2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 #include <sys/types.h>
37 #include <sys/ioctl.h>
40 #include <sys/consio.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
48 #define PS3GPU_DEV_PATH "/dev/ps3gpu"
50 #define DISPLAY_WIDTH 1920
51 #define DISPLAY_HEIGHT 1080
53 #define DISPLAY_PITCH (DISPLAY_WIDTH * DISPLAY_BPP)
55 static const uint64_t cursor_bitmap
[64] = {
124 update_cursor(int fd
, int context_id
, int head
, unsigned long offset
,
125 int x
, int y
, int enable
)
127 struct ps3gpu_ctl_cursor_enable cursor_enable
;
128 struct ps3gpu_ctl_cursor_set_image cursor_set_image
;
129 struct ps3gpu_ctl_cursor_set_position cursor_set_position
;
134 cursor_enable
.context_id
= context_id
;
135 cursor_enable
.head
= head
;
136 cursor_enable
.enable
= 0;
138 err
= ioctl(fd
, PS3GPU_CTL_CURSOR_ENABLE
, &cursor_enable
);
144 /* Set cursor image */
146 cursor_set_image
.context_id
= context_id
;
147 cursor_set_image
.head
= head
;
148 cursor_set_image
.offset
= offset
;
150 err
= ioctl(fd
, PS3GPU_CTL_CURSOR_SET_IMAGE
, &cursor_set_image
);
156 /* Set cursor position */
158 cursor_set_position
.context_id
= context_id
;
159 cursor_set_position
.head
= head
;
160 cursor_set_position
.x
= x
;
161 cursor_set_position
.y
= y
;
163 err
= ioctl(fd
, PS3GPU_CTL_CURSOR_SET_POSITION
, &cursor_set_position
);
171 cursor_enable
.context_id
= context_id
;
172 cursor_enable
.head
= head
;
173 cursor_enable
.enable
= enable
;
175 err
= ioctl(fd
, PS3GPU_CTL_CURSOR_ENABLE
, &cursor_enable
);
185 main(int argc
, char **argv
)
187 struct ps3gpu_ctl_context_allocate context_allocate
;
188 struct ps3gpu_ctl_context_free context_free
;
189 struct ps3gpu_ctl_memory_allocate memory_allocate
;
190 struct ps3gpu_ctl_flip flip
;
192 volatile uint32_t *control
;
193 uint32_t *vram
, *cursor
;
194 unsigned long vram_handle
, cursor_handle
;
195 unsigned int vram_gaddr
;
200 /* Open GPU device */
202 fd
= open(PS3GPU_DEV_PATH
, O_RDWR
);
208 /* Create GPU context */
210 context_allocate
.vram_size
= 64; /* MB */
212 err
= ioctl(fd
, PS3GPU_CTL_CONTEXT_ALLOCATE
, &context_allocate
);
218 context_id
= context_allocate
.context_id
;
220 printf("context id %d\n", context_id
);
221 printf("control handle 0x%lx size %d\n",
222 context_allocate
.control_handle
, context_allocate
.control_size
);
224 /* Map control registers */
226 control
= mmap(NULL
, context_allocate
.control_size
,
227 PROT_READ
| PROT_WRITE
, MAP_SHARED
, fd
, context_allocate
.control_handle
);
228 if (control
== (void *) MAP_FAILED
) {
235 memory_allocate
.context_id
= context_id
;
236 memory_allocate
.type
= PS3GPU_CTL_MEMORY_TYPE_VIDEO
;
237 memory_allocate
.size
= 9 * 1024 * 1024;
238 memory_allocate
.align
= 12;
240 err
= ioctl(fd
, PS3GPU_CTL_MEMORY_ALLOCATE
, &memory_allocate
);
246 vram_handle
= memory_allocate
.handle
;
247 vram_gaddr
= memory_allocate
.gpu_addr
;
249 printf("VRAM handle 0x%lx gpu addr 0x%08x\n",
250 vram_handle
, vram_gaddr
);
254 vram
= mmap(NULL
, memory_allocate
.size
,
255 PROT_READ
| PROT_WRITE
, MAP_SHARED
, fd
, vram_handle
);
256 if (vram
== (void *) MAP_FAILED
) {
261 memset(vram
, 0x40, memory_allocate
.size
);
263 /* Allocate cursor */
265 memory_allocate
.context_id
= context_id
;
266 memory_allocate
.type
= PS3GPU_CTL_MEMORY_TYPE_VIDEO
;
267 memory_allocate
.size
= 16 * 1024;
268 memory_allocate
.align
= 20;
270 err
= ioctl(fd
, PS3GPU_CTL_MEMORY_ALLOCATE
, &memory_allocate
);
276 cursor_handle
= memory_allocate
.handle
;
278 printf("cursor handle 0x%lx gpu addr 0x%08x\n",
279 cursor_handle
, memory_allocate
.gpu_addr
);
283 cursor
= mmap(NULL
, memory_allocate
.size
,
284 PROT_READ
| PROT_WRITE
, MAP_SHARED
, fd
, cursor_handle
);
285 if (cursor
== (void *) MAP_FAILED
) {
290 /* Create cursor image */
292 for (y
= 0; y
< 64; y
++) {
293 for (x
= 0; x
< 64; x
++)
294 if (cursor_bitmap
[(y
* 64 + x
) >> 6] &
295 (1ul << ((63 - (y
* 64 + x
)) & 0x3f)))
296 cursor
[y
* 64 + x
] = 0xffffff00;
298 cursor
[y
* 64 + x
] = 0x00000000;
303 err
= update_cursor(fd
, context_id
, PS3GPU_CTL_HEAD_A
,
304 cursor_handle
, 100, 100, 1);
308 err
= update_cursor(fd
, context_id
, PS3GPU_CTL_HEAD_B
,
309 cursor_handle
, 100, 100, 1);
315 flip
.context_id
= context_id
;
316 flip
.head
= PS3GPU_CTL_HEAD_A
;
317 flip
.offset
= vram_handle
;
319 err
= ioctl(fd
, PS3GPU_CTL_FLIP
, &flip
);
325 flip
.context_id
= context_id
;
326 flip
.head
= PS3GPU_CTL_HEAD_B
;
327 flip
.offset
= vram_handle
;
329 err
= ioctl(fd
, PS3GPU_CTL_FLIP
, &flip
);
339 err
= update_cursor(fd
, context_id
, PS3GPU_CTL_HEAD_A
,
340 cursor_handle
, 300, 300, 1);
342 fprintf(stderr
, "could not update cursor\n");
346 err
= update_cursor(fd
, context_id
, PS3GPU_CTL_HEAD_B
,
347 cursor_handle
, 300, 300, 1);
349 fprintf(stderr
, "could not update cursor\n");
355 /* Destroy GPU context */
357 context_free
.context_id
= context_id
;
359 err
= ioctl(fd
, PS3GPU_CTL_CONTEXT_FREE
, &context_free
);
370 /* Restore console */
372 ioctl(0, SW_TEXT_80x25
, NULL
);