) {
2335 scene_add_plumi(p);
2336 break;
2342 static void scene_plumi_menu_del(void *unused, void *unused1)
2344 ScenePlumi *spl;
2345 char *str;
2346 short nr, a;
2348 if(!G.scene->bg_scenes.first)
2349 return;
2351 str= scene_plumi_menu();
2352 a= pupmenu(str);
2353 MEM_freeN(str);
2355 if(a!=-1) {
2356 for(nr= 0, spl= G.scene->bg_scenes.first; spl; spl= spl->next, nr++) {
2357 if(nr==a) {
2358 scene_del_plumi(spl);
2359 break;
2365 static void scene_plumi_clean(void *unused, void *unused1)
2367 if(okee("Solamente hace esto si estas bien seguro!!!")) {
2368 if(G.scene->bg_scenes.first) {
2369 BLI_freelistN(&G.scene->bg_scenes);
2370 G.scene->bg_flags= 0;
2375 static void render_panel_format(void)
2377 uiBlock *block;
2378 int yofs;
2379 uiBut *bt;
2382 block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
2383 if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
2384 uiDefBlockBut(block, framing_render_menu, NULL,
2385 "Game framing settings",
2386 892, 169, 227, 20, "Display game framing settings");
2387 /* uiDefIconTextBlockBut(block, framing_render_menu, NULL,
2388 ICON_BLOCKBUT_CORNER,
2389 "Game framing settings",
2390 892, 169, 227, 20,
2391 "Display game framing settings"); */
2393 uiBlockBeginAlign(block);
2394 uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:", 892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
2395 uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:", 1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
2396 uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:", 892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
2397 uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:", 1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
2398 uiBlockEndAlign(block);
2400 yofs = 54;
2402 #ifdef __sgi
2403 yofs = 76;
2404 uiDefButS(block, NUM,B_DIFF,"MaxSize:", 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
2405 uiDefButBitI(block, TOG, R_COSMO, 0,"Cosmo", 1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
2406 #endif
2408 uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(), 892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
2409 uiDefButBitI(block, TOG, R_CROP, B_DIFF, "Crop", 1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "When Border render, the resulting image gets cropped");
2411 yofs -= 22;
2413 if(G.scene->r.quality==0) G.scene->r.quality= 90;
2415 #ifdef WITH_QUICKTIME
2416 if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
2417 #else /* WITH_QUICKTIME */
2418 if (0) {
2419 #endif
2420 if(G.scene->r.imtype == R_QUICKTIME) {
2421 #ifdef WITH_QUICKTIME
2422 #if defined (_WIN32) || defined (__APPLE__)
2423 //glColor3f(0.65, 0.65, 0.7);
2424 //glRecti(892,yofs+46,892+225,yofs+45+20);
2425 if(G.scene->r.qtcodecdata == NULL)
2426 uiDefBut(block, LABEL, 0, "Codec: not set", 892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2427 else
2428 uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname, 892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2429 uiDefBut(block, BUT,B_SELECTCODEC, "Set codec", 892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
2430 #endif
2431 #endif /* WITH_QUICKTIME */
2432 } else {
2433 #ifdef _WIN32
2434 //glColor3f(0.65, 0.65, 0.7);
2435 //glRecti(892,yofs+46,892+225,yofs+45+20);
2436 if(G.scene->r.avicodecdata == NULL)
2437 uiDefBut(block, LABEL, 0, "Codec: not set.", 892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2438 else
2439 uiDefBut(block, LABEL, 0, avicodec_str(), 892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2440 #endif
2441 uiDefBut(block, BUT,B_SELECTCODEC, "Set codec", 892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
2443 #ifdef WITH_OPENEXR
2445 else if (ELEM(G.scene->r.imtype, R_OPENEXR, R_MULTILAYER)) {
2446 if (G.scene->r.quality > 5) G.scene->r.quality = 2;
2448 if(G.scene->r.imtype==R_OPENEXR) {
2449 uiBlockBeginAlign(block);
2450 uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_NOP,"Half", 892,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Use 16 bits float 'Half' type");
2451 uiDefButBitS(block, TOG, R_OPENEXR_ZBUF, B_NOP,"Zbuf", 952,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save the zbuffer as 32 bits unsigned int");
2452 uiBlockEndAlign(block);
2453 uiDefButBitS(block, TOG, R_PREVIEW_JPG, B_NOP,"Preview",1027,yofs+44,90,20, &G.scene->r.subimtype, 0, 0, 0, 0, "When animation render, save JPG preview images in same directory");
2455 else {
2456 uiBlockBeginAlign(block);
2458 uiDefButBitS(block, TOG, SCE_USE_BACKGROUND, B_NOP, "Add Layers", 892, yofs+44, 100, 20, &G.scene->bg_flags, 0, 0, 0, 0, "Save Render Layers from background scene");
2459 bt= uiDefBut(block, BUT, 3, "C", 992, yofs+44, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Fix PlumiScene");
