rename array reset_gpu_state to reset_gpu_state_3d
[ps3freebsd_ps3gpu_test.git] / inline.c
blob3b010dab339f97dbc4241d0728ee3476b2e89867
1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <string.h>
34 #include <sys/types.h>
35 #include <sys/stat.h>
36 #include <sys/uio.h>
37 #include <sys/ioctl.h>
38 #include <sys/mman.h>
39 #include <sys/fbio.h>
40 #include <sys/consio.h>
41 #include <fcntl.h>
42 #include <unistd.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
46 #include "reset_gpu_state.h"
47 #include "util.h"
49 #define PS3GPU_DEV_PATH "/dev/ps3gpu"
51 #define DISPLAY_WIDTH 1920
52 #define DISPLAY_HEIGHT 1080
53 #define DISPLAY_BPP 4
54 #define DISPLAY_PITCH (DISPLAY_WIDTH * DISPLAY_BPP)
56 int
57 main(int argc, char **argv)
59 struct ps3gpu_ctl_context_allocate context_allocate;
60 struct ps3gpu_ctl_context_free context_free;
61 struct ps3gpu_ctl_memory_allocate memory_allocate;
62 struct ps3gpu_ctl_setup_control setup_control;
63 struct ps3gpu_ctl_flip flip;
64 int context_id;
65 volatile uint32_t *control;
66 uint32_t *fifo, *reset_gpu, *vram;
67 unsigned long fifo_handle, vram_handle;
68 unsigned int fifo_gaddr, reset_gpu_gaddr, vram_gaddr;
69 uint32_t data[200 * 200];
70 int fd = -1;
71 int x, y;
72 int w, h;
73 int err;
75 /* Open GPU device */
77 fd = open(PS3GPU_DEV_PATH, O_RDWR);
78 if (fd < 0) {
79 perror("open");
80 goto done;
83 /* Create GPU context */
85 context_allocate.vram_size = 64; /* MB */
87 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
88 if (err < 0) {
89 perror("ioctl");
90 goto done;
93 context_id = context_allocate.context_id;
95 printf("context id %d\n", context_id);
96 printf("control handle 0x%lx size %d\n",
97 context_allocate.control_handle, context_allocate.control_size);
99 /* Map control registers */
101 control = mmap(NULL, context_allocate.control_size,
102 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
103 if (control == (void *) MAP_FAILED) {
104 perror("mmap");
105 goto done;
108 /* Allocate FIFO */
110 memory_allocate.context_id = context_id;
111 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
112 memory_allocate.size = 64 * 1024;
113 memory_allocate.align = 12;
115 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
116 if (err < 0) {
117 perror("ioctl");
118 goto done;
121 fifo_handle = memory_allocate.handle;
122 fifo_gaddr = memory_allocate.gpu_addr;
124 printf("fifo handle 0x%lx gpu addr 0x08%x\n",
125 fifo_handle, fifo_gaddr);
127 /* Map FIFO */
129 fifo = mmap(NULL, memory_allocate.size,
130 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fifo_handle);
131 if (fifo == (void *) MAP_FAILED) {
132 perror("mmap");
133 goto done;
136 /* Setup FIFO */
138 setup_control.context_id = context_id;
139 setup_control.put = fifo_handle;
140 setup_control.get = fifo_handle;
141 setup_control.ref = 0xdeadbabe;
143 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
144 if (err < 0) {
145 perror("ioctl");
146 goto done;
149 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
150 control[0x10], control[0x11], control[0x12]);
152 /* Allocate FIFO for resetting GPU state */
154 memory_allocate.context_id = context_id;
155 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
156 memory_allocate.size = 8 * 1024;
157 memory_allocate.align = 12;
159 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
160 if (err < 0) {
161 perror("ioctl");
162 goto done;
165 reset_gpu_gaddr = memory_allocate.gpu_addr;
