add test vertex_array
[ps3freebsd_ps3gpu_test.git] / vertex_array.c
blob34cb69edf2f8f7db361e0d57c3ea51598f9c1906
1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <stddef.h>
33 #include <string.h>
35 #include <sys/types.h>
36 #include <sys/stat.h>
37 #include <sys/uio.h>
38 #include <sys/ioctl.h>
39 #include <sys/mman.h>
40 #include <sys/fbio.h>
41 #include <sys/consio.h>
42 #include <fcntl.h>
43 #include <unistd.h>
45 #include "ps3gpu_ctl.h"
46 #include "ps3gpu_mth.h"
47 #include "reset_gpu_state.h"
48 #include "util.h"
50 struct vertex {
51 float x, y, z;
52 uint32_t rgba;
55 int
56 main(int argc, char **argv)
58 struct ps3gpu_ctl_context_allocate context_allocate;
59 struct ps3gpu_ctl_context_free context_free;
60 struct ps3gpu_ctl_memory_allocate memory_allocate;
61 struct ps3gpu_ctl_setup_control setup_control;
62 struct ps3gpu_ctl_display_buffer_set display_buffer_set;
63 int context_id;
64 volatile uint32_t *control;
65 volatile uint8_t *driver_info;
66 uint32_t *fifo, *reset_gpu, *db[2], *zb, *fp, *verts;
67 unsigned long fifo_handle, db_handle[2], zb_handle, fp_handle, verts_handle;
68 unsigned int fifo_gaddr, reset_gpu_gaddr, db_gaddr[2], zb_gaddr, fp_gaddr, verts_gaddr;
69 int fd = -1;
70 int i, err;
72 /* Open GPU device */
74 fd = open(PS3GPU_DEV_PATH, O_RDWR);
75 if (fd < 0) {
76 perror("open");
77 goto done;
80 /* Create GPU context */
82 context_allocate.vram_size = 64; /* MB */
84 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
85 if (err < 0) {
86 perror("ioctl");
87 goto done;
90 context_id = context_allocate.context_id;
92 printf("context id %d\n", context_id);
93 printf("control handle 0x%lx size %d\n",
94 context_allocate.control_handle, context_allocate.control_size);
95 printf("driver_info handle 0x%lx size %d\n",
96 context_allocate.driver_info_handle, context_allocate.driver_info_size);
98 /* Map control registers */
100 control = mmap(NULL, context_allocate.control_size,
101 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
102 if (control == (void *) MAP_FAILED) {
103 perror("mmap");
104 goto done;
107 /* Map driver info */
109 driver_info = mmap(NULL, context_allocate.driver_info_size,
110 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.driver_info_handle);
111 if (driver_info == (void *) MAP_FAILED) {
112 perror("mmap");
113 goto done;
116 printf("channel id %d\n", get_channel_id(driver_info));
118 /* Allocate FIFO */
120 memory_allocate.context_id = context_id;
121 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
122 memory_allocate.size = 64 * 1024;
123 memory_allocate.align = 12;
125 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
126 if (err < 0) {
127 perror("ioctl");
128 goto done;
131 fifo_handle = memory_allocate.handle;
132 fifo_gaddr = memory_allocate.gpu_addr;
134 printf("fifo handle 0x%lx gpu addr 0x%08x\n",
135 fifo_handle, fifo_gaddr);
137 /* Map FIFO */
139 fifo = mmap(NULL, memory_allocate.size,
140 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fifo_handle);
141 if (fifo == (void *) MAP_FAILED) {
142 perror("mmap");
143 goto done;
146 /* Setup FIFO */
148 setup_control.context_id = context_id;
149 setup_control.put = fifo_handle;
150 setup_control.get = fifo_handle;
151 setup_control.ref = 0xdeadbabe;
153 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
154 if (err < 0) {
155 perror("ioctl");
156 goto done;
159 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
160 control[0x10], control[0x11], control[0x12]);
162 /* Allocate FIFO for resetting GPU state */
