4 Name: 'Apply Deformation'
7 Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
10 __author__
= "Martin Poirier (theeth), Jean-Michel Soler (jms), Campbell Barton (ideasman)"
11 # This script is the result of merging the functionalities of two other:
12 # Martin Poirier's Apply_Def.py and
13 # Jean-Michel Soler's Fix From Everything
15 __url__
= ("http://www.blender.org", "http://blenderartists.org", "http://members.iinet.net.au/~cpbarton/ideasman/", "http://jmsoler.free.fr")
16 __version__
= "1.6 07/07/2006"
19 This script creates "raw" copies of deformed meshes.
23 Select any number of Objects and run this script. A fixed copy of each selected object
24 will be created, with the word "_def" appended to its name. If an object with
25 the same name already exists, it appends a number at the end as Blender itself does.
27 Objects in Blender can be deformed by armatures, lattices, curve objects and subdivision,
28 but this will only change its appearance on screen and rendered
29 images -- the actual mesh data is still simpler, with vertices in an original
30 "rest" position and less vertices than the subdivided version.
32 Use this script if you want a "real" version of the deformed mesh, so you can
33 directly manipulate or export its data.
35 This script will work with object types: Mesh, Metaballs, Text3d, Curves and Nurbs Surface.
39 # $Id: object_apply_def.py 10546 2007-04-18 14:40:01Z campbellbarton $
41 # --------------------------------------------------------------------------
42 # ***** BEGIN GPL LICENSE BLOCK *****
44 # Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
46 # Thanks to Jonathan Hudson for help with the vertex groups part
48 # This program is free software; you can redistribute it and/or
49 # modify it under the terms of the GNU General Public License
50 # as published by the Free Software Foundation; either version 2
51 # of the License, or (at your option) any later version.
53 # This program is distributed in the hope that it will be useful,
54 # but WITHOUT ANY WARRANTY; without even the implied warranty of
55 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
56 # GNU General Public License for more details.
58 # You should have received a copy of the GNU General Public License
59 # along with this program; if not, write to the Free Software Foundation,
60 # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
62 # ***** END GPL LICENCE BLOCK *****
69 def copy_vgroups(source_ob
, target_ob
):
71 source_me
= source_ob
.getData(mesh
=1)
73 vgroups
= source_me
.getVertGroupNames()
75 ADD
= Blender
.Mesh
.AssignModes
.ADD
76 target_me
= target_ob
.getData(mesh
=1)
77 for vgroupname
in vgroups
:
78 target_me
.addVertGroup(vgroupname
)
79 if len(target_me
.verts
) == len(source_me
.verts
):
80 vlist
= source_me
.getVertsFromGroup(vgroupname
, True)
83 target_me
.assignVertsToGroup(vgroupname
, [vpair
[0]], vpair
[1], ADD
)
89 scn
= bpy
.data
.scenes
.active
90 #Blender.Window.EditMode(0)
94 SUFFIX_LENGTH
= len(SUFFIX
)
95 # Get all object and mesh names
98 ob_list
= list(scn
.objects
.context
)
99 ob_act
= scn
.objects
.active
101 # Assume no soft body
104 # reverse loop so we can remove objects (metaballs in this case)
105 for ob_idx
in xrange(len(ob_list
)-1, -1, -1):
108 ob
.sel
= 0 # deselect while where checking the metaballs
110 # Test for a softbody
111 if not has_sb
and ob
.isSB():
114 # Remove all numbered metaballs because their disp list is only on the main metaball (un numbered)
115 if ob
.type == 'MBall':
117 # is this metaball numbered?
118 dot_idx
= name
.rfind('.') + 1
119 if name
[dot_idx
:].isdigit():
120 # Not the motherball, ignore it.
125 Blender
.Draw
.PupMenu('No objects selected, nothing to do.')
130 curframe
=Blender
.Get('curframe')
131 for f
in xrange(curframe
):
132 Blender
.Set('curframe',f
+1)
133 Blender
.Window
.RedrawAll()
135 used_names
= [ob
.name
for ob
in Blender
.Object
.Get()]
136 used_names
.extend(Blender
.NMesh
.GetNames())
143 new_me
= BPyMesh
.getMeshFromObject(ob
, vgroups
=False)
146 continue # Object has no display list
150 new_name
= "%s_def" % name
[:NAME_LENGTH
-SUFFIX_LENGTH
]
153 while new_name
in used_names
:
154 new_name
= "%s_def.%.3i" % (name
[:NAME_LENGTH
-(SUFFIX_LENGTH
+SUFFIX_LENGTH
)], num
)
156 used_names
.append(new_name
)
158 new_me
.name
= new_name
160 new_ob
= scn
.objects
.new(new_me
)
161 new_ob
.setMatrix(ob
.matrixWorld
)
163 # Make the active duplicate also active
165 scn
.objects
.active
= new_ob
167 # Original object was a mesh? see if we can copy any vert groups.
169 copy_vgroups(ob
, new_ob
)
171 Blender
.Window
.RedrawAll()
173 if __name__
=='__main__':