2460 uiButSetFunc(bt, scene_plumi_clean, NULL, NULL);
2462 bt= uiDefBut(block, BUT, 1, "Add", 1012, yofs+44, 53, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Add a new scene to the list");
2463 uiButSetFunc(bt, scene_plumi_menu_add, NULL, NULL);
2465 bt= uiDefBut(block, BUT, 2, "Del", 1065, yofs+44, 54, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Remove a scene from the list");
2466 uiButSetFunc(bt, scene_plumi_menu_del, NULL, NULL);
2468 uiBlockEndAlign(block);
2470 uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
2471 892,yofs,74,20, &G.scene->r.quality, 0, 0, 0, 0, "Set codec settings for OpenEXR");
2473 #endif
2474 } else if (G.scene->r.imtype == R_DPX || G.scene->r.imtype == R_CINEON) {
2475 uiDefButBitS(block, TOG, R_CINEON_LOG, B_REDR, "Log", 892,yofs,74,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Convert to log color space");
2477 if(G.scene->r.subimtype & R_CINEON_LOG) {
2478 uiBlockBeginAlign(block);
2479 uiDefButS(block, NUM, B_NOP, "B", 892,yofs+44,80,20, &G.scene->r.cineonblack, 0, 1024, 0, 0, "Log conversion reference black");
2480 uiDefButS(block, NUM, B_NOP, "W", 972,yofs+44,80,20, &G.scene->r.cineonwhite, 0, 1024, 0, 0, "Log conversion reference white");
2481 uiDefButF(block, NUM, B_NOP, "G", 1052,yofs+44,70,20, &G.scene->r.cineongamma, 0.0f, 10.0f, 1, 2, "Log conversion gamma");
2482 uiBlockEndAlign(block);
2484 } else if (G.scene->r.imtype == R_TIFF) {
2485 uiDefButBitS(block, TOG, R_TIFF_16BIT, B_REDR, "16 Bit", 892,yofs,74,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save 16 bit per channel TIFF");
2486 } else {
2487 if(G.scene->r.quality < 5) G.scene->r.quality = 90; /* restore from openexr */
2489 uiDefButS(block, NUM,B_DIFF, "Q:", 892,yofs,74,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
2491 uiDefButS(block, NUM,B_FRAMEMAP,"FPS:", 968,yofs,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2492 uiDefButF(block, NUM,B_FRAMEMAP,"/", 1043,yofs,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2495 uiBlockBeginAlign(block);
2496 uiDefButS(block, ROW,B_DIFF,"BW", 892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
2497 uiDefButS(block, ROW,B_DIFF,"RGB", 968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
2498 uiDefButS(block, ROW,B_DIFF,"RGBA", 1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
2500 uiBlockBeginAlign(block);
2501 uiDefBut(block, BUT, B_PR_FULL, "Plumiferos", 1146, 170, 100, 18, 0, 0, 0, 0, 0, "Plumiferos High - 1920x816, Aspect ratio - 1x1");
2502 uiDefBut(block, BUT, B_PR_PRV, "OpenGL", 1146, 150, 100, 18, 0, 0, 0, 0, 0, "Plumiferos OpenGL - 960x408, Render size 100%");
2503 uiDefBut(block, BUT,B_PR_PRESET, "Default", 1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
2504 uiDefBut(block, BUT, B_PR_PAL, "PAL", 1146, 110, 100, 18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
2505 uiDefBut(block, BUT,B_PR_PC, "PC", 1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
2506 uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
2507 uiDefBut(block, BUT,B_PR_PANO, "PANO", 1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
2508 uiDefBut(block, BUT, B_PR_NTSC, "NTSC", 1146, 30, 100, 18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
2509 uiDefBut(block, BUT,B_PR_HD, "HD", 1146,10,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1920x1080, Aspect ratio - 1x1");
2510 uiBlockEndAlign(block);
2513 #ifndef DISABLE_YAFRAY /* disable yafray stuff */
2514 /* yafray: global illumination options panel */
2515 static void render_panel_yafrayGI()
2517 uiBlock *block;
2519 block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
2520 uiNewPanelTabbed("Render", "Render");
2521 if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
2523 // label to force a boundbox for buttons not to be centered
2524 uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2526 uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
2527 uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
2529 uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
2530 uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|Use Blender AO settings %x6", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
2532 if (G.scene->r.GImethod>0) {
2533 uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
2534 if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
2537 if (G.scene->r.GImethod>0)
2539 if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
2541 if (G.scene->r.GImethod==2) {
2542 uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
2543 uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
2544 uiDefButBitS(block, TOG, 1, B_REDR, "Photons",210,125,100,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
2547 uiDefButBitS(block, TOG, 1, B_REDR, "Cache",6,125,95,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache occlusion/irradiance samples (faster)");