164 memory_allocate.context_id = context_id;
165 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_GART;
166 memory_allocate.size = 4 * 1024;
167 memory_allocate.align = 12;
169 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
170 if (err < 0) {
171 perror("ioctl");
172 goto done;
175 reset_gpu_gaddr = memory_allocate.gpu_addr;
177 printf("reset GPU state handle 0x%lx gpu addr 0x%08x\n",
178 memory_allocate.handle, reset_gpu_gaddr);
180 /* Map FIFO for resetting GPU state */
182 reset_gpu = mmap(NULL, memory_allocate.size,
183 PROT_READ | PROT_WRITE, MAP_SHARED, fd, memory_allocate.handle);
184 if (reset_gpu == (void *) MAP_FAILED) {
185 perror("mmap");
186 goto done;
189 memcpy(reset_gpu, reset_gpu_state_3d, reset_gpu_state_3d_size);
191 /* Kick FIFO */
193 fifo[0] = PS3GPU_MTH_HDR(0, 0, reset_gpu_gaddr | PS3GPU_MTH_ADDR_CALL);
194 fifo[1] = PS3GPU_MTH_HDR(1, 0, PS3GPU_MTH_ADDR_REF);
195 fifo[2] = 0xcafef00d;
197 control[0x10] = fifo_gaddr + 3 * sizeof(uint32_t);
199 err = wait_fifo_idle(control);
200 if (err < 0) {
201 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
202 control[0x10], control[0x11], control[0x12]);
203 dump_fifo(stderr, fifo, 0x400);
204 goto done;
207 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
208 control[0x10], control[0x11], control[0x12]);
210 /* Allocate display buffers */
212 memory_allocate.context_id = context_id;
213 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
214 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
215 memory_allocate.align = 12;
217 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
218 if (err < 0) {
219 perror("ioctl");
220 goto done;
223 db_handle[0] = memory_allocate.handle;
224 db_gaddr[0] = memory_allocate.gpu_addr;
226 printf("DB0 handle 0x%lx gpu addr 0x%08x\n",
227 db_handle[0], db_gaddr[0]);
229 db[0] = mmap(NULL, memory_allocate.size,
230 PROT_READ | PROT_WRITE, MAP_SHARED, fd, db_handle[0]);
231 if (db[0] == (void *) MAP_FAILED) {
232 perror("mmap");
233 goto done;
236 memory_allocate.context_id = context_id;
237 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
238 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
239 memory_allocate.align = 12;
241 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
242 if (err < 0) {
243 perror("ioctl");
244 goto done;
247 db_handle[1] = memory_allocate.handle;
248 db_gaddr[1] = memory_allocate.gpu_addr;
250 printf("DB1 handle 0x%lx gpu addr 0x%08x\n",
251 db_handle[1], db_gaddr[1]);
253 db[1] = mmap(NULL, memory_allocate.size,
254 PROT_READ | PROT_WRITE, MAP_SHARED, fd, db_handle[1]);
255 if (db[1] == (void *) MAP_FAILED) {
256 perror("mmap");
257 goto done;
260 /* Allocate depth buffer */
262 memory_allocate.context_id = context_id;
263 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
264 memory_allocate.size = ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024);
265 memory_allocate.align = 12;
267 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
268 if (err < 0) {
269 perror("ioctl");
270 goto done;
273 zb_handle = memory_allocate.handle;
274 zb_gaddr = memory_allocate.gpu_addr;
276 printf("ZB handle 0x%lx gpu addr 0x%08x\n",
277 zb_handle, zb_gaddr);
279 zb = mmap(NULL, memory_allocate.size,
280 PROT_READ | PROT_WRITE, MAP_SHARED, fd, zb_handle);
281 if (zb == (void *) MAP_FAILED) {
282 perror("mmap");
283 goto done;
286 /* Allocate fragment program */
288 memory_allocate.context_id = context_id;
289 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
290 memory_allocate.size = 4 * 1024;
291 memory_allocate.align = 12;
