add test vertex_array
[ps3freebsd_ps3gpu_test.git] / triangle.c
blob6258e702b616ae793d9496322efc01f13627c107
1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <string.h>
34 #include <sys/types.h>
35 #include <sys/stat.h>
36 #include <sys/uio.h>
37 #include <sys/ioctl.h>
38 #include <sys/mman.h>
39 #include <sys/fbio.h>
40 #include <sys/consio.h>
41 #include <fcntl.h>
42 #include <unistd.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
46 #include "reset_gpu_state.h"
47 #include "util.h"
49 int
50 main(int argc, char **argv)
52 struct ps3gpu_ctl_context_allocate context_allocate;
53 struct ps3gpu_ctl_context_free context_free;
54 struct ps3gpu_ctl_memory_allocate memory_allocate;
55 struct ps3gpu_ctl_setup_control setup_control;
56 struct ps3gpu_ctl_display_buffer_set display_buffer_set;
57 int context_id;
58 volatile uint32_t *control;
59 volatile uint8_t *driver_info;
60 uint32_t *fifo, *reset_gpu, *db[2], *zb, *fp;
61 unsigned long fifo_handle, db_handle[2], zb_handle, fp_handle;
62 unsigned int fifo_gaddr, reset_gpu_gaddr, db_gaddr[2], zb_gaddr, fp_gaddr;
63 int fd = -1;
64 int i, err;
66 /* Open GPU device */
68 fd = open(PS3GPU_DEV_PATH, O_RDWR);
69 if (fd < 0) {
70 perror("open");
71 goto done;
74 /* Create GPU context */
76 context_allocate.vram_size = 64; /* MB */
78 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
79 if (err < 0) {
80 perror("ioctl");
81 goto done;
84 context_id = context_allocate.context_id;
86 printf("context id %d\n", context_id);
87 printf("control handle 0x%lx size %d\n",
88 context_allocate.control_handle, context_allocate.control_size);
89 printf("driver_info handle 0x%lx size %d\n",
90 context_allocate.driver_info_handle, context_allocate.driver_info_size);
92 /* Map control registers */
94 control = mmap(NULL, context_allocate.control_size,
95 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
96 if (control == (void *) MAP_FAILED) {
97 perror("mmap");
98 goto done;
101 /* Map driver info */
103 driver_info = mmap(NULL, context_allocate.driver_info_size,
104 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.driver_info_handle);
105 if (driver_info == (void *) MAP_FAILED) {
106 perror("mmap");
107 goto done;
110 printf("channel id %d\n", get_channel_id(driver_info));
112 /* Allocate FIFO */
114 memory_allocate.context_id = context_id;
115 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
116 memory_allocate.size = 64 * 1024;
117 memory_allocate.align = 12;
119 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
120 if (err < 0) {
121 perror("ioctl");
122 goto done;
125 fifo_handle = memory_allocate.handle;
126 fifo_gaddr = memory_allocate.gpu_addr;
128 printf("fifo handle 0x%lx gpu addr 0x%08x\n",
129 fifo_handle, fifo_gaddr);
131 /* Map FIFO */
133 fifo = mmap(NULL, memory_allocate.size,
134 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fifo_handle);
135 if (fifo == (void *) MAP_FAILED) {
136 perror("mmap");
137 goto done;
140 /* Setup FIFO */
142 setup_control.context_id = context_id;
143 setup_control.put = fifo_handle;
144 setup_control.get = fifo_handle;
145 setup_control.ref = 0xdeadbabe;
147 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
148 if (err < 0) {
149 perror("ioctl");
150 goto done;
153 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
154 control[0x10], control[0x11], control[0x12]);
156 /* Allocate FIFO for resetting GPU state */