2548 if (G.scene->r.GIcache)
2550 uiDefButBitS(block,TOG, 1, B_REDR, "NoBump",108,125,95,20, &G.scene->r.YF_nobump, 0, 0, 0, 0, "Don't use bumpnormals for cache (faster, but no bumpmapping in total indirectly lit areas)");
2551 uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
2552 if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
2553 uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20, &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
2554 if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
2555 uiDefButI(block, NUM, B_DIFF, "Prec:", 5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
2556 if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
2557 uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
2560 if (G.scene->r.GImethod==2) {
2561 if (G.scene->r.GIphotons)
2563 uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
2564 if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
2565 uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount,
2566 0, 10000000, 10, 10, "Number of photons to shoot");
2567 if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
2568 uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20, &(G.scene->r.GIphotonradius),
2569 0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
2570 if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
2571 uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons,
2572 0, 1000, 10, 10, "Number of photons to mix");
2573 uiDefButBitS(block, TOG, 1, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect,
2574 0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
2581 /* yafray: global options panel */
2582 static void render_panel_yafrayGlobal()
2584 uiBlock *block;
2586 block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
2587 uiNewPanelTabbed("Render", "Render");
2588 if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
2590 // label to force a boundbox for buttons not to be centered
2591 uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2593 uiDefButBitS(block, TOGN, 1, B_REDR, "xml", 5,180,75,20, &G.scene->r.YFexportxml,
2594 0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
2596 uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20, &(G.scene->r.YF_raybias),
2597 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
2598 uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
2599 &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
2600 uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
2601 uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
2603 uiDefButI(block, NUM, B_DIFF, "Processors:", 160,60,150,20, &G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
2605 /*AA Settings*/
2606 uiDefButBitS(block, TOGN, 1, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA,
2607 0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
2608 uiDefButBitS(block, TOGN, 1, B_DIFF, "Clamp RGB", 160,140,150,20, &G.scene->r.YF_clamprgb, 1.0, 8.0, 10, 10, "For AA on fast high contrast changes. Not advisable for Bokeh! Dulls lens shape detail.");
2609 if(G.scene->r.YF_AA){
2610 uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
2611 uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
2612 uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
2613 uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
2616 #endif /* disable yafray stuff */
2618 static void layer_copy_func(void *lay_v, void *lay_p)
2620 unsigned int *lay= lay_p;
2621 int laybit= (int)lay_v;
2623 if(G.qual & LR_SHIFTKEY) {
2624 if(*lay==0) *lay= 1<<laybit;
2626 else
2627 *lay= 1<<laybit;
2629 copy_view3d_lock(REDRAW);
2630 allqueue(REDRAWBUTSSCENE, 0);
2633 static void delete_scene_layer_func(void *srl_v, void *act_i)
2635 if(BLI_countlist(&G.scene->r.layers)>1) {
2636 long act= (long)act_i;
2638 BLI_remlink(&G.scene->r.layers, srl_v);
2639 MEM_freeN(srl_v);
2640 G.scene->r.actlay= 0;
2642 if(G.scene->nodetree) {
2643 bNode *node;
2644 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2645 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2646 if(node->custom1==act)
2647 node->custom1= 0;
2648 else if(node->custom1>act)
2649 node->custom1--;
2653 allqueue(REDRAWBUTSSCENE, 0);
2654 allqueue(REDRAWNODE, 0);
2658 static void rename_scene_layer_func(void *srl_v, void *unused_v)
2660 if(G.scene->nodetree) {
2661 SceneRenderLayer *srl= srl_v;
2662 bNode *node;
2663 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2664 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2665 if(node->custom1==G.scene->r.actlay)
2666 BLI_strncpy(node->name, srl->name, NODE_MAXSTR);
2670 allqueue(REDRAWBUTSSCENE, 0);
2671 allqueue(REDRAWOOPS, 0);
2672 allqueue(REDRAWNODE, 0);
2675 static char *scene_layer_menu(void)
