1 /* Copyright (C) 2007-2011 Vincent Ollivier
3 * Purple Haze is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * Purple Haze is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 void Moves::generate_pieces(Color c
, PieceType t
, MoveType mt
)
24 const Direction
* dirs
= PIECES_DIRS
[t
];
25 for (int j
= 0; j
< pieces
.count(c
, t
); ++j
) {
26 Square from
= pieces
.position(c
, t
, j
);
27 for (int d
= 0; d
< NB_DIRS
[t
]; ++d
) {
28 Square to
= Square(from
+ dirs
[d
]);
29 while (!board
.is_out(to
)) {
30 if (!board
.is_empty(to
)) {
31 if (board
[to
].color() == c
) break;
32 if (mt
!= QUIET_MOVE
) {
33 add(Move(from
, to
, CAPTURE
));
36 } else if (mt
!= CAPTURE
) {
37 add(Move(from
, to
, QUIET_MOVE
));
39 if (t
== KNIGHT
|| t
== KING
) break; // Leapers
40 to
= Square(to
+ dirs
[d
]); // Sliders
46 void Moves::generate(MoveType mt
)
48 Color c
= current_position
.turn_color();
51 for (int j
= 0; j
< pieces
.count(c
, PAWN
); ++j
) {
52 Square from
= pieces
.position(c
, PAWN
, j
);
55 for (int d
= 0; d
< 2; ++d
) {
56 if (mt
== QUIET_MOVE
) break;
57 Square to
= Square(from
+ PAWN_CAPTURE_DIRS
[c
][d
]);
58 if (board
.is_out(to
)) continue;
59 if (!board
.is_empty(to
) && board
[to
].color() != c
) {
60 if (board
.is_pawn_end(c
, to
)) { // Promotion capture
61 add(Move(from
, to
, KNIGHT_PROMOTION_CAPTURE
));
62 add(Move(from
, to
, BISHOP_PROMOTION_CAPTURE
));
63 add(Move(from
, to
, ROOK_PROMOTION_CAPTURE
));
64 add(Move(from
, to
, QUEEN_PROMOTION_CAPTURE
));
66 add(Move(from
, to
, CAPTURE
));
68 } else if (to
== current_position
.en_passant()) { // En passant
69 add(Move(from
, to
, EN_PASSANT
));
73 if (mt
== CAPTURE
) continue;
74 Square to
= Square(from
+ PAWN_PUSH_DIRS
[c
]);
75 assert(!board
.is_out(to
)); // Should never happend
76 if (!board
.is_empty(to
)) continue;
79 if (board
.is_pawn_end(c
, to
)) {
80 add(Move(from
, to
, KNIGHT_PROMOTION
));
81 add(Move(from
, to
, BISHOP_PROMOTION
));
82 add(Move(from
, to
, ROOK_PROMOTION
));
83 add(Move(from
, to
, QUEEN_PROMOTION
));
88 add(Move(from
, to
, QUIET_MOVE
));
91 if (board
.is_pawn_begin(c
, from
)) {
92 to
= Square(to
+ PAWN_PUSH_DIRS
[c
]);
93 if (!board
.is_empty(to
)) continue;
94 add(Move(from
, to
, DOUBLE_PAWN_PUSH
));
99 for (const PieceType
& t
: NOT_PAWN_TYPES
) {
100 generate_pieces(c
, t
, mt
);
103 if (mt
== CAPTURE
) return;
106 if (current_position
.can_castle(c
, KING
)) {
107 Square from
= Square(E1
+ A8
* c
);
108 Square to
= Square(G1
+ A8
* c
);
109 Square rook
= Square(H1
+ A8
* c
);
110 if (board
.is_empty(Square(F1
+ A8
* c
)) &&
111 board
.is_empty(to
) &&
112 board
[rook
].type() == ROOK
&&
113 board
[rook
].color() == c
&&
114 !board
.is_attacked_by(!c
, from
, pieces
) &&
115 !board
.is_attacked_by(!c
, to
, pieces
) &&
116 !board
.is_attacked_by(!c
, Square((F1
+ A8
* c
)), pieces
)
118 add(Move(from