293 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
294 if (err < 0) {
295 perror("ioctl");
296 goto done;
299 fp_handle = memory_allocate.handle;
300 fp_gaddr = memory_allocate.gpu_addr;
302 printf("FP handle 0x%lx gpu addr 0x%08x\n",
303 fp_handle, fp_gaddr);
305 fp = mmap(NULL, memory_allocate.size,
306 PROT_READ | PROT_WRITE, MAP_SHARED, fd, fp_handle);
307 if (fp == (void *) MAP_FAILED) {
308 perror("mmap");
309 goto done;
312 /* Allocate vertices */
314 memory_allocate.context_id = context_id;
315 memory_allocate.type = PS3GPU_CTL_MEMORY_TYPE_VIDEO;
316 memory_allocate.size = 4 * 1024;
317 memory_allocate.align = 12;
319 err = ioctl(fd, PS3GPU_CTL_MEMORY_ALLOCATE, &memory_allocate);
320 if (err < 0) {
321 perror("ioctl");
322 goto done;
325 verts_handle = memory_allocate.handle;
326 verts_gaddr = memory_allocate.gpu_addr;
328 printf("VERTS handle 0x%lx gpu addr 0x%08x\n",
329 verts_handle, verts_gaddr);
331 verts = mmap(NULL, memory_allocate.size,
332 PROT_READ | PROT_WRITE, MAP_SHARED, fd, verts_handle);
333 if (verts == (void *) MAP_FAILED) {
334 perror("mmap");
335 goto done;
338 /* Set display buffers */
340 display_buffer_set.context_id = context_id;
341 display_buffer_set.buffer_id = 0;
342 display_buffer_set.width = DISPLAY_WIDTH;
343 display_buffer_set.height = DISPLAY_HEIGHT;
344 display_buffer_set.pitch = DISPLAY_PITCH;
345 display_buffer_set.offset = db_handle[0];
347 err = ioctl(fd, PS3GPU_CTL_DISPLAY_BUFFER_SET, &display_buffer_set);
348 if (err < 0) {
349 perror("ioctl");
350 goto done;
353 display_buffer_set.context_id = context_id;
354 display_buffer_set.buffer_id = 1;
355 display_buffer_set.width = DISPLAY_WIDTH;
356 display_buffer_set.height = DISPLAY_HEIGHT;
357 display_buffer_set.pitch = DISPLAY_PITCH;
358 display_buffer_set.offset = db_handle[1];
360 err = ioctl(fd, PS3GPU_CTL_DISPLAY_BUFFER_SET, &display_buffer_set);
361 if (err < 0) {
362 perror("ioctl");
363 goto done;
366 const struct surface_desc surf_desc[] = {
367 /* display buffer 0 */
369 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
370 .sd_color_off = { db_gaddr[0], 0, 0, 0 },
371 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
372 .sd_color_fmt = 0x8,
373 .sd_color_target = 0x1,
374 .sd_depth_loc = 0xfeed0000,
375 .sd_depth_off = zb_gaddr,
376 .sd_depth_pitch = DISPLAY_PITCH,
377 .sd_depth_fmt = 0x2,
378 .sd_x = 0,
379 .sd_y = 0,
380 .sd_w = DISPLAY_WIDTH,
381 .sd_h = DISPLAY_HEIGHT,
383 /* display buffer 1 */
385 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
386 .sd_color_off = { db_gaddr[1], 0, 0, 0 },
387 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
388 .sd_color_fmt = 0x8,
389 .sd_color_target = 0x1,
390 .sd_depth_loc = 0xfeed0000,
391 .sd_depth_off = zb_gaddr,
392 .sd_depth_pitch = DISPLAY_PITCH,
393 .sd_depth_fmt = 0x2,
394 .sd_x = 0,
395 .sd_y = 0,
396 .sd_w = DISPLAY_WIDTH,
397 .sd_h = DISPLAY_HEIGHT,
401 const uint32_t clear_color[] = {
402 0xff404040,
403 0xffffffff,
406 const float vp_offset[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
407 const float vp_scale[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
409 const uint32_t vertex_prg[] = {
410 /* MOV o[0], v[0] */
411 0x401f9c6c, 0x0040000d, 0x8106c083, 0x6041ff80,
412 /* MOV o[1], v[3] */
413 0x401f9c6c, 0x0040030d, 0x8106c083, 0x6041ff85,
416 uint32_t frag_prg[] = {
417 /* MOVR R0, f[1] */
418 0x01003e01, 0x1c9dc801, 0x0001c800, 0x3fe1c800,
422 * (0.0, -0.5)
423 * /\
424 * / \
425 * / \
426 * / \
427 * (-0.5, 0.5) /________\ (0.5, 0.5)
431 const struct vertex triangle_verts[] = {
