5 sources
= env
.Glob('dummy/*.cpp') + env
.Glob('intern/*.cpp')
7 incs
= '. intern ../moto/include ../string dummy openal sdl'
9 if env
['WITH_BF_OPENAL']:
10 sources
+= env
.Glob('openal/*.cpp') + env
.Glob('sdl/*.cpp')
11 incs
+= ' ' + env
['BF_OPENAL_INC']
12 incs
+= ' ' + env
['BF_SDL_INC']
16 env
.BlenderLib ('bf_soundsystem', sources
, Split(incs
), Split(defs
), libtype
=['core','player'], priority
= [20,140] )