, to
, KING_CASTLE
));
121 if (current_position
.can_castle(c
, QUEEN
)) {
122 Square from
= Square(E1
+ A8
* c
);
123 Square to
= Square(C1
+ A8
* c
);
124 Square rook
= Square(A1
+ A8
* c
);
125 if (board
.is_empty(Square(B1
+ A8
* c
)) &&
126 board
.is_empty(Square(D1
+ A8
* c
)) &&
127 board
.is_empty(to
) &&
128 board
[rook
].type() == ROOK
&&
129 board
[rook
].color() == c
&&
130 !board
.is_attacked_by(!c
, from
, pieces
) &&
131 !board
.is_attacked_by(!c
, to
, pieces
) &&
132 !board
.is_attacked_by(!c
, Square((D1
+ A8
* c
)), pieces
)
134 add(Move(from
, to
, QUEEN_CASTLE
));
139 void Game::make_move(Move m
)
141 Square orig
= m
.orig();
142 Square dest
= m
.dest();
143 Square ep
= current_position().en_passant();
144 Color c
= current_position().turn_color();
145 Piece p
= board
[orig
];
146 PieceType t
= p
.type();
148 assert(!board
.is_out(orig
));
149 assert(!board
.is_out(dest
));
152 new_position(); // current_position() is now refering to a new position
153 Position
& pos
= current_position();
155 // Update halfmove counter
156 if (t
== PAWN
|| m
.is_capture()) {
157 pos
.reset_halfmove();
164 pos
.set_en_passant(OUT
);
168 // Update castling rights
169 if ((pos
.can_castle(c
, KING
)) &&
170 (t
== KING
|| (t
== ROOK
&& orig
== Square(H1
+ A8
* c
)))) {
171 pos
.set_castle_right(c
, KING
, false);
172 zobrist
.update_castle_right(pos
.hash(), c
, KING
);
174 if ((pos
.can_castle(c
, QUEEN
)) &&
175 (t
== KING
|| (t
== ROOK
&& orig
== Square(A1
+ A8
* c
)))) {
176 pos
.set_castle_right(c
, QUEEN
, false);
177 zobrist
.update_castle_right(pos
.hash(), c
, QUEEN
);
181 if (m
.is_capture()) {
183 if (m
.is_en_passant()) {
184 s
= (c
== BLACK
? Square(ep
+ UP
) : Square(ep
+ DOWN
));
186 assert(!board
.is_empty(s
) || assert_msg(debug_move(m
)));
189 if (capture
.type() == ROOK
) { // Update opponent's castling rights
190 if (dest
== Square(H1
+ A8
* !c
)) {
191 pos
.set_castle_right(!c
, KING
, false);
192 zobrist
.update_castle_right(pos
.hash(), !c
, KING
);
193 } else if (dest
== Square(A1
+ A8
* !c
)) {
194 pos
.set_castle_right(!c
, QUEEN
, false);
195 zobrist
.update_castle_right(pos
.hash(), !c
, QUEEN
);
199 assert(board
.is_empty(s
) || assert_msg(debug_move(m
)));
204 Square rook_orig
, rook_dest
;
205 switch (m
.castle_side()) {
207 rook_orig
= Square(H1
+ A8
* c
);
208 rook_dest
= Square(F1
+ A8
* c
);
211 rook_orig
= Square(A1
+ A8
* c
);
212 rook_dest
= Square(D1
+ A8
* c
);
220 Piece rook
= board
[rook_orig
];
221 board
[rook_orig
] = Piece();
222 board
[rook_dest
] = rook
;
223 pieces
.set_position(rook
, rook_dest
);
224 zobrist
.update_piece(pos
.hash(), c
, ROOK
, rook_orig
);
225 zobrist
.update_piece(pos
.hash(), c
, ROOK
, rook_dest
);
226 pos
.set_has_castled(c
); // For bonus/malus in eval
230 board
[orig
] = Piece(); // FIXME: duplicate in case of promotion?
