4 * ISAAC random number generator by Bob Jenkins.
6 * Portable Windows Library
8 * Copyright (c) 1993-2001 Equivalence Pty. Ltd.
10 * The contents of this file are subject to the Mozilla Public License
11 * Version 1.0 (the "License"); you may not use this file except in
12 * compliance with the License. You may obtain a copy of the License at
13 * http://www.mozilla.org/MPL/
15 * Software distributed under the License is distributed on an "AS IS"
16 * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
17 * the License for the specific language governing rights and limitations
20 * The Original Code is Portable Windows Library.
22 * The Initial Developer of the Original Code is Equivalence Pty. Ltd.
24 * Contributor(s): ______________________________________.
26 * Based on code originally by Bob Jenkins.
29 * Revision 1.5 2003/02/20 23:32:00 robertj
30 * More RTEMS support patches, thanks Sebastian Meyer.
32 * Revision 1.4 2001/03/03 05:12:47 robertj
33 * Fixed yet another transcription error of random number generator code.
35 * Revision 1.3 2001/02/28 04:27:35 robertj
36 * Fixed stupid error in random number seeding, infinite loop.
38 * Revision 1.2 2001/02/27 03:33:44 robertj
39 * Changed random number generator due to licensing issues.
41 * Revision 1.1 2000/02/17 12:05:02 robertj
42 * Added better random number generator after finding major flaws in MSVCRT version.
48 #pragma implementation "random.h"
52 #include <ptclib/random.h>
56 ///////////////////////////////////////////////////////////////////////////////
61 SetSeed((DWORD
)(time(NULL
)+clock()));
65 PRandom::PRandom(DWORD seed
)
71 #define mix(a,b,c,d,e,f,g,h) \
73 a^=b<<11; d+=a; b+=c; \
74 b^=c>>2; e+=b; c+=d; \
75 c^=d<<8; f+=c; d+=e; \
76 d^=e>>16; g+=d; e+=f; \
77 e^=f<<10; h+=e; f+=g; \
78 f^=g>>4; a+=f; g+=h; \
79 g^=h<<8; b+=g; h+=a; \
80 h^=a>>9; c+=h; a+=b; \
84 void PRandom::SetSeed(DWORD seed
)
87 DWORD a
,b
,c
,d
,e
,f
,g
,h
;
89 randa
= randb
= randc
= 0;
93 for (i
=0; i
<RandSize
; i
++)
96 a
=b
=c
=d
=e
=f
=g
=h
=0x9e3779b9; /* the golden ratio */
98 for (i
=0; i
<4; ++i
) /* scramble it */
100 mix(a
,b
,c
,d
,e
,f
,g
,h
);
103 /* initialize using the the seed */
104 for (i
=0; i
<RandSize
; i
+=8)
106 a
+=r
[i
]; b
+=r
[i
+1]; c
+=r
[i
+2]; d
+=r
[i
+3];
107 e
+=r
[i
+4]; f
+=r
[i
+5]; g
+=r
[i
+6]; h
+=r
[i
+7];
108 mix(a
,b
,c
,d
,e
,f
,g
,h
);
109 m
[i
]=a
; m
[i
+1]=b
; m
[i
+2]=c
; m
[i
+3]=d
;
110 m
[i
+4]=e
; m
[i
+5]=f
; m
[i
+6]=g
; m
[i
+7]=h
;
113 /* do a second pass to make all of the seed affect all of m */
114 for (i
=0; i
<RandSize
; i
+=8)
116 a
+=m
[i
]; b
+=m
[i
+1]; c
+=m
[i
+2]; d
+=m
[i
+3];
117 e
+=m
[i
+4]; f
+=m
[i
+5]; g
+=m
[i
+6]; h
+=m
[i
+7];
118 mix(a
,b
,c
,d
,e
,f
,g
,h
);
119 m
[i
]=a
; m
[i
+1]=b
; m
[i
+2]=c
; m
[i
+3]=d
;
120 m
[i
+4]=e
; m
[i
+5]=f
; m
[i
+6]=g
; m
[i
+7]=h
;
124 Generate(); /* fill in the first set of results */
125 randcnt
=RandSize
; /* prepare to use the first set of results */
129 #define ind(mm,x) (*(DWORD *)((BYTE *)(mm) + ((x) & ((RandSize-1)<<2))))
131 #define rngstep(mix,a,b,mm,m,m2,r,x) \
134 a = (a^(mix)) + *(m2++); \
135 *(m++) = y = ind(mm,x) + a + b; \
136 *(r++) = b = ind(mm,y>>RandBits) + x; \
139 unsigned PRandom::Generate()
142 return randrsl
[randcnt
];
144 register DWORD a
,b
,x
,y
,*m
,*mm
,*m2
,*r
,*mend
;
145 mm
=randmem
; r
=randrsl
;
146 a
= randa
; b
= randb
+ (++randc
);
147 for (m
= mm
, mend
= m2
= m
+(RandSize
/2); m
<mend
; )
149 rngstep( a
<<13, a
, b
, mm
, m
, m2
, r
, x
);
150 rngstep( a
>>6 , a
, b
, mm
, m
, m2
, r
, x
);
151 rngstep( a
<<2 , a
, b
, mm
, m
, m2
, r
, x
);
152 rngstep( a
>>16, a
, b
, mm
, m
, m2
, r
, x
);
154 for (m2
= mm
; m2
<mend
; )
156 rngstep( a
<<13, a
, b
, mm
, m
, m2
, r
, x
);
157 rngstep( a
>>6 , a
, b
, mm
, m
, m2
, r
, x
);
158 rngstep( a
<<2 , a
, b
, mm
, m
, m2
, r
, x
);
159 rngstep( a
>>16, a
, b
, mm
, m
, m2
, r
, x
);
161 randb
= b
; randa
= a
;
163 randcnt
= RandSize
-1;
164 return randrsl
[randcnt
];
172 unsigned PRandom::Number()
177 PWaitAndSignal
wait(mutex
);
184 // End Of File ///////////////////////////////////////////////////////////////