Fix typo in 9b54bd30006c008b4a951331b273613d5bac3abf
[pm.git] / widget / nsBaseAppShell.cpp
blob543092050398bbe8f1e7f500315e3b1c4b976d1f
1 /* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "base/message_loop.h"
8 #include "nsBaseAppShell.h"
9 #include "nsThreadUtils.h"
10 #include "nsIObserverService.h"
11 #include "nsServiceManagerUtils.h"
12 #include "mozilla/Services.h"
14 // When processing the next thread event, the appshell may process native
15 // events (if not in performance mode), which can result in suppressing the
16 // next thread event for at most this many ticks:
17 #define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(20)
19 NS_IMPL_ISUPPORTS(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver)
21 nsBaseAppShell::nsBaseAppShell()
22 : mSuspendNativeCount(0)
23 , mEventloopNestingLevel(0)
24 , mBlockedWait(nullptr)
25 , mFavorPerf(0)
26 , mNativeEventPending(false)
27 , mStarvationDelay(0)
28 , mSwitchTime(0)
29 , mLastNativeEventTime(0)
30 , mEventloopNestingState(eEventloopNone)
31 , mRunningSyncSections(false)
32 , mRunning(false)
33 , mExiting(false)
34 , mBlockNativeEvent(false)
38 nsBaseAppShell::~nsBaseAppShell()
40 NS_ASSERTION(mSyncSections.IsEmpty(), "Must have run all sync sections");
43 nsresult
44 nsBaseAppShell::Init()
46 // Configure ourselves as an observer for the current thread:
48 nsCOMPtr<nsIThreadInternal> threadInt =
49 do_QueryInterface(NS_GetCurrentThread());
50 NS_ENSURE_STATE(threadInt);
52 threadInt->SetObserver(this);
54 nsCOMPtr<nsIObserverService> obsSvc =
55 mozilla::services::GetObserverService();
56 if (obsSvc)
57 obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false);
58 return NS_OK;
61 // Called by nsAppShell's native event callback
62 void
63 nsBaseAppShell::NativeEventCallback()
65 if (!mNativeEventPending.exchange(false))
66 return;
68 // If DoProcessNextNativeEvent is on the stack, then we assume that we can
69 // just unwind and let nsThread::ProcessNextEvent process the next event.
70 // However, if we are called from a nested native event loop (maybe via some
71 // plug-in or library function), then go ahead and process Goanna events now.
72 if (mEventloopNestingState == eEventloopXPCOM) {
73 mEventloopNestingState = eEventloopOther;
74 // XXX there is a tiny risk we will never get a new NativeEventCallback,
75 // XXX see discussion in bug 389931.
76 return;
79 // nsBaseAppShell::Run is not being used to pump events, so this may be
80 // our only opportunity to process pending goanna events.
82 nsIThread *thread = NS_GetCurrentThread();
83 bool prevBlockNativeEvent = mBlockNativeEvent;
84 if (mEventloopNestingState == eEventloopOther) {
85 if (!NS_HasPendingEvents(thread))
86 return;
87 // We're in a nested native event loop and have some goanna events to
88 // process. While doing that we block processing native events from the
89 // appshell - instead, we want to get back to the nested native event
90 // loop ASAP (bug 420148).
91 mBlockNativeEvent = true;
94 IncrementEventloopNestingLevel();
95 EventloopNestingState prevVal = mEventloopNestingState;
96 NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT);
97 mProcessedGoannaEvents = true;
98 mEventloopNestingState = prevVal;
99 mBlockNativeEvent = prevBlockNativeEvent;
101 // Continue processing pending events later (we don't want to starve the
102 // embedders event loop).
103 if (NS_HasPendingEvents(thread))
104 DoProcessMoreGoannaEvents();
106 DecrementEventloopNestingLevel();
109 // Note, this is currently overidden on windows, see comments in nsAppShell for
110 // details.
111 void
112 nsBaseAppShell::DoProcessMoreGoannaEvents()
114 OnDispatchedEvent(nullptr);
118 // Main thread via OnProcessNextEvent below
119 bool
120 nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait, uint32_t recursionDepth)
122 // The next native event to be processed may trigger our NativeEventCallback,
123 // in which case we do not want it to process any thread events since we'll
124 // do that when this function returns.
126 // If the next native event is not our NativeEventCallback, then we may end
127 // up recursing into this function.
129 // However, if the next native event is not our NativeEventCallback, but it
130 // results in another native event loop, then our NativeEventCallback could
131 // fire and it will see mEventloopNestingState as eEventloopOther.
133 EventloopNestingState prevVal = mEventloopNestingState;
134 mEventloopNestingState = eEventloopXPCOM;
136 IncrementEventloopNestingLevel();
138 bool result = ProcessNextNativeEvent(mayWait);
140 // Make sure that any sync sections registered during this most recent event
141 // are run now. This is not considered a stable state because we're not back
142 // to the event loop yet.
