Add Game::is_dangerous() for Futility Pruning
[purplehaze.git] / src / piece.cpp
blob60e29c4c9f4fdb1a5302dffb292e53feb9b414f8
1 /* Copyright (C) 2007-2011 Vincent Ollivier
3 * Purple Haze is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * Purple Haze is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include <iostream>
19 #include "piece.h"
21 std::ostream& operator<<(std::ostream& out, const Piece piece)
23 return (out << piece.to_string());
26 std::string Piece::to_string() const
28 char t;
29 switch (get_type()) {
30 case PAWN: t = 'P'; break;
31 case KNIGHT: t = 'N'; break;
32 case BISHOP: t = 'B'; break;
33 case ROOK: t = 'R'; break;
34 case QUEEN: t = 'Q'; break;
35 case KING: t = 'K'; break;
36 default: t = ' '; break;
38 if (get_color() == BLACK) {
39 t = static_cast<char>(t + 'a' - 'A'); // Lower case for black pieces
41 return std::string(1, t);