158 memory_allocate.context_id = context_id;
159 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
160 memory_allocate.size = 4 * 1024;
161 memory_allocate.align = 12;
163 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
164 if (err < 0) {
165 perror("ioctl");
166 goto done;
169 reset_gpu_gaddr = memory_allocate.gpu_addr;
171 printf("reset GPU state handle 0x%lx gpu addr 0x%08x\n",
172 memory_allocate.handle, reset_gpu_gaddr);
174 /* Map FIFO for resetting GPU state */
176 reset_gpu = mmap(NULL, memory_allocate.size,
177 PROT_READ | PROT_WRITE, MAP_SHARED, fd, memory_allocate.handle);
178 if (reset_gpu == (void *) MAP_FAILED) {
179 perror("mmap");
180 goto done;
183 memcpy(reset_gpu, reset_gpu_state_3d, reset_gpu_state_3d_size);
185 /* Kick FIFO */
187 fifo[0] = PS3GPU_MTH_HDR(0, 0, reset_gpu_gaddr | PS3GPU_MTH_ADDR_CALL);
188 fifo[1] = PS3GPU_MTH_HDR(1, 0, PS3GPU_MTH_ADDR_REF);
189 fifo[2] = 0xcafef00d;
191 control[0x10] = fifo_gaddr + 3 * sizeof(uint32_t);
193 err = wait_fifo_idle(control);
194 if (err < 0) {
195 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
196 control[0x10], control[0x11], control[0x12]);
197 dump_fifo(stderr, fifo, 0x400);
198 goto done;
201 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
202 control[0x10], control[0x11], control[0x12]);
204 /* Allocate display buffers */
206 memory_allocate.context_id = context_id;
207 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
208 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
209 memory_allocate.align = 12;
211 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
212 if (err < 0) {
213 perror("ioctl");
214 goto done;
217 db_handle[0] = memory_allocate.handle;
218 db_gaddr[0] = memory_allocate.gpu_addr;
220 printf("DB0 handle 0x%lx gpu addr 0x%08x\n",
221 db_handle[0], db_gaddr[0]);
223 db[0] = mmap(NULL, memory_allocate.size,
224 PROT_READ | PROT_WRITE, MAP_SHARED, fd, db_handle[0]);
225 if (db[0] == (void *) MAP_FAILED) {
226 perror("mmap");
227 goto done;
230 memory_allocate.context_id = context_id;
231 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
232 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
233 memory_allocate.align = 12;
235 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
236 if (err < 0) {
237 perror("ioctl");
238 goto done;
241 db_handle[1] = memory_allocate.handle;
242 db_gaddr[1] = memory_allocate.gpu_addr;
244 printf("DB1 handle 0x%lx gpu addr 0x%08x\n",
245 db_handle[1], db_gaddr[1]);
247 db[1] = mmap(NULL, memory_allocate.size,
248 PROT_READ | PROT_WRITE, MAP_SHARED, fd, db_handle[1]);
249 if (db[1] == (void *) MAP_FAILED) {
250 perror("mmap");
251 goto done;
254 /* Allocate depth buffer */
256 memory_allocate.context_id = context_id;
257 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
258 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
259 memory_allocate.align = 12;
261 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
262 if (err < 0) {
263 perror("ioctl");
264 goto done;
267 zb_handle = memory_allocate.handle;
268 zb_gaddr = memory_allocate.gpu_addr;
270 printf("ZB handle 0x%lx gpu addr 0x%08x\n",
271 zb_handle, zb_gaddr);
273 zb = mmap(NULL, memory_allocate.size,
274 PROT_READ | PROT_WRITE, MAP_SHARED, fd, zb_handle);
275 if (zb == (void *) MAP_FAILED) {
276 perror("mmap");
277 goto done;
280 /* Allocate fragment program */
282 memory_allocate.context_id = context_id;