143 RunSyncSections(false, recursionDepth);
145 DecrementEventloopNestingLevel();
147 mEventloopNestingState = prevVal;
148 return result;
151 //-------------------------------------------------------------------------
152 // nsIAppShell methods:
154 NS_IMETHODIMP
155 nsBaseAppShell::Run(void)
157 NS_ENSURE_STATE(!mRunning); // should not call Run twice
158 mRunning = true;
160 nsIThread *thread = NS_GetCurrentThread();
162 MessageLoop::current()->Run();
164 NS_ProcessPendingEvents(thread);
166 mRunning = false;
167 return NS_OK;
170 NS_IMETHODIMP
171 nsBaseAppShell::Exit(void)
173 if (mRunning && !mExiting) {
174 MessageLoop::current()->Quit();
176 mExiting = true;
177 return NS_OK;
180 NS_IMETHODIMP
181 nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation,
182 uint32_t starvationDelay)
184 mStarvationDelay = PR_MillisecondsToInterval(starvationDelay);
185 if (favorPerfOverStarvation) {
186 ++mFavorPerf;
187 } else {
188 --mFavorPerf;
189 mSwitchTime = PR_IntervalNow();
191 return NS_OK;
194 NS_IMETHODIMP
195 nsBaseAppShell::SuspendNative()
197 ++mSuspendNativeCount;
198 return NS_OK;
201 NS_IMETHODIMP
202 nsBaseAppShell::ResumeNative()
204 --mSuspendNativeCount;
205 NS_ASSERTION(mSuspendNativeCount >= 0, "Unbalanced call to nsBaseAppShell::ResumeNative!");
206 return NS_OK;
209 NS_IMETHODIMP
210 nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult)
212 NS_ENSURE_ARG_POINTER(aNestingLevelResult);
214 *aNestingLevelResult = mEventloopNestingLevel;
216 return NS_OK;
219 //-------------------------------------------------------------------------
220 // nsIThreadObserver methods:
222 // Called from any thread
223 NS_IMETHODIMP
224 nsBaseAppShell::OnDispatchedEvent(nsIThreadInternal *thr)
226 if (mBlockNativeEvent)
227 return NS_OK;
229 if (mNativeEventPending.exchange(true))
230 return NS_OK;
232 // Returns on the main thread in NativeEventCallback above
233 ScheduleNativeEventCallback();
234 return NS_OK;
237 // Called from the main thread
238 NS_IMETHODIMP
239 nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait,
240 uint32_t recursionDepth)
242 if (mBlockNativeEvent) {
243 if (!mayWait)
244 return NS_OK;
245 // Hmm, we're in a nested native event loop and would like to get
246 // back to it ASAP, but it seems a goanna event has caused us to
247 // spin up a nested XPCOM event loop (eg. modal window), so we
248 // really must start processing native events here again.
249 mBlockNativeEvent = false;
250 if (NS_HasPendingEvents(thr))
251 OnDispatchedEvent(thr); // in case we blocked it earlier
254 PRIntervalTime start = PR_IntervalNow();
255 PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT;
257 // Unblock outer nested wait loop (below).
258 if (mBlockedWait)
259 *mBlockedWait = false;
261 bool *oldBlockedWait = mBlockedWait;
262 mBlockedWait = &mayWait;
264 // When mayWait is true, we need to make sure that there is an event in the
265 // thread's event queue before we return. Otherwise, the thread will block
266 // on its event queue waiting for an event.
267 bool needEvent = mayWait;
268 // Reset prior to invoking DoProcessNextNativeEvent which might cause
269 // NativeEventCallback to process goanna events.
270 mProcessedGoannaEvents = false;
272 if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) {
273 // Favor pending native events
274 PRIntervalTime now = start;
275 bool keepGoing;
276 do {
277 mLastNativeEventTime = now;
278 keepGoing = DoProcessNextNativeEvent(false, recursionDepth);
279 } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit);
280 } else {
281 // Avoid starving native events completely when in performance mode
282 if (start - mLastNativeEventTime > limit) {
283 mLastNativeEventTime = start;
284 DoProcessNextNativeEvent(false, recursionDepth);
288 while (!NS_HasPendingEvents(thr) && !mProcessedGoannaEvents) {
289 // If we have been asked to exit from Run, then we should not wait for
290 // events to process. Note that an inner nested event loop causes
291 // 'mayWait' to become false too, through 'mBlockedWait'.
292 if (mExiting)
293 mayWait = false;
295 mLastNativeEventTime = PR_IntervalNow();
296 if (!DoProcessNextNativeEvent(mayWait, recursionDepth) || !mayWait)
297 break;
300 mBlockedWait = oldBlockedWait;
302 // Make sure that the thread event queue does not block on its monitor, as
303 // it normally would do if it did not have any pending events. To avoid
304 // that, we simply insert a dummy event into its queue during shutdown.