167 printf("reset GPU state handle 0x%lx gpu addr 0x%08x\n",
168 memory_allocate.handle, reset_gpu_gaddr);
170 /* Map FIFO for resetting GPU state */
172 reset_gpu = mmap(NULL, memory_allocate.size,
173 PROT_READ | PROT_WRITE, MAP_SHARED, fd, memory_allocate.handle);
174 if (reset_gpu == (void *) MAP_FAILED) {
175 perror("mmap");
176 goto done;
179 memcpy(reset_gpu, reset_gpu_state_3d, reset_gpu_state_3d_size);
181 /* Kick FIFO */
183 fifo[0] = PS3GPU_MTH_HDR(0, 0, reset_gpu_gaddr | PS3GPU_MTH_ADDR_CALL);
184 fifo[1] = PS3GPU_MTH_HDR(1, 0, PS3GPU_MTH_ADDR_REF);
185 fifo[2] = 0xcafef00d;
187 control[0x10] = fifo_gaddr + 3 * sizeof(uint32_t);
189 while (control[0x10] != control[0x11])
190 usleep(1000);
192 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
193 control[0x10], control[0x11], control[0x12]);
195 /* Allocate VRAM */
197 memory_allocate.context_id = context_id;
198 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
199 memory_allocate.size = 9 * 1024 * 1024;
200 memory_allocate.align = 12;
202 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
203 if (err < 0) {
204 perror("ioctl");
205 goto done;
208 vram_handle = memory_allocate.handle;
209 vram_gaddr = memory_allocate.gpu_addr;
211 printf("VRAM handle 0x%lx gpu addr 0x%08x\n",
212 vram_handle, vram_gaddr);
214 /* Map VRAM */
216 vram = mmap(NULL, memory_allocate.size,
217 PROT_READ | PROT_WRITE, MAP_SHARED, fd, vram_handle);
218 if (vram == (void *) MAP_FAILED) {
219 perror("mmap");
220 goto done;
223 memset(vram, 0x40, memory_allocate.size);
225 /* Flip */
227 flip.context_id = context_id;
228 flip.head = PS3GPU_CTL_HEAD_A;
229 flip.offset = vram_handle;
231 err = ioctl(fd, PS3GPU_CTL_FLIP, &flip);
232 if (err < 0) {
233 perror("ioctl");
234 goto done;
237 flip.context_id = context_id;
238 flip.head = PS3GPU_CTL_HEAD_B;
239 flip.offset = vram_handle;
241 err = ioctl(fd, PS3GPU_CTL_FLIP, &flip);
242 if (err < 0) {
243 perror("ioctl");
244 goto done;
247 usleep(2000000);
249 /* Test inline transfer */
251 setup_control.context_id = context_id;
252 setup_control.put = fifo_handle;
253 setup_control.get = fifo_handle;
254 setup_control.ref = 0xdeadbabe;
256 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
257 if (err < 0) {
258 perror("ioctl");
259 goto done;
262 w = 200;
263 h = 1;
265 for (y = 0; y < h; y++) {
266 for (x = 0; x < w; x++) {
267 if (y < (h / 2))
268 data[y * w + x] = 0x0000ff00;
269 else
270 data[y * w + x] = 0xffffff00;
274 x = 200;
275 y = 200;
277 err = transfer_inline(fifo, 0xfeed0000,
278 vram_gaddr + y * DISPLAY_PITCH + x * DISPLAY_BPP,
279 data, w * h);
281 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
283 while (control[0x10] != control[0x11])
284 usleep(1000);
286 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
287 control[0x10], control[0x11], control[0x12]);
290 * convert -depth 8 -size 1920x1080 rgba:image.argb \
291 * -color-matrix "0 1 0 0, 0 0 1 0, 0 0 0 1, 1 0 0 0" \
292 * -alpha off -background black -flatten image.jpg
295 save_image("image.argb", (const char *) vram, DISPLAY_PITCH * DISPLAY_HEIGHT);
297 usleep(5000000);
299 /* Destroy GPU context */
301 context_free.context_id = context_id;
303 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
304 if (err < 0) {
305 perror("ioctl");
306 goto done;
309 done:
311 if (fd >= 0)
312 close(fd);
314 /* Restore console */
316 ioctl(0, SW_TEXT_80x25, NULL);
318 exit(0);