283 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
284 memory_allocate.size = 4 * 1024;
285 memory_allocate.align = 12;
287 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
288 if (err < 0) {
289 perror("ioctl");
290 goto done;
293 fp_handle = memory_allocate.handle;
294 fp_gaddr = memory_allocate.gpu_addr;
296 printf("FP handle 0x%lx gpu addr 0x%08x\n",
297 fp_handle, fp_gaddr);
299 fp = mmap(NULL, memory_allocate.size,
300 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fp_handle);
301 if (fp == (void *) MAP_FAILED) {
302 perror("mmap");
303 goto done;
306 /* Set display buffers */
308 display_buffer_set.context_id = context_id;
309 display_buffer_set.buffer_id = 0;
310 display_buffer_set.width = DISPLAY_WIDTH;
311 display_buffer_set.height = DISPLAY_HEIGHT;
312 display_buffer_set.pitch = DISPLAY_PITCH;
313 display_buffer_set.offset = db_handle[0];
315 err = ioctl(fd, PS3GPU_CTL_DISPLAY_BUFFER_SET, &display_buffer_set);
316 if (err < 0) {
317 perror("ioctl");
318 goto done;
321 display_buffer_set.context_id = context_id;
322 display_buffer_set.buffer_id = 1;
323 display_buffer_set.width = DISPLAY_WIDTH;
324 display_buffer_set.height = DISPLAY_HEIGHT;
325 display_buffer_set.pitch = DISPLAY_PITCH;
326 display_buffer_set.offset = db_handle[1];
328 err = ioctl(fd, PS3GPU_CTL_DISPLAY_BUFFER_SET, &display_buffer_set);
329 if (err < 0) {
330 perror("ioctl");
331 goto done;
334 const struct surface_desc surf_desc[] = {
335 /* display buffer 0 */
337 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
338 .sd_color_off = { db_gaddr[0], 0, 0, 0 },
339 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
340 .sd_color_fmt = 0x8,
341 .sd_color_target = 0x1,
342 .sd_depth_loc = 0xfeed0000,
343 .sd_depth_off = zb_gaddr,
344 .sd_depth_pitch = DISPLAY_PITCH,
345 .sd_depth_fmt = 0x2,
346 .sd_x = 0,
347 .sd_y = 0,
348 .sd_w = DISPLAY_WIDTH,
349 .sd_h = DISPLAY_HEIGHT,
351 /* display buffer 1 */
353 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
354 .sd_color_off = { db_gaddr[1], 0, 0, 0 },
355 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
356 .sd_color_fmt = 0x8,
357 .sd_color_target = 0x1,
358 .sd_depth_loc = 0xfeed0000,
359 .sd_depth_off = zb_gaddr,
360 .sd_depth_pitch = DISPLAY_PITCH,
361 .sd_depth_fmt = 0x2,
362 .sd_x = 0,
363 .sd_y = 0,
364 .sd_w = DISPLAY_WIDTH,
365 .sd_h = DISPLAY_HEIGHT,
369 const uint32_t clear_color[] = {
370 0xff404040,
371 0xffffffff,
374 const float vp_offset[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
375 const float vp_scale[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
377 const uint32_t vertex_prg[] = {
378 /* MOV o[0], v[0] */
379 0x401f9c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
380 /* MOV o[1], v[3] */
381 0x401f9c6c, 0x0040030d, 0x8106c083, 0x6041ff85,
384 uint32_t frag_prg[] = {
385 /* MOVR R0, f[1] */
386 0x01003e01, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
390 * (0.0, -0.5)
391 * /\
392 * / \
393 * / \
394 * / \
395 * (-0.5, 0.5) /________\ (0.5, 0.5)
399 const float triangle_pos[][4] = {
400 /* xyzw */
401 { 0.0f, -0.5f, -1.0f, 1.0f },
402 { -0.5f, 0.5f, -1.0f, 1.0f },
403 { 0.5f, 0.5f, -1.0f, 1.0f },
405 const float triangle_color[][4] = {
406 /* rgba */
407 { 1.0f, 0.0f, 0.0f, 1.0f },
408 { 0.0f, 1.0f, 0.0f, 1.0f },
409 { 0.0f, 0.0f, 1.0f, 1.0f },
412 /* Swap half-words in fragment program */
414 for (i = 0; i < ARRAY_SIZE(frag_prg); i++)