231 if (m
.is_promotion()) {
232 add_piece(p
.color(), m
.promotion_type(), dest
);
236 pieces
.set_position(p
, dest
);
237 zobrist
.update_piece(pos
.hash(), c
, t
, orig
);
238 zobrist
.update_piece(pos
.hash(), c
, t
, dest
);
242 pos
.set_capture(capture
);
243 if (m
.is_double_pawn_push()) {
244 Square new_ep
= Square(orig
+ (dest
- orig
) / 2);
245 pos
.set_en_passant(new_ep
);
246 zobrist
.update_en_passant(pos
.hash(), new_ep
);
248 pos
.set_en_passant(OUT
);
252 void Game::undo_move(Move m
)
254 Square orig
= m
.orig();
255 Square dest
= m
.dest();
257 // Move back the piece to its origin
258 Piece p
= board
[dest
];
259 if (m
.is_promotion()) {
260 add_piece(p
.color(), PAWN
, orig
);
262 } else if (!m
.is_null()) {
264 pieces
.set_position(p
, orig
);
267 // Restore captured piece
268 if (m
.is_capture()) {
269 Piece capture
= current_position().capture();
271 if (m
.is_en_passant()) {
272 Color c
= current_position().turn_color();
273 s
= (c
== WHITE
? Square(dest
+ UP
) : Square(dest
+ DOWN
));
274 board
[dest
] = Piece();
276 add_piece(capture
.color(), capture
.type(), s
);
277 } else if (!m
.is_null()) {
278 board
[dest
] = Piece();
281 if (m
.is_null()) return;
283 Square rook_orig
, rook_dest
;
284 Color c
= current_position().turn_color();
285 switch (m
.castle_side()) {
287 rook_orig
= Square(H1
+ A8
* c
);
288 rook_dest
= Square(F1
+ A8
* c
);
291 rook_orig
= Square(A1
+ A8
* c
);
292 rook_dest
= Square(D1
+ A8
* c
);
300 Piece rook
= board
[rook_dest
];
301 board
[rook_dest
] = Piece();
302 board
[rook_orig
] = rook
;
303 pieces
.set_position(rook
, rook_orig
);
308 * Check the pseudo legality of a move m
310 bool Game::is_legal(Move m
)
312 // Null-move is obviously wrong
313 if (m
.is_null()) return false;
315 Square from
= m
.orig();
316 Square to
= m
.dest();
318 // There must be a piece to move on the board
319 if (board
.is_empty(from
)) return false;
321 Piece p
= board
[from
];
322 PieceType t
= p
.type();
325 // The piece cannot be one of the opponent
326 if (c
!= current_position().turn_color()) return false;
328 // It must be able to do the move
329 if (!m
.is_en_passant() && !m
.is_castle()) {
330 if (!board
.can_go(p
, from
, to
)) return false;
334 if (t
== PAWN
&& board
.is_pawn_end(c
, to
) && !m
.is_promotion()) {
337 if (m
.is_promotion()) {
338 if (t
!= PAWN
|| !board
.is_pawn_end(c
, to
)) return false;
342 if (m
.is_capture()) {
345 // There are special conditions for en passant
346 if (m
.is_en_passant()) {
348 if (t
!= PAWN
) return false;
350 // After a double push
351 Square ep
= current_position().en_passant();
352 if (to
!= ep
) return false;
354 // from another pawn, the later being captured by the former
355 s
= (c
== BLACK
? Square(ep
+ UP
) : Square(ep
+ DOWN
));
356 if (board
[s
].type() != PAWN
) return false;
359 // An opponent's piece must be captured
360 if (board
.is_empty(s
)) return false;
361 if (c
== board
[s
].color()) return false;
363 } else if (m
.is_castle()) {
364 Square rook
= Square(H1
+ A8
* c
);
365 switch (m
.castle_side()) {
367 rook
= Square(H1
+ A8
* c
);
368 if (!board
.is_empty(Square(F1
+ A8
* c
)) ||
369 !board
.is_empty(to
) ||
370 board
[rook
].type() != ROOK
||
371 board
[rook
].color() != c
||
372 board
.is_attacked_by(!c
, from
, pieces
) ||
373 board
.is_attacked_by(!c
, Square((F1
+ A8
* c
)), pieces
) ||
374 board
.is_attacked_by(!c
, to
, pieces
)) {
379 rook
= Square(A1
+ A8
* c
);
380 if (!board
.is_empty(Square(B1
+ A8
* c
)) ||
381 !board
.is_empty(Square(D1
+ A8
* c
)) ||
382 !board
.is_empty(to
) ||
383 board
[rook
].type() != ROOK
||
384 board
[rook
].color() != c
||
385 board
.is_attacked_by(!c
, from
, pieces
) ||
386 board
.is_attacked_by(!c
, Square((D1
+ A8
* c
)), pieces
) ||
387 board
.is_attacked_by(!c
, to
, pieces
)) {
391 default: return false;
394 } else if (m
.is_double_pawn_push()) {
395 if (t
!= PAWN
) return false;
396 if (!board
.is_pawn_begin(c
, from
)) return false; // Done by can_go()
397 } else if (!board
.is_empty(to
)) {