merge changes from ps3gpu repository
[ps3freebsd_ps3gpu_test.git] / matrix.c
blob9e3e3326a6f1d1877b1a08957df77774e4abbc8a
1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <string.h>
31 #include "matrix.h"
33 void
34 matrix_ident(matrix_t m)
36 memset(m, 0, sizeof(m));
37 MATRIX_ELEM(m, 0, 0) = 1.0f;
38 MATRIX_ELEM(m, 1, 1) = 1.0f;
39 MATRIX_ELEM(m, 2, 2) = 1.0f;
40 MATRIX_ELEM(m, 3, 3) = 1.0f;
43 void
44 matrix_trans(matrix_t m, float x, float y, float z)
46 matrix_ident(m);
47 MATRIX_ELEM(m, 0, 3) = x;
48 MATRIX_ELEM(m, 1, 3) = y;
49 MATRIX_ELEM(m, 2, 3) = z;
52 void
53 matrix_mult(matrix_t m, const matrix_t m1, const matrix_t m2)
55 int i, j;
57 for (i = 0; i < 4; i++) {
58 for (j = 0; j < 4; j++) {
59 MATRIX_ELEM(m, i, j) =
60 MATRIX_ELEM(m1, i, 0) * MATRIX_ELEM(m2, 0, j) +
61 MATRIX_ELEM(m1, i, 1) * MATRIX_ELEM(m2, 1, j) +
62 MATRIX_ELEM(m1, i, 2) * MATRIX_ELEM(m2, 2, j) +
63 MATRIX_ELEM(m1, i, 3) * MATRIX_ELEM(m2, 3, j);
68 void
69 matrix_proj(matrix_t m, float top, float bottom, float left, float right,
70 float near, float far)
72 memset(m, 0, sizeof(m));
73 MATRIX_ELEM(m, 0, 0) = (2.0f * near) / (right - left);
74 MATRIX_ELEM(m, 0, 2) = (right + left) / (right - left);
75 MATRIX_ELEM(m, 1, 1) = (2.0f * near) / (bottom - top);
76 MATRIX_ELEM(m, 1, 2) = (top + bottom) / (top - bottom);
77 MATRIX_ELEM(m, 2, 2) = -(far + near) / (far - near);
78 MATRIX_ELEM(m, 2, 3) = -(2.0f *far * near) / (far - near);
79 MATRIX_ELEM(m, 3, 2) = -1.0f;