305 if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) {
306 DispatchDummyEvent(thr);
309 // We're about to run an event, so we're in a stable state.
310 RunSyncSections(true, recursionDepth);
312 return NS_OK;
315 bool
316 nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget)
318 NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
320 if (!mDummyEvent)
321 mDummyEvent = new nsRunnable();
323 return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL));
326 void
327 nsBaseAppShell::IncrementEventloopNestingLevel()
329 ++mEventloopNestingLevel;
332 void
333 nsBaseAppShell::DecrementEventloopNestingLevel()
335 --mEventloopNestingLevel;
338 void
339 nsBaseAppShell::RunSyncSectionsInternal(bool aStable,
340 uint32_t aThreadRecursionLevel)
342 NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
343 NS_ASSERTION(!mSyncSections.IsEmpty(), "Nothing to do!");
345 // We don't support re-entering sync sections. This effectively means that
346 // sync sections may not spin the event loop.
347 MOZ_RELEASE_ASSERT(!mRunningSyncSections);
348 mRunningSyncSections = true;
350 // We've got synchronous sections. Run all of them that are are awaiting a
351 // stable state if aStable is true (i.e. we really are in a stable state).
352 // Also run the synchronous sections that are simply waiting for the right
353 // combination of event loop nesting level and thread recursion level.
354 // Note that a synchronous section could add another synchronous section, so
355 // we don't remove elements from mSyncSections until all sections have been
356 // run, or else we'll screw up our iteration. Any sync sections that are not
357 // ready to be run are saved for later.
359 nsTArray<SyncSection> pendingSyncSections;
361 for (uint32_t i = 0; i < mSyncSections.Length(); i++) {
362 SyncSection& section = mSyncSections[i];
363 if ((aStable && section.mStable) ||
364 (!section.mStable &&
365 section.mEventloopNestingLevel == mEventloopNestingLevel &&
366 section.mThreadRecursionLevel == aThreadRecursionLevel)) {
367 section.mRunnable->Run();
369 else {
370 // Add to pending list.
371 SyncSection* pending = pendingSyncSections.AppendElement();
372 section.Forget(pending);
376 mSyncSections.SwapElements(pendingSyncSections);
377 mRunningSyncSections = false;
380 void
381 nsBaseAppShell::ScheduleSyncSection(nsIRunnable* aRunnable, bool aStable)
383 NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
385 nsIThread* thread = NS_GetCurrentThread();
387 // Add this runnable to our list of synchronous sections.
388 SyncSection* section = mSyncSections.AppendElement();
389 section->mStable = aStable;
390 section->mRunnable = aRunnable;
392 // If aStable is false then this synchronous section is supposed to run before
393 // the next event at the current nesting level. Record the event loop nesting
394 // level and the thread recursion level so that the synchronous section will
395 // run at the proper time.
396 if (!aStable) {
397 section->mEventloopNestingLevel = mEventloopNestingLevel;
399 nsCOMPtr<nsIThreadInternal> threadInternal = do_QueryInterface(thread);
400 NS_ASSERTION(threadInternal, "This should never fail!");
402 uint32_t recursionLevel;
403 if (NS_FAILED(threadInternal->GetRecursionDepth(&recursionLevel))) {
404 NS_ERROR("This should never fail!");
407 // Due to the weird way that the thread recursion counter is implemented we
408 // subtract one from the recursion level if we have one.
409 section->mThreadRecursionLevel = recursionLevel ? recursionLevel - 1 : 0;
412 // Ensure we've got a pending event, else the callbacks will never run.
413 if (!NS_HasPendingEvents(thread) && !DispatchDummyEvent(thread)) {
414 RunSyncSections(true, 0);
418 // Called from the main thread
419 NS_IMETHODIMP
420 nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal *thr,
421 uint32_t recursionDepth,
422 bool eventWasProcessed)
424 // We've just finished running an event, so we're in a stable state.
425 RunSyncSections(true, recursionDepth);
426 return NS_OK;
429 NS_IMETHODIMP
430 nsBaseAppShell::Observe(nsISupports *subject, const char *topic,
431 const char16_t *data)
433 NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops");
434 Exit();
435 return NS_OK;
438 NS_IMETHODIMP
439 nsBaseAppShell::RunInStableState(nsIRunnable* aRunnable)
441 ScheduleSyncSection(aRunnable, true);
442 return NS_OK;
445 NS_IMETHODIMP
446 nsBaseAppShell::RunBeforeNextEvent(nsIRunnable* aRunnable)
448 ScheduleSyncSection(aRunnable, false);
449 return NS_OK;