2 * Generic semaphore code. Buyer beware. Do your own
3 * specific changes in <asm/semaphore-helper.h>
6 #include <linux/sched.h>
7 #include <asm/semaphore-helper.h>
10 * Semaphores are implemented using a two-way counter:
11 * The "count" variable is decremented for each process
12 * that tries to sleep, while the "waking" variable is
13 * incremented when the "up()" code goes to wake up waiting
16 * Notably, the inline "up()" and "down()" functions can
17 * efficiently test if they need to do any extra work (up
18 * needs to do something only if count was negative before
19 * the increment operation.
21 * waking_non_zero() (from asm/semaphore.h) must execute
24 * When __up() is called, the count was negative before
25 * incrementing it, and we need to wake up somebody.
27 * This routine adds one to the count of processes that need to
28 * wake up and exit. ALL waiting processes actually wake up but
29 * only the one that gets to the "waking" field first will gate
30 * through and acquire the semaphore. The others will go back
33 * Note that these functions are only called when there is
34 * contention on the lock, and as such all this is the
35 * "non-critical" part of the whole semaphore business. The
36 * critical part is the inline stuff in <asm/semaphore.h>
37 * where we want to avoid any extra jumps and calls.
39 void __up(struct semaphore
*sem
)
46 * Perform the "down" function. Return zero for semaphore acquired,
47 * return negative for signalled out of the function.
49 * If called from __down, the return is ignored and the wait loop is
50 * not interruptible. This means that a task waiting on a semaphore
51 * using "down()" cannot be killed until someone does an "up()" on
54 * If called from __down_interruptible, the return value gets checked
55 * upon return. If the return value is negative then the task continues
56 * with the negative value in the return register (it can be tested by
59 * Either form may be used in conjunction with "up()".
64 struct task_struct *tsk = current; \
66 init_waitqueue_entry(&wait, tsk);
68 #define DOWN_HEAD(task_state) \
71 tsk->state = (task_state); \
72 add_wait_queue(&sem->wait, &wait); \
75 * Ok, we're set up. sem->count is known to be less than zero \
78 * We can let go the lock for purposes of waiting. \
79 * We re-acquire it after awaking so as to protect \
80 * all semaphore operations. \
82 * If "up()" is called before we call waking_non_zero() then \
83 * we will catch it right away. If it is called later then \
84 * we will have to go through a wakeup cycle to catch it. \
86 * Multiple waiters contend for the semaphore lock to see \
87 * who gets to gate through and who has to wait some more. \
91 #define DOWN_TAIL(task_state) \
92 tsk->state = (task_state); \
94 tsk->state = TASK_RUNNING; \
95 remove_wait_queue(&sem->wait, &wait);
97 void __sched
__down(struct semaphore
* sem
)
100 DOWN_HEAD(TASK_UNINTERRUPTIBLE
)
101 if (waking_non_zero(sem
))
104 DOWN_TAIL(TASK_UNINTERRUPTIBLE
)
107 int __sched
__down_interruptible(struct semaphore
* sem
)
111 DOWN_HEAD(TASK_INTERRUPTIBLE
)
113 ret
= waking_non_zero_interruptible(sem
, tsk
);
117 /* ret != 0 only if we get interrupted -arca */
122 DOWN_TAIL(TASK_INTERRUPTIBLE
)
126 int __down_trylock(struct semaphore
* sem
)
128 return waking_non_zero_trylock(sem
);