432 { 0.0f, -0.5f, -1.0f, 0xff0000ff },
433 { -0.5f, 0.5f, -1.0f, 0x00ff00ff },
434 { 0.5f, 0.5f, -1.0f, 0x0000ffff },
437 /* Swap half-words in fragment program */
439 for (i = 0; i < ARRAY_SIZE(frag_prg); i++)
440 frag_prg[i] = (frag_prg[i] << 16) | (frag_prg[i] >> 16);
442 for (i = 0; i < ARRAY_SIZE(surf_desc); i++) {
443 setup_control.context_id = context_id;
444 setup_control.put = fifo_handle;
445 setup_control.get = fifo_handle;
446 setup_control.ref = 0xdeadbabe;
448 err = ioctl(fd, PS3GPU_CTL_SETUP_CONTROL, &setup_control);
449 if (err < 0) {
450 perror("ioctl");
451 goto done;
454 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
455 control[0x10], control[0x11], control[0x12]);
457 err += set_surface(fifo + err, &surf_desc[i]);
458 err += set_depth_mask(fifo + err, 0x00000000);
459 err += set_color_mask(fifo + err, 0x01010101);
460 err += set_color_mask_mrt(fifo + err, 0x00000000);
461 err += set_clear_color(fifo + err, clear_color[i]);
462 err += set_scissor(fifo + err, 0, 0, 4095, 4095);
463 err += clear_surface(fifo + err, 0x000000f1);
465 err += set_viewport(fifo + err, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT,
466 0.0f, 1.0f, vp_offset, vp_scale);
468 /* Set vertex shader */
470 err += load_vertex_prg(fifo + err, 0, vertex_prg, ARRAY_SIZE(vertex_prg) / 4);
471 err += set_vertex_prg_start_slot(fifo + err, 0);
472 err += set_vertex_prg_reg_count(fifo + err, 2);
473 err += set_vertex_attr_inmask(fifo + err, (1 << 3) | (1 << 0));
474 err += set_vertex_attr_outmask(fifo + err, (1 << 2) | (1 << 0));
476 /* Transfer fragment program to VRAM */
478 err += transfer_inline(fifo + err, 0xfeed0000, fp_gaddr,
479 frag_prg, ARRAY_SIZE(frag_prg));
481 /* Set fragment shader */
483 err += set_frag_prg(fifo + err, 0x1, fp_gaddr);
484 err += frag_prg_ctrl(fifo + err, 2, 0, 0, 0, 0);
486 err += set_front_poly_mode(fifo + err, 0x1b02);
487 err += set_shade_mode(fifo + err, 0x1d01);
489 /* Transfer vertices to VRAM */
491 err += transfer_inline(fifo + err, 0xfeed0000, verts_gaddr,
492 (uint32_t *) triangle_verts, sizeof(triangle_verts) / sizeof(uint32_t));
494 /* register 0 - position */
495 err += set_vertex_data_arr(fifo + err, 0, 0, sizeof(struct vertex),
496 3, 2, verts_gaddr + offsetof(struct vertex, x), 0x0);
497 /* register 3 - color */
498 err += set_vertex_data_arr(fifo + err, 3, 0, sizeof(struct vertex),
499 4, 4, verts_gaddr + offsetof(struct vertex, rgba), 0x0);
501 err += draw_arrays(fifo + err, 0x5, 0, ARRAY_SIZE(triangle_verts));
503 err += flip_display_buffer(fifo + err, get_channel_id(driver_info), i, 0);
506 * Label with index 0 (head 0) is set by LV1 to 0x00000000 when flip is complete.
507 * Let GPU wait for it.
510 err += wait_label(fifo + err, 0, 0x00000000);
512 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
514 err = wait_fifo_idle(control);
515 if (err < 0) {
516 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
517 control[0x10], control[0x11], control[0x12]);
518 dump_fifo(stderr, fifo, 0x400);
519 goto done;
522 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
523 control[0x10], control[0x11], control[0x12]);
525 usleep(1000000);
528 save_image("image.argb", (const char *) db[0], DISPLAY_PITCH * DISPLAY_HEIGHT);
530 /* Destroy GPU context */
532 context_free.context_id = context_id;
534 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
535 if (err < 0) {
536 perror("ioctl");
537 goto done;
540 done:
542 if (fd >= 0)
543 close(fd);
545 /* Restore console */
547 ioctl(0, SW_TEXT_80x25, NULL);
549 exit(0);