415 frag_prg[i] = (frag_prg[i] << 16) | (frag_prg[i] >> 16);
417 for (i = 0; i < ARRAY_SIZE(surf_desc); i++) {
418 setup_control.context_id = context_id;
419 setup_control.put = fifo_handle;
420 setup_control.get = fifo_handle;
421 setup_control.ref = 0xdeadbabe;
423 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
424 if (err < 0) {
425 perror("ioctl");
426 goto done;
429 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
430 control[0x10], control[0x11], control[0x12]);
432 err += set_surface(fifo + err, &surf_desc[i]);
433 err += set_depth_mask(fifo + err, 0x00000000);
434 err += set_color_mask(fifo + err, 0x01010101);
435 err += set_color_mask_mrt(fifo + err, 0x00000000);
436 err += set_clear_color(fifo + err, clear_color[i]);
437 err += set_scissor(fifo + err, 0, 0, 4095, 4095);
438 err += clear_surface(fifo + err, 0x000000f1);
440 err += set_viewport(fifo + err, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT,
441 0.0f, 1.0f, vp_offset, vp_scale);
443 /* Set vertex shader */
445 err += load_vertex_prg(fifo + err, 0, vertex_prg, ARRAY_SIZE(vertex_prg) / 4);
446 err += set_vertex_prg_start_slot(fifo + err, 0);
447 err += set_vertex_prg_reg_count(fifo + err, 2);
448 err += set_vertex_attr_inmask(fifo + err, (1 << 3) | (1 << 0));
449 err += set_vertex_attr_outmask(fifo + err, (1 << 2) | (1 << 0));
451 /* Transfer fragment program to VRAM */
453 err += transfer_inline(fifo + err, 0xfeed0000, fp_gaddr,
454 frag_prg, ARRAY_SIZE(frag_prg));
456 /* Set fragment shader */
458 err += set_frag_prg(fifo + err, 0x1, fp_gaddr);
459 err += frag_prg_ctrl(fifo + err, 2, 0, 0, 0, 0);
461 err += set_front_poly_mode(fifo + err, 0x1b02);
462 err += set_shade_mode(fifo + err, 0x1d01);
464 /* register 0 - position */
465 err += set_vertex_data_arrfmt(fifo + err, 0, 0, 0, 0, 2);
466 /* register 3 - color */
467 err += set_vertex_data_arrfmt(fifo + err, 3, 0, 0, 0, 2);
469 err += draw_begin(fifo + err, 0x5);
470 err += set_vertex_data_4f(fifo + err, 3, triangle_color[0]);
471 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[0]);
472 err += set_vertex_data_4f(fifo + err, 3, triangle_color[1]);
473 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[1]);
474 err += set_vertex_data_4f(fifo + err, 3, triangle_color[2]);
475 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[2]);
476 err += draw_end(fifo + err);
478 err += flip_display_buffer(fifo + err, get_channel_id(driver_info), i, 0);
481 * Label with index 0 (head 0) is set by LV1 to 0x00000000 when flip is complete.
482 * Let GPU wait for it.
485 err += wait_label(fifo + err, 0, 0x00000000);
487 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
489 err = wait_fifo_idle(control);
490 if (err < 0) {
491 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
492 control[0x10], control[0x11], control[0x12]);
493 dump_fifo(stderr, fifo, 0x400);
494 goto done;
497 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
498 control[0x10], control[0x11], control[0x12]);
500 usleep(1000000);
503 save_image("image.argb", (const char *) db[0], DISPLAY_PITCH * DISPLAY_HEIGHT);
505 /* Destroy GPU context */
507 context_free.context_id = context_id;
509 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
510 if (err < 0) {
511 perror("ioctl");
512 goto done;
515 done:
517 if (fd >= 0)
518 close(fd);
520 /* Restore console */
522 ioctl(0, SW_TEXT_80x25, NULL);
524 exit(0);