2677 SceneRenderLayer *srl;
2678 int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
2679 short a, nr;
2680 char *str= MEM_callocN(len, "menu layers");
2682 strcpy(str, "ADD NEW %x32767");
2683 a= strlen(str);
2684 for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
2685 if(srl->layflag & SCE_LAY_DISABLE)
2686 a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_BLANK1, nr);
2687 else
2688 a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_CHECKBOX_HLT, nr);
2691 return str;
2694 static void draw_3d_layer_buttons(uiBlock *block, unsigned int *poin, short xco, short yco, short dx, short dy)
2696 uiBut *bt;
2697 long a;
2699 uiBlockBeginAlign(block);
2700 for(a=0; a<5; a++) {
2701 bt= uiDefButBitI(block, TOG, 1<<a, B_NOP, "", (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2702 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2704 for(a=0; a<5; a++) {
2705 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "", (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2706 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2709 xco+= 7;
2710 uiBlockBeginAlign(block);
2711 for(a=5; a<10; a++) {
2712 bt=uiDefButBitI(block, TOG, 1<<a, B_NOP, "", (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2713 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2715 for(a=5; a<10; a++) {
2716 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "", (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2717 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2720 uiBlockEndAlign(block);
2723 static void render_panel_layers(void)
2725 uiBlock *block;
2726 uiBut *bt;
2727 SceneRenderLayer *srl= BLI_findlink(&G.scene->r.layers, G.scene->r.actlay);
2728 char *strp;
2730 if(srl==NULL) {
2731 G.scene->r.actlay= 0;
2732 srl= G.scene->r.layers.first;
2735 block= uiNewBlock(&curarea->uiblocks, "render_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
2736 uiNewPanelTabbed("Output", "Render");
2737 if(uiNewPanel(curarea, block, "Render Layers", "Render", 320, 0, 318, 204)==0) return;
2739 /* first, as reminder, the scene layers */
2740 uiDefBut(block, LABEL, 0, "Scene:", 10,170,100,20, NULL, 0, 0, 0, 0, "");
2741 draw_3d_layer_buttons(block, &G.scene->lay, 130, 170, 35, 30);
2743 /* layer disable, menu, name, delete button */
2744 uiBlockBeginAlign(block);
2745 uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, B_REDR, ICON_CHECKBOX_HLT-1, 10, 145, 20, 20, &srl->layflag, 0.0, 0.0, 0, 0, "Disable or enable this RenderLayer");
2746 strp= scene_layer_menu();
2747 uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 30,145,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
2748 MEM_freeN(strp);
2750 /* name max 20, exr format limit... */
2751 bt= uiDefBut(block, TEX, REDRAWNODE, "", 53,145,172,20, srl->name, 0.0, 20.0, 0, 0, "");
2752 uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
2754 uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single", 230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");
2755 bt=uiDefIconBut(block, BUT, B_NOP, ICON_X, 285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
2756 uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
2757 uiBlockEndAlign(block);
2759 /* RenderLayer visible-layers */
2760 uiDefBut(block, LABEL, 0, "Layer:", 10,110,100,20, NULL, 0, 0, 0, 0, "");
2761 draw_3d_layer_buttons(block, &srl->lay, 130,110, 35, 30);
2763 uiBlockBeginAlign(block);
2764 uiDefButBitI(block, TOG, SCE_LAY_ALL_Z, B_NOP,"AllZ", 10, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Fill in Z values for all not-rendered faces, for masking");
2765 uiBlockBeginAlign(block);
2766 uiDefButBitI(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid", 50, 85, 60, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer");
2767 uiDefButBitI(block, TOG, SCE_LAY_HALO, B_NOP,"Halo", 110, 85, 55, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)");
2768 uiDefButBitI(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra", 165, 85, 55, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)");
2769 uiDefButBitI(block, TOG, SCE_LAY_SKY, B_NOP,"Sky", 220, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer");
2770 uiDefButBitI(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge", 260, 85, 50, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)");
2772 uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_SET_PASS, "Light:", 10, 65, 150, 20, &(srl->light_override), "Name of Group to use as Lamps instead");
2773 uiDefIDPoinBut(block, test_matpoin_but, ID_MA, B_SET_PASS, "Mat:", 160, 65, 150, 20, &(srl->mat_override), "Name of Material to use as Materials instead");
2774 uiBlockEndAlign(block);
2776 uiBlockBeginAlign(block);
2777 uiDefButBitI(block, TOG, SCE_PASS_COMBINED, B_SET_PASS,"Combined", 10, 30, 45, 20, &srl->passflag, 0, 0, 0, 0, "Deliver full combined RGBA buffer");
2778 uiDefButBitI(block, TOG, SCE_PASS_Z, B_SET_PASS,"Z", 55, 30, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Z values pass");
2779 uiDefButBitI(block, TOG, SCE_PASS_VECTOR, B_SET_PASS,"Vec", 85, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Speed Vector pass");
2780 uiDefButBitI(block, TOG, SCE_PASS_NORMAL, B_SET_PASS,"Nor", 125, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Normal pass");
2781 uiDefButBitI(block, TOG, SCE_PASS_UV, B_SET_PASS,"UV", 165, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Texture UV pass");
2782 uiDefButBitI(block, TOG, SCE_PASS_INDEXOB, B_SET_PASS,"IndexOb",205, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Object Index pass");
2783 uiDefButBitI(block, TOG, SCE_PASS_INDEXMAT, B_SET_PASS,"IndexMat",250, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Material Index pass");
2784 uiDefButBitI(block, TOG, SCE_PASS_MIST, B_SET_PASS, "Mist", 275, 30, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Mist factor pass (0-1)");
2786 uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col", 10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");
2787 uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff", 45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");
2788 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec", 80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass");
2789 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad", 120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass");
2790 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO", 160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass");
2791 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl", 190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass");
2792 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr", 230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass");
2793 uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad", 270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass");
2796 void render_panels()
2799 render_panel_output();
2800 render_panel_layers();
2801 render_panel_render();
2802 render_panel_anim();
2803 render_panel_bake();
2805 render_panel_format();
2806 render_panel_plumiferos();
2807 #ifdef WITH_FFMPEG
2808 if (G.scene->r.imtype == R_FFMPEG) {
2809 render_panel_ffmpeg_video();
2810 render_panel_ffmpeg_audio();
2812 #endif
2814 #ifndef DISABLE_YAFRAY
2815 /* yafray: GI & Global panel, only available when yafray enabled for rendering */
2816 if (G.scene->r.renderer==R_YAFRAY) {
2817 if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
2818 if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
2819 if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
2820 if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
2821 if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
2822 if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
2823 if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
2824 render_panel_yafrayGlobal();
2825 render_panel_yafrayGI();
2827 #endif
2831 /* --------------------------------------------- */
2833 void anim_panels()
2835 uiBlock *block;
2837 block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
2838 if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
2840 uiBlockBeginAlign(block);
2841 uiDefButI(block, NUM,B_FRAMEMAP,"Map Old:", 10,160,150,20,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old mapping value in frames");
2842 uiDefButI(block, NUM,B_FRAMEMAP,"Map New:", 160,160,150,20,&G.scene->r.images,1.0,900.0, 0, 0, "Specify how many frames the Map Old will last");
2844 uiBlockBeginAlign(block);
2845 uiDefButS(block, NUM,B_FRAMEMAP,"FPS:", 10,130,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2846 uiDefButF(block, NUM,B_FRAMEMAP,"/", 85,130,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2848 uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",160,130,150,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
2850 uiBlockBeginAlign(block);
2851 uiDefButI(block, NUM,REDRAWALL,"Sta:", 10,100,150,20,&G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "Specify the start frame of the animation");
2852 uiDefButI(block, NUM,REDRAWALL,"End:", 160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
2854 uiBlockBeginAlign(block);
2855 uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
2860 /* --------------------------------------------- */
2862 void sound_panels()
2864 bSound *sound;
2866 /* paranoia check */
2867 sound = G.buts->lockpoin;
2868 if(sound && GS(sound->id.name)!=ID_SO) {
2869 sound= NULL;
2870 G.buts->lockpoin= NULL;
2873 sound_panel_sound(sound);
2874 sound_panel_listener();
2875 sound_